So I'm looking to do a DM map, probably for UDK, with perhaps a week turnaround, as the indie project I'm working on is taking a breather on the art end.
the map I'm looking to make is a mine. I've got the basic layout, a few modular pieces super roughly modeled, and I'll be getting the level designed today in unity. (for scale and layout testing) I want to get the level playable in unity, and then export and do the higher end modeling in maya to bring into UDK. my goal is to try and capture the raw weight and power of earthworks or earthy mine spaces. I'm thinking somewhere between the reality of salt mines and the fantasy of moria.
it's a two level map, with a larger open space in the lower area, and a corridor with some buildings along the upper space.
linked below are a few references and some wip screens and the layout.
ref:
rough layout:
[Blocked Image: http://i.imgur.com/B0EV4.jpg]
rough models:
[Blocked Image: http://i.imgur.com/zuRuf.png]
so far I've got about 2 hours into the planning and modeling, and implementation. hoping to get another 3 or 4 hours in today, during break and after work.
James