1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Concept: "something" mini-mod (feedback wanted)

  • Puddy
  • April 22, 2011 at 12:04 PM
  • Puddy
    • April 22, 2011 at 12:04 PM
    • #1

    I've been thinking about what to do next. I plan to start a new project this autumn (in the meantime working on my Maya skills, making smaller maps etc). I haven't had any super-good ideas yet, at least not any that require a small team, so I thought I'd pen down this pretty unoriginal concept I've been playing around with the last few days. While not very original, I think it has some potential; it's more about the crafting method then the actual idea. Comments and input are highly welcome!

    Hopefully, the basic idea will come across better then the ones promoted by 13 year old team leads on moddb.

    Shout vigorously at me if the derp is reaching critical levels.

    NOTHING TO SEE HERE

  • PogoP
    • April 22, 2011 at 2:54 PM
    • #2

    I think this sounds like a great idea for a mod, and is something I would be interested in working on when I'm settled in my new job.

    I like these objective-based games, I think they offer a little more satisfaction than mindless run and gun shooters like CoD, where often you do not have an objective and you do not 'care' for your objective particularly.

  • Jenn0_Bing
    • April 22, 2011 at 3:47 PM
    • #3

    I agree this does sound like a fairly neat game. I haven't played the Kane and Lynch multiplayer myself, but wasn't that something very similar to this in that?

    As for the Idea, why limit the options to the robbers so much. You could present the robbers with a few options in stage 1 (front door, back door, tunnel etc.) then limit their options by stage 2 slightly (something like through the admin section or through services areas.) Then by the time they got to stage 3 their only option would be to enter the vault and rob it. Would also play nicely into the balance between teams, as the security would slowly be able to focus their players more and more to one location.

    The moral system is particularly interesting, it may be tricky to balance it so a player doesn't feel too cheated in some situations. A method for raising moral would be useful. If a player could raise their moral by suppressing the enemy shooting at them fire fights would balance out towards the middle meaning the fire fight ended based on player skill rather than advantages gained from suppression. The attacking player would still have an advantage at the start of the bullet exchange, but if he misused that opportunity it would be lost as both became dug-in.

  • Puddy
    • April 23, 2011 at 1:05 AM
    • #4
    Quote from PogoP

    I think this sounds like a great idea for a mod, and is something I would be interested in working on when I'm settled in my new job.I like these objective-based games, I think they offer a little more satisfaction than mindless run and gun shooters like CoD, where often you do not have an objective and you do not 'care' for your objective particularly.

    Glad to hear you liked the basic idea! And I agree with you on run and gun shooters; this idea is all about bringing the team together. Kumbay... nvm!

    Quote from Jenn0_Bing

    I agree this does sound like a fairly neat game. I haven't played the Kane and Lynch multiplayer myself, but wasn't that something very similar to this in that?As for the Idea, why limit the options to the robbers so much. You could present the robbers with a few options in stage 1 (front door, back door, tunnel etc.) then limit their options by stage 2 slightly (something like through the admin section or through services areas.) Then by the time they got to stage 3 their only option would be to enter the vault and rob it. Would also play nicely into the balance between teams, as the security would slowly be able to focus their players more and more to one location.

    The moral system is particularly interesting, it may be tricky to balance it so a player doesn't feel too cheated in some situations. A method for raising moral would be useful. If a player could raise their moral by suppressing the enemy shooting at them fire fights would balance out towards the middle meaning the fire fight ended based on player skill rather than advantages gained from suppression. The attacking player would still have an advantage at the start of the bullet exchange, but if he misused that opportunity it would be lost as both became dug-in.

    I haven't played Kane and Lynch multiplayer either. To be fair, translating a bank robbery into gameplay terms will always result in similar objectives etc.

    Having researched into how K&L actually plays I can safely say this is quite different from their game modes.

    By limiting robbers I assume you mean force them to spawn at the entrance? I think that giving them several options would heavily enlarge the playable area and de-focus the action and the team effort. If you only have one main path (but with plenty of flanking opportunities) the game will have a natural flow to it. You don't want robbers to split up and run into the security team one at a time.

    Suppression will need to be tweaked heavily throughout the development process. As you point out, it can cause a lot of gameplay problems. You don't want it to be some nuisance that the players don't respond well to ("why is my screen blurry? I want to shoot dammit"). Also, I wouldn't call suppressing fire skill-less. In order to use if efficiently you must coordinate your teams firepower, manage your personal ammo supply and know how and when to use it.

    Thanks for the input guys btw! I could've done a much better job at writing the first post so sorry for that.

  • Surfa
    • May 28, 2011 at 9:52 PM
    • #5

    Did you actually get anywhere with this? It sounds like something I would be interesting in helping out with once my schedule allows.

  • Bunglo
    • May 28, 2011 at 10:32 PM
    • #6

    I was thinking about doing a North Hollywood Shootout mod/map, this sounds like it would be fairly similar to the actual event. I'd be down to help out with models/textures if you get it to that point.

  • Puddy
    • May 28, 2011 at 11:27 PM
    • #7

    Hey guys! Always fun to see people interested

    Quote from Surfa

    Did you actually get anywhere with this? It sounds like something I would be interesting in helping out with once my schedule allows.

    As mentioned in the first post, this is something I'm looking at as a possible future project. It hasn't gone into production.

    Quote from Bunglo

    I was thinking about doing a North Hollywood Shootout mod/map, this sounds like it would be fairly similar to the actual event. I'd be down to help out with models/textures if you get it to that point.

    Cool, good to know if/when this kicks off!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™