1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Skacky
    • March 16, 2014 at 10:43 PM
    • #321

    I found some pics of maps that never saw the light of day. They're all long gone now. :<


    [Blocked Image: http://i.imgur.com/6692lRul.jpg]


    [Blocked Image: http://i.imgur.com/eMoHE4Ql.jpg]


    [Blocked Image: http://i.imgur.com/8HHUJgHl.jpg]


    [Blocked Image: http://i.imgur.com/vSAN769l.jpg]


    [Blocked Image: http://i.imgur.com/Ub0LhBPl.jpg]


    [Blocked Image: http://i.imgur.com/Ah7ca7Ll.jpg]


    [Blocked Image: http://i.imgur.com/RrClGM2l.jpg]


    [Blocked Image: http://i.imgur.com/Z2CLgqql.jpg]


    [Blocked Image: http://i.imgur.com/banJPBnl.jpg]


    [Blocked Image: http://i.imgur.com/CgraIJAl.jpg]


    [Blocked Image: http://i.imgur.com/dFS0Nvml.jpg]

  • JeanPaul
    • March 17, 2014 at 12:54 AM
    • #322

    Looks pretty fuggen sweet, what happened?

  • Vilham
    • March 17, 2014 at 1:12 AM
    • #323

    Yup, still don't understand how people let maps get this far and then dump them.

  • Skacky
    • March 17, 2014 at 5:30 AM
    • #324

    Lost in a crash, I'm afraid. I still have an extremely old version of the payload race map.

  • OrnateBaboon
    • March 17, 2014 at 7:45 AM
    • #325

    Anyone else feel a bit dirty by clicking the "Like This" button on so much good work that will never get released?

  • FMPONE
    • March 17, 2014 at 8:20 AM
    • #326
    Quote from Skacky

    I found some pics of maps that never saw the light of day. They're all long gone now. :<


    [Blocked Image: http://i.imgur.com/6692lRul.jpg]


    [Blocked Image: http://i.imgur.com/eMoHE4Ql.jpg]


    [Blocked Image: http://i.imgur.com/8HHUJgHl.jpg]


    [Blocked Image: http://i.imgur.com/vSAN769l.jpg]


    [Blocked Image: http://i.imgur.com/Ub0LhBPl.jpg]


    [Blocked Image: http://i.imgur.com/Ah7ca7Ll.jpg]


    [Blocked Image: http://i.imgur.com/RrClGM2l.jpg]


    [Blocked Image: http://i.imgur.com/Z2CLgqql.jpg]


    [Blocked Image: http://i.imgur.com/banJPBnl.jpg]


    [Blocked Image: http://i.imgur.com/CgraIJAl.jpg]


    [Blocked Image: http://i.imgur.com/dFS0Nvml.jpg]

    Display More


    Brilliant! Bring it back!

  • esspho
    • March 17, 2014 at 2:42 PM
    • #327
    Quote from OrnateBaboon

    Anyone else feel a bit dirty by clicking the "Like This" button on so much good work that will never get released?

    definitely yes.

  • sethen
    • March 27, 2014 at 4:21 PM
    • #328

    HL2 Contingency mod - This level was a newer version of the map that was lost due to Hammer SDK issues and finally a computer crash.

    [Blocked Image: http://i172.photobucket.com/albums/w9/Sethen1/NEW%20Work%20in%20progress/contingency_canals0002-3.jpg]

    HL2 mod Situation Outbreak - This was a brand new map centraled around an old farm house in the middle of nowhere. Plus fog added to blend zombies within environment.

    [Blocked Image: http://i172.photobucket.com/albums/w9/Sethen1/NEW%20Work%20in%20progress/so_sv_farmhouse0002.jpg]

    HL2 mod Situation Outbreak - Brand new map that I was working on and lost in a crash.

    [Blocked Image: http://i172.photobucket.com/albums/w9/Sethen1/NEW%20Work%20in%20progress/120001-1.jpg]

    CS:S zombie mod - Lost due to Hammer issues plus computer crash. ("Rat styled map")

    [Blocked Image: http://i172.photobucket.com/albums/w9/Sethen1/NEW%20Work%20in%20progress/zm_firewall_lebsroom_b10000.jpg]


    Sadly my computer and I haven't gotten along in the past three years. So usually now I try and save backups as much as I can. Usually my computer crashes about 6 times within 7 minutes of starting the PC via freezing and or just shutting off.

  • Minos
    • March 27, 2014 at 5:23 PM
    • #329

    oh man, "rats" maps were the shit, what happened to them? someone please make a gungame rats map

  • Fuzyhead
    • March 27, 2014 at 6:24 PM
    • #330

    Just found some screens from my second UDK project I worked on during my time at university (Rocks and plants are from other persons).

    [Blocked Image: http://abload.de/img/asd1zfliy.jpg]


    [Blocked Image: http://abload.de/img/asd2ghx8r.jpg]

  • will2k
    • March 27, 2014 at 7:11 PM
    • #331
    Quote from Fuzyhead

    Just found some screens from my second UDK project I worked on during my time at university (Rocks and plants are from other persons).


    Reminds me of Duke Nukem's desert highway level

  • Vilham
    • March 27, 2014 at 7:12 PM
    • #332

    was going to say spec ops myself.

  • Fuzyhead
    • March 27, 2014 at 9:54 PM
    • #333
    Quote from will2k

    Reminds me of Duke Nukem's desert highway level

    Don't know if this is a good, or (probably) a bad thing

  • will2k
    • March 30, 2014 at 11:07 AM
    • #334
    Quote from Fuzyhead

    Don't know if this is a good, or (probably) a bad thing

    I meant it in a good way

  • D3ads
    • April 3, 2014 at 7:14 PM
    • #335

    Those pictures make me RAGE...

  • will2k
    • April 4, 2014 at 4:47 PM
    • #336
    Quote from D3ads

    Those pictures make me RAGE...


    Is it because they happen after a QUAKE?

  • UnknownPredator
    • April 5, 2014 at 4:46 AM
    • #337

    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012943967145101/320A1190CD9FE38B6D008BDC0FBDBB6F66A3DE89/]Please excuse the ugly brick, haha

  • Em'
    • May 6, 2014 at 2:32 PM
    • #338

    Here is s ome stuff i Made last year with Arma 3 engine, with the lack of real map (stratis was the only map released), i tried to model some building to create a close quarter gameplay. I made like 5 buildings, enterable with stairs and few walkable floors. But tools were awfull, i lost interest and reseted my HDD.


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/8666823978_23f9a0e7d4_h-860x339.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9562130292_00fdafa989_o-860x947.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/8672957376_f6b8702003_h.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9587161967_9bfcf02ecb_o-860x1283.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9720564301_8107ed3085_h.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9859915776_d3f8582893_o.jpg]


    [Blocked Image: http://simon-aublet.com/devblog/wp-content/uploads/2014/05/9562130076_f896d287de_o1-860x1935.jpg]

  • ShockaPop
    • May 6, 2014 at 4:03 PM
    • #339

    --Em--, that stuff looks so cool! That map could've held some sick CQB battles in it!

  • Em'
    • May 6, 2014 at 6:20 PM
    • #340

    Yeah, definetly, i wanted to give a BF feeling to arma 3, as i mainly play it for ground and infantry combat (when tanks, mortars and heli get involved in a game, i find the game less interesting).

    I designed those building to have at least 2 entries : main entry, roof entry (using ladders) and if possible, another one (ladder ou door) : So the combat would be like a "hide&seek", you can see that all the buildings had some floors where you can sit and snipe from windows...


    Unfortunatly, the arma modding tools are the worst ever created for modding. The engine is old, so the tools are and modding requires the modder to learn a lot of stuff (scripting, coding shaders, coding materials, config models , etc... )


    I don't know how the hell looks like, but i'm sure that if you are a bad bad person, satan forces you to mod the arma engine.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™