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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • D3ads
    • July 26, 2011 at 4:06 PM
    • #81
    Quote from channie

    A sp map for Nuclear Target Half-Life Mod circa 2002:[Blocked Image: http://pix.wefrag.com/i/1/1/c/a/5/35602554391f6cb4207acbdaf07cd743.jpg]

    Everything was lost since then I believe. Too bad cause there was some stellar work from the team (many of them went pro since) back in the days.

    Oh yes I remember that one!

    Quote

    MaverikCH Dec 30 2006, 9:24pm says:because the mod is more or less finished. we only have to make bug fixes and also steam compatible.

    Damn... looks like you were close to release before everything was lost?

  • dewdle
    • September 26, 2011 at 10:38 AM
    • #82

    Some really really old stuff in here. heh.

    Planned to release a CS:S version of my Troy DP map (Troy DP was released but bombed obviously...) but the map was way too big and laggy. Still heaps of fun with bots.

    [Blocked Image: http://img219.imageshack.us/img219/3456/troytemplev0001em0.jpg]

    [Blocked Image: http://img444.imageshack.us/img444/976/troytemplev0006oc6.jpg]

    [Blocked Image: http://img183.imageshack.us/img183/4706/improvements93eq.jpg]

    [Blocked Image: http://img263.imageshack.us/img263/65/troytemplev600003fe.jpg]

    CS:S map I never finished:

    [Blocked Image: http://img290.imageshack.us/img290/8156/treetwo6ux.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/267/Enrichedc.jpg]

    Dystopia map:

    [Blocked Image: http://img503.imageshack.us/img503/8527/dysoverthrow0094pf3.jpg]

    [Blocked Image: http://img222.imageshack.us/img222/8025/dysdew10002hb2.jpg]

    De_etape2 (never released)

    [Blocked Image: http://img443.imageshack.us/img443/5120/etape2b10033cg8.jpg]

    [Blocked Image: http://img120.imageshack.us/img120/6417/etape2b10014ft1.jpg]

    [Blocked Image: http://img95.imageshack.us/img95/7228/etape2b10012kf8.jpg]

    [Blocked Image: http://img257.imageshack.us/img257/6500/sdtcforce0011sx2.jpg]

    [Blocked Image: http://img177.imageshack.us/img177/3619/sdtcforce0013lo0.jpg]

    [Blocked Image: http://img329.imageshack.us/img329/8254/etapecentreorig0001yn1.jpg]

    [Blocked Image: http://img89.imageshack.us/img89/2235/etape2centre0028lx4.jpg]

    Planned l4d_chinatown map... (Lanterns were from Blitzkreig, I think...)

    [Blocked Image: http://img117.imageshack.us/img117/9771/l4dchinatown0009iv1.jpg]

    Compo map that was never expanded into a proper map:

    [Blocked Image: http://img137.imageshack.us/img137/9095/compo23dewdle0000sr3.jpg]

    Was planning to use my church map for a machinima project... never happened...

    [Blocked Image: http://img240.imageshack.us/img240/707/entestopti0004wf3.jpg]

    [Blocked Image: http://img240.imageshack.us/img240/9239/entestopti0003ak3.jpg]

    Age of Chivalry Westerlyn, which I think was redone after I left the team, so my version:

    [Blocked Image: http://img156.imageshack.us/img156/6029/aocwesterlyn0051ao5.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/1552/aocwesterlyn0052qq8.jpg]

    [Blocked Image: http://img237.imageshack.us/img237/5750/aocwesterlyn0044ka8.jpg]

    Something I'll finally release (a singleplayer hl2:ep2 project) because of this thread!

    [Blocked Image: http://img66.imageshack.us/img66/3089/prisonmap0003qg6.jpg]

  • 2d-chris
    • September 27, 2011 at 9:08 AM
    • #83

    This I like the most

    [Blocked Image: http://img95.imageshack.us/img95/7228/etape2b10012kf8.jpg]

  • Fergo
    • October 2, 2011 at 5:56 AM
    • #84

    A few days ago I've found a 2002/2003 backup CD with a shitload of unfinished goldsrc maps. Since I don't have those games installed anymore, pics were taken with Crafty. Too bad most of them are only a .map file and I don't have the wad/spr/mdl/skybox...

    A "bank assault" themed TS map

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ts_bankassault.jpg]

    Don't remember why I did this, but there were some TS-like sprite trees in there too

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/japan.jpg]

    DOD level

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/dod_kirschoff.jpg]

    This was not really for a goldsrc, but for a "hide and seek" game we were working on and decided to use Valve BSP format for the maps

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ee_parklot.jpg]

    Good memories from those days...

  • aaron_da_killa
    • October 6, 2011 at 11:26 AM
    • #85

    I was really fond of this one, Red Dawn my Half-Life 1 singleplayer mod. Story takes place in a doomed futuristic city. Would have taken me 300 years to finish though D;

    [Blocked Image: http://img9.imageshack.us/img9/6341/rd270000hq7.jpg]

    [Blocked Image: http://img262.imageshack.us/img262/2541/reddawnscreenshot30oldtr7.jpg]

    [Blocked Image: http://img372.imageshack.us/img372/961/4oldeb8.jpg]

    [Blocked Image: http://img239.imageshack.us/img239/2584/7oldwu5.jpg]

  • Mr. Happy
    • October 22, 2011 at 5:23 PM
    • #86

    Why does all the stuff that will never see the light of day have to be so awesome

  • xfckup
    • November 11, 2011 at 8:05 AM
    • #87

    Had this in the works for the 1024 Cube Challenge, but it got out of control.

    [Blocked Image: http://s9.postimage.org/793dly48r/plaza_1024.jpg]

    Wip Lighting, blockout is done, also wanted to do a decal- detailpass and add some vistastuff, but soon I realized it's

    an old engine and all looks dull and boring. A night version might be cool, but lets see if I'll ever find the time to finish this

    But still, it was fun to create models and materials for it...

    This is the original location: http://%7boption%7d

    [Blocked Image: http://s9.postimage.org/guwy28vej/shot7091.jpg][Blocked Image: http://s9.postimage.org/44spp5ngb/shot7092.jpg][Blocked Image: http://s9.postimage.org/qi0gbyoe3/shot7095.jpg]

    [Blocked Image: http://s9.postimage.org/gyqrii0vv/shot7097.jpg][Blocked Image: http://s9.postimage.org/u469olurf/shot7099.jpg][Blocked Image: http://s9.postimage.org/anq5ftp17/shot7101.jpg]

    [Blocked Image: http://s9.postimage.org/vynpk375n/shot7104.jpg]

    edit: used the Img tag...

    edit: fck it, back to thumbnails

  • Minos
    • November 11, 2011 at 7:20 PM
    • #88

    We should have another 1024 challenge one day

  • Sprony
    • November 15, 2011 at 9:10 AM
    • #89

    Definitely not on par with the work showed here, but these are some of mine Quake 3 experiments that never saw the light of day.

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/Arrival_2.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/Arrival_1.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/inf_ptm6.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/inf_ptm3.jpg]

  • Rick_D
    • November 16, 2011 at 1:41 PM
    • #90

    next page next page next page jesus christ so sick of loading these images

  • Rick_D
    • November 16, 2011 at 1:41 PM
    • #91

    WHARRGARRBBLL

  • Sprony
    • November 16, 2011 at 6:12 PM
    • #92

    Encouraging

  • mjens
    • February 4, 2012 at 9:46 PM
    • #93

    I found this beauty today:

    [Blocked Image: http://level-design.org/look_what_i_found.jpg]

    Damn I need to finish it!

  • irishstorm
    • February 8, 2012 at 1:16 AM
    • #94

    Hey there!

    This is my first post! This was a map i was working on a while back, i never got the chance to finish it! hope you like it!

    Made for Call of Duty :World at War

    [Blocked Image: http://img814.imageshack.us/img814/9939/scene1.png]

  • Bluestrike
    • February 8, 2012 at 5:00 PM
    • #95

    And plenty of other stuff in less far state of development but no screenies online.

  • RedYager
    • February 8, 2012 at 5:11 PM
    • #96

    I'm sure ive played that 'Dust' looking map, years ago. You never released it?

  • Puddy
    • February 9, 2012 at 9:12 AM
    • #97

    I totally agree; especially that first shot of the construction site really caught my eye. Really warm and nice lighting!

  • Bluestrike
    • February 10, 2012 at 11:23 AM
    • #98

    The last 2 maps are ins_escort, a map for a new gamemode for insurgency I wanted to do but never came around.

    The construction site was for Tactical Intervention, not sure if what happened to it, last time I saw it , it was carved full of holes and I have no idea if it made it to the mobile version of the game actually.

    May al well also mention the other screens are from a game called Deep6.

  • 2d-chris
    • February 11, 2012 at 11:30 PM
    • #99

    Can tell you where a chippy bluestrike, that construction site is so authentic ;D

  • 2d-chris
    • February 11, 2012 at 11:31 PM
    • #100
    Quote from irishstorm

    Hey there!This is my first post! This was a map i was working on a while back, i never got the chance to finish it! hope you like it!

    Made for Call of Duty :World at War

    [Blocked Image: http://img814.imageshack.us/img814/9939/scene1.png]

    Oh and this is really good man, you should finish it! Just needs a little more contrast in the lighting and your set to go! well that area of the map anyway ha.

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