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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • Minos
    • April 12, 2011 at 4:15 AM
    • #1

    New thread idea. Thought this would be fun. Post screens of abandoned/rejected/unfinished maps and a little background story.

    I'll start with a TS map that started as just a beauty scene but then I tried to turn it into a full map and realized how shitty the layout was.

    [Blocked Image: http://www.thiagoklafke.com/misc/maps/ts_wintermute_01.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/maps/ts_wintermute_02.jpg]

    [Blocked Image: http://www.thiagoklafke.com/misc/maps/ts_wintermute_03.jpg]

    This is one of the first insurgency maps I worked on. It had a hospital which was pretty cool:

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_raid_01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_raid_02.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotaur0/ins_raid_03.jpg]

  • KungFuSquirrel
    • April 12, 2011 at 5:34 AM
    • #2

    Great idea!

    Some of mine:

    Part of ns_eclipse made in Doom III:

    The content cannot be displayed because you do not have authorisation to view this content. d3_terraform_003.jpg[/attachment]

    In-editor shot of a stab at an Insurgency map:

    The content cannot be displayed because it is no longer available. kfs4dm1_003.jpg[/attachment]

    Half-Life DM map I fell short on right before getting hired at Raven (it's in my Open Source pack):

    nwc1a0a_3.jpg[/attachment]

  • Campaignjunkie
    • April 12, 2011 at 6:12 AM
    • #3

    "High Noon." Source, 2008.

    [attachment=2]hn5_mission0000.jpg[/attachment][attachment=3]hn4_pit0003.jpg[/attachment][attachment=4]highnoon1_train0002.jpg[/attachment][attachment=5]highnoon1_train0001.jpg[/attachment]

    Currently trying to revamp it and make an actual level out of it. EVERYTHING MUST BE IN ONE BSP.

    [attachment=0]laugh10002.jpg[/attachment][attachment=1]laugh10000.jpg[/attachment]

  • Lunaran
    • April 12, 2011 at 6:33 AM
    • #4

    Let's see what I've got here.

    [Blocked Image: http://lunaran.com/pics/lun3dm5_wip2.jpg]

    Unfinished industrialized art pass on a map I designed specially for the Quake4 team to play Rocket Arena 3 during lunch hour.

    Images

    • d3_eclipse_009.webp
      • 77.34 kB
      • 1,024 × 576
    • d3_terraform_003.webp
      • 26.19 kB
      • 800 × 600
    • ins_001.webp
      • 42.13 kB
      • 752 × 503
    • kfs4dm1_003.webp
      • 38.68 kB
      • 1,022 × 604
    • nwc1a0a_3.webp
      • 21.31 kB
      • 800 × 600
    • dm_tricoil0002.webp
      • 92.6 kB
      • 1,600 × 1,200
  • Ruandre
    • April 12, 2011 at 8:52 AM
    • #5

    Hello, hello.

    So, I've finally decided to stop lurking and start contributing! I created and posted dm_moil a couple of years ago (as 'SKULLHOZER'), you can download the source .vmf for that map here: http://www.mediafire.com/?lq6n61f3hap3gpk Please feel free to create remixes (hey, that sounds like a good competition idea!) or whatever, or just rip it apart and have fun with it... err, yeah

    BACK ON TOPIC:

    This was going to be a CSS map, de_ascension or something like that, but I just never got around to finishing it:

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…r/OldStuff3.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…r/OldStuff2.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…r/OldStuff1.jpg]

    [Blocked Image: http://i113.photobucket.com/albums/n239/sk…r/OldStuff0.png]

    I also created a tiny Portal map for some friends on IRC. I wanted to expand it into something worthwhile but, again, stuff got in the way (damn stuff!). Anyway, check it out if you want to (.vmf included): http://www.mediafire.com/?psv06v67qyoswd6

  • dux
    • April 12, 2011 at 10:46 AM
    • #6

    DoWII map before I got hired for ns2.

    [Blocked Image: http://i.imgur.com/Jr8nO.jpg]

    dm_drift2 before I got hired for ns2.

    [Blocked Image: http://i.imgur.com/CI82b.jpg]

    My old city map

    [Blocked Image: http://dux.interlopers.net/images/maps/city/city_big1.jpg]

    Making maps all day takes away my remaining desire to make my own stuff now.

  • -HP-
    • April 12, 2011 at 11:11 AM
    • #7

    Awesome idea for a thread. I got some stuff as well, some of it I still keep in my folio, Museum section.

    http://www.helderpinto.com/museum/

  • Steppenwolf
    • April 12, 2011 at 11:41 AM
    • #8

    A wip map for the planned but never finished and released European theatre of Insurgency:

    [Blocked Image: http://i.imgur.com/dqK0p.jpg]

    [Blocked Image: http://i.imgur.com/APuag.jpg]

    [Blocked Image: http://i.imgur.com/Gocl2.jpg]

    [Blocked Image: http://i.imgur.com/oadeL.jpg]

    [Blocked Image: http://i.imgur.com/gwgn8.jpg]

  • Mazy
    • April 12, 2011 at 12:00 PM
    • #9

    Great idea for a thread, sadly I don't have that much to contribute, I have a tendency to see most projects I start to the end. Plus the stuff that I started and didn't get anywhere with has probably been lost on an old hard drive somewhere. One of the few ones that spring to mind was a CS (defusion) level set in an and around a alpine resort, very terrain based, but it was just around the time where 3D_Mike did de_survivor, which kinda made doing a snow based level less appealing.

    Closest I can do is a level that was finished but I never bothered releasing, Crytech.

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  • Sentura
    • April 12, 2011 at 12:15 PM
    • #10

    i should contribute to this, i got at least some unfinished stuff i really wanted to show off.

    can we get this stickied?

  • KungFuSquirrel
    • April 12, 2011 at 12:50 PM
    • #11
    Quote from Sentura

    i should contribute to this, i got at least some unfinished stuff i really wanted to show off.can we get this stickied?

    Absolutely.

    CJ, I love the style you've got in that level. Glad to see you've looked at resurrecting it

  • the0rthopaedicsurgeon
    • April 12, 2011 at 1:53 PM
    • #12

    i have so many of these, but no screenshots. i did find some for two maps though:

    pl_metropolis, a tf2 map based on 1930s architecture renders by hugh ferriss:

    [Blocked Image: http://img18.imageshack.us/img18/9899/plmetropolis0009.jpg]

    [Blocked Image: http://img833.imageshack.us/img833/633/plmetropolis0011.jpg]

    ctf_europa. i started this for the tf2maps ctf contest. it was way too cramped for tf2 so i started opening it up after the contest finished but forgot about it:

    [Blocked Image: http://img850.imageshack.us/img850/4412/ctfeuropaa20009.jpg]

    [Blocked Image: http://img801.imageshack.us/img801/5373/ctfeuropaa20010.jpg]

    [Blocked Image: http://img190.imageshack.us/img190/5176/ctfeuropaa40004.jpg]

  • Lunaran
    • April 12, 2011 at 4:06 PM
    • #13
    Quote from the0rthopaedicsurgeon

    pl_metropolis, a tf2 map based on 1930s architecture renders by hugh ferriss

    what, no way, why is this not finished

  • Sentura
    • April 12, 2011 at 5:20 PM
    • #14

    oh god, i love those buildings ortho

  • Minos
    • April 12, 2011 at 7:07 PM
    • #15

    Damn, so many unfinished gems!!

  • ElectroSheep
    • April 12, 2011 at 11:02 PM
    • #16

    Wow, hard work...

    A lot (but not all) of my unfinished work

    - Some unfinished cs 1.6 maps :

    [Blocked Image: http://i22.servimg.com/u/f22/11/21/31/09/de_hol11.jpg]

    [Blocked Image: http://i22.servimg.com/u/f22/11/21/31/09/helipo10.jpg]

    [Blocked Image: http://i22.servimg.com/u/f22/11/21/31/09/securi10.jpg]

    [Blocked Image: http://i25.servimg.com/u/f25/11/21/31/09/de_tez12.jpg]

    [Blocked Image: http://i25.servimg.com/u/f25/11/21/31/09/de_tez13.jpg]

    [Blocked Image: http://i41.servimg.com/u/f41/11/21/31/09/de_tez22.jpg]

    [Blocked Image: http://i41.servimg.com/u/f41/11/21/31/09/de_tez27.jpg]

    [Blocked Image: http://i17.servimg.com/u/f17/11/21/31/09/ice0110.jpg]

    [Blocked Image: http://i17.servimg.com/u/f17/11/21/31/09/ice0210.jpg]

    - My first try on TF2

    [Blocked Image: http://i71.servimg.com/u/f71/11/21/31/09/timber10.jpg]

    - My first (and only) portal map, damn it's hard to found interesting puzzles in this game

    [Blocked Image: http://www.minerality.fr/images/maps/portal/test0_00.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/portal/test1_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/portal/test2_00.jpg]

    - A neotokyo map (that's the only screenshot I found but I'm sure I have better to show) but the game isn't play a lot...

    [Blocked Image: http://www.minerality.fr/images/maps/nt/nt_010002.jpg]

    - No comment on this one

    [Blocked Image: http://www.minerality.fr/images/maps/pql4/pql40005.jpg]

    - A try on l4d (silent hill inside) :

    [Blocked Image: http://www.minerality.fr/images/maps/l4d_foggy01_street_a010000.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/l4d_foggy01_street_a010001.jpg]

    - Some Tf2 maps I don't want to finish since I decided I don't want to be a LD but I place them on my ports, it's still some good env art imo :

    [Blocked Image: http://www.minerality.fr/images/site/maps/cp_waterfront_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/cp_waterfront_03.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/ctf_oceanic_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/ctf_oceanic_02.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/ctf_woods_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/site/maps/ctf_woods_02.jpg]

  • Vilham
    • April 12, 2011 at 11:13 PM
    • #17

    Half of the maps here seem to be basically finished, they are all arted up, why did u guys not release them?

  • Grinwhrl
    • April 13, 2011 at 1:57 AM
    • #18

    Nice thread! and very nice stuff in this thread.

    Unfinished Ghostbusters DLC map I worked on which never will see the light of day.

    [Blocked Image: http://img717.imageshack.us/img717/329/temp01g.jpg]

    [Blocked Image: http://img844.imageshack.us/img844/5601/temp02.jpg]

    [Blocked Image: http://img130.imageshack.us/img130/4615/temp03.jpg]

    A map I was working on from the past, was pretty close to being finished but the optimization was still a bit of an issue and I had no 3D skybox in it yet. Lighting really needed some work on all of interior areas as well, which are not shown

    [Blocked Image: http://img815.imageshack.us/img815/8860/hrzerosumbrushwork.jpg]

    [Blocked Image: http://img19.imageshack.us/img19/9449/zerosumlrg01.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/3379/zerosumlrg02.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/3945/zerosumlrg03.jpg]

    Old Neotokyo Stuff I left when I started working at Threewave. I really want to find all of the other NT map stuff I was working on. So many files to go through.

    [Blocked Image: http://img832.imageshack.us/img832/8525/nttemp01.jpg]

    [Blocked Image: http://img43.imageshack.us/img43/7239/nttemp04.jpg]

    [Blocked Image: http://img860.imageshack.us/img860/4233/nttemp02.jpg]

    [Blocked Image: http://img717.imageshack.us/img717/3581/nttemp03.jpg]

    Random..

    [Blocked Image: http://img25.imageshack.us/img25/4186/randomtemp01.jpg]

  • Mazy
    • April 13, 2011 at 9:06 AM
    • #19

    Wow, cool stuff Dark. Hmmm actually I got a couple of professional levels that never got finished, but I doubt I'm allowed to show em

  • ElectroSheep
    • April 13, 2011 at 11:47 AM
    • #20
    Quote from Vilham

    Half of the maps here seem to be basically finished, they are all arted up, why did u guys not release them?

    They are not finished or unplayable

    Nah ! I finally realized that most of my maps, even if the art looks good, are bad designed. I'm a bit too bad at level design

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