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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • spence
    • February 7, 2014 at 12:33 PM
    • #301
    Quote from FMPONE

    A 90% finished remake of CS_747, was told the subject matter was probably too violent/controversial so I don't see myself returning to it


    Heh, I've been having the same debate over a similar airport/hijack scenario for CSGO...significantly smaller than 747 though. I paused quite early along on it for the same reasoning but picked it back up rather recently.

    [Blocked Image: https://dl.dropboxusercontent.com/u/406357/hijack.jpg]

    It's nowhere near as far along as your map though. nthing that you should finish it, controversy be damned; it looks fantastic.

    The mountainbase map for ND looked really pretty too, Jeroen, I was really looking forward to it from the screenshots. I may have to check out the vmf

  • El Tyranos
    • February 8, 2014 at 9:20 AM
    • #302

    Ouistreham and Bavent, unfinished maps on Call of Duty 2.

    Ouistreham :

    [Blocked Image: http://uppix.net/gMsRyjl.jpg]
    [Blocked Image: http://uppix.net/GmtYyHl.jpg]
    [Blocked Image: http://uppix.net/MADSDGl.jpg]
    [Blocked Image: http://uppix.net/z2pxD3l.jpg]
    [Blocked Image: http://uppix.net/w9EtwAl.jpg]

    Bavent :


    [Blocked Image: http://uppix.net/dhZASdl.jpg]

    [Blocked Image: http://uppix.net/XMgCdUl.jpg]

    [Blocked Image: http://uppix.net/zUNwMnl.jpg]

    [Blocked Image: http://uppix.net/lEczvNl.jpg]

    [Blocked Image: http://uppix.net/5MD0zal.jpg]

    [Blocked Image: http://uppix.net/xXlS9tl.jpg]

    [Blocked Image: http://uppix.net/6jSahGl.jpg]


    Then, I stopped level design until a few weeks ago !

  • MrSkellyBones
    • February 11, 2014 at 4:59 AM
    • #303

    Map I made today to help me learn about smoothing groups, lightmap and HDR settings. Incidentally I realized I didn't know how to make spiral stares so I sort of figured that out along the way.


    [Blocked Image: http://i.imgur.com/IaSmQ25.jpg]


    Quote from El Tyranos

    Ouistreham and Bavent, unfinished maps on Call of Duty 2.

    Ouistreham :

    [Blocked Image: http://uppix.net/gMsRyjl.jpg]
    [Blocked Image: http://uppix.net/GmtYyHl.jpg]
    [Blocked Image: http://uppix.net/MADSDGl.jpg]
    [Blocked Image: http://uppix.net/z2pxD3l.jpg]
    [Blocked Image: http://uppix.net/w9EtwAl.jpg]

    Bavent :


    [Blocked Image: http://uppix.net/dhZASdl.jpg]

    [Blocked Image: http://uppix.net/XMgCdUl.jpg]

    [Blocked Image: http://uppix.net/zUNwMnl.jpg]

    [Blocked Image: http://uppix.net/lEczvNl.jpg]

    [Blocked Image: http://uppix.net/5MD0zal.jpg]

    [Blocked Image: http://uppix.net/xXlS9tl.jpg]

    [Blocked Image: http://uppix.net/6jSahGl.jpg]


    Then, I stopped level design until a few weeks ago !

    Display More


    When did you start these. I have some few thousand hours of COD2 under my belt (probably my most played game of all time...) and would love to run around them a bit when you get a working version out.

  • El Tyranos
    • February 11, 2014 at 11:32 PM
    • #304
    Quote from MrSkellyBones

    When did you start these. I have some few thousand hours of COD2 under my belt (probably my most played game of all time...) and would love to run around them a bit when you get a working version out.


    I started them in 2006. I might have the last built versions in a pk3 file somewhere, I can upload them if you want.

  • MrSkellyBones
    • February 12, 2014 at 5:00 PM
    • #305
    Quote from El Tyranos

    I started them in 2006. I might have the last built versions in a pk3 file somewhere, I can upload them if you want.


    Please do. I need an excuse to reinstall COD2 =D


    I completly forgot the context of this thread and misunderstood "Then, I stopped level design until a few weeks ago !" to mean you started working on them again lol.

  • El Tyranos
    • February 12, 2014 at 5:46 PM
    • #306

    http://pierrecazard.com/upload/eltyranos_cod2.iwd


    Here you go, put this file in your /main directory, then launch a local server in deathmatch, the maps will appear in the map list.

  • ShockaPop
    • February 14, 2014 at 5:17 AM
    • #307

    Back when CSGO's SDK was released as a beta, I started few projects which haven't seen the light of the day (at least, not yet).


    Them screwnshits:


    [Blocked Image: http://i.imgur.com/K9Bfh.jpg]

    [Blocked Image: http://i.imgur.com/ChI5u.jpg]

    (ar_temple_brawl)


    [Blocked Image: http://i.imgur.com/GYqjoCf.jpg]

    [Blocked Image: http://i.imgur.com/vHI4hB2.jpg]

    (cs_backlot)

  • blackdog
    • February 15, 2014 at 12:18 AM
    • #308

    Ar_temple reminds me of a cod mw map.

  • Puddy
    • February 15, 2014 at 9:32 AM
    • #309

    Showdown?

  • Fuzyhead
    • February 15, 2014 at 12:18 PM
    • #310

    Just found some old screenshots ofa source mod I worked on... might be a little to dark.

    [Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_1.jpg]


    [Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_2.jpg]

  • FMPONE
    • February 15, 2014 at 9:29 PM
    • #311
    Quote from Fuzyhead

    Just found some old screenshots ofa source mod I worked on... might be a little to dark.

    [Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_1.jpg]


    [Blocked Image: http://mathiswidrat.com/images/misc/ivans_secrets_2.jpg]


    I think that looks pretty sweet, personally!

  • D3ads
    • February 15, 2014 at 10:34 PM
    • #312

    Dem flags

  • dux
    • February 16, 2014 at 5:08 AM
    • #313

    Trust captain 2002 to turn up and comment on dem commie flags.

  • cincinnati
    • February 16, 2014 at 5:11 AM
    • #314

    mr. gorbachev, tear down this wall!

  • D3ads
    • February 16, 2014 at 10:00 PM
    • #315
    Quote from dux

    captain 2002


  • TermInator525
    • February 19, 2014 at 3:28 PM
    • #316
    Quote from MrSkellyBones

    Map I made today to help me learn about smoothing groups, lightmap and HDR settings. Incidentally I realized I didn't know how to make spiral stares so I sort of figured that out along the way.


    I just want to make sure by finding out you mean using the Arch Tool included in Hammer?


    https://developer.valvesoftware.com/wiki/Hammer_Arch_Properties

  • MrSkellyBones
    • February 20, 2014 at 5:37 AM
    • #317
    Quote from TermInator525

    I just want to make sure by finding out you mean using the Arch Tool included in Hammer?


    https://developer.valvesoftware.com/wiki/Hammer_Arch_Properties


    Correct =)

  • MrSkellyBones
    • February 20, 2014 at 8:35 PM
    • #318

    Some practice learning the arch tool a bit. Still working on it with smoothing groups to fix up the ugly railing top face. I'm also trying to make the smaller curbs into displacements so I can smooth them but I'm not yet sure how to go about that. Going to be looking up some tutorials tonight on interlopers.

    Quote

    [Blocked Image: http://i.imgur.com/9cggZN8.jpg]

  • spence
    • February 21, 2014 at 12:06 AM
    • #319

    CSGO and L4D2 have curb models which are more detailed than displacements will ever be. If you have to use displacements for some reason, tie their 'front'/street facing sides, top sides, and 'back'/sidewalk facing sides to displacements for a total of three displacement faces per brush, then sew all the brushes together after adding a bit of noise if you so desire. Easy peasy.

  • MrSkellyBones
    • February 21, 2014 at 2:25 AM
    • #320
    Quote from spence

    CSGO and L4D2 have curb models which are more detailed than displacements will ever be.

    Woops. For what ever reason I had just assumed those sexy curbs were always just displacements. Well, that makes things easier at least.

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