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ITT: Post maps/scenes that never saw the light of the day.

  • Minos
  • April 12, 2011 at 4:15 AM
  • quazilin
    • May 17, 2011 at 7:33 PM
    • #61

    Some Natural Selection projects that never got finished.

    [Blocked Image: http://personal.inet.fi/hima/quazilin1/Maps/combat1.jpg]

    [Blocked Image: http://personal.inet.fi/hima/quazilin1/Maps/ns_cosmic1.jpg]

    [Blocked Image: http://personal.inet.fi/hima/quazilin1/Maps/ns_creep2.jpg]

    [Blocked Image: http://personal.inet.fi/hima/quazilin1/Maps/co_wip2.jpg]

  • Minos
    • May 17, 2011 at 8:07 PM
    • #62

    That second screen looks damn good!

  • Froyok
    • May 17, 2011 at 11:13 PM
    • #63

    Well, I have already posted some screenshot of this scene on mapcore , but I will never finish it :

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_01.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_02.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_03.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_04.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_05.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_06.jpg]

    [Blocked Image: http://www.froyok.fr/work/3D/udk_theroom/tr_v8_07.jpg]

    Too much relighting to do, in fact my lighting was not bad at first, but the updates of the udk and its lighting system have completely fucked it.

    It was my first modeling and true texturing, so a lot of errors.

    But i have learned a lot of thing on the UDK, so I'm quite satisfied at the end !

  • Sentura
    • May 18, 2011 at 2:45 AM
    • #64

    still think that looks folio worthy, but maybe i have low standards..

  • Skacky
    • May 18, 2011 at 4:28 AM
    • #65

    I liked the atmosphere of this one a lot, it reminded me a bit of Abara and its strange structures.

    Too bad you abandoned it.

  • marks
    • May 18, 2011 at 12:11 PM
    • #66
    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]

    Thats been one of my favourite pieces in my inspiration folder for a long time now. I always did wonder where it came from

  • -HP-
    • May 18, 2011 at 10:00 PM
    • #67

    That's why you should always put your name / website on the work that you decide to put on the net.

  • twiz
    • May 19, 2011 at 2:57 AM
    • #68

    I could post hundreds of abandoned engineering designs... but I won't, because that's boring and sad

  • Insane
    • May 23, 2011 at 1:02 PM
    • #69
    Quote from quazilin

    Some Natural Selection projects that never got finished.[Blocked Image: http://personal.inet.fi/hima/quazilin1/Maps/combat1.jpg]

    Haha, I remember that! That was from the #nsmapping collaborative map we started, right? I started turning my section of that into a full map but didn't finish that either:

    [Blocked Image: http://hypernovadesign.co.uk/v1/screens/kraken02.jpg]

    [Blocked Image: http://hypernovadesign.co.uk/v1/screens/kraken03.jpg]

    [Blocked Image: http://hypernovadesign.co.uk/v1/screens/kraken04.jpg]

  • The Vulture
    • May 24, 2011 at 2:29 AM
    • #70

    An old map I started for a mapping contest. I never got around finishing it.

    [Blocked Image: http://www.rehost.org/images/1306200432.jpg]

  • luque
    • May 26, 2011 at 8:56 AM
    • #71

    uuh, I like the atmosphere

  • knj
    • May 26, 2011 at 9:07 AM
    • #72

    Froyok i really love it, the atmosphere (without the green library lamps) it would be some medevil theme, you should polish it up, it has got lots of pottential

  • Gambini
    • May 29, 2011 at 11:54 PM
    • #73
    Quote from The Vulture

    An old map I started for a mapping contest. I never got around finishing it. [Blocked Image: http://www.rehost.org/images/1306200432.jpg]

    That looks so real man! Is it Source? Where are those plants models from?

  • dux
    • May 29, 2011 at 11:57 PM
    • #74

    I believe that it is from crysis 1.

  • Gambini
    • May 30, 2011 at 12:26 AM
    • #75

    Ops! lol

    I can´t believe I didn´t notice the per-pixel shading.

  • Psy
    • May 30, 2011 at 11:54 AM
    • #76

    Great thread!

    Here is a ridiculously old CSS map which I never finished because the layout was god awful. Twas around 2007 that I made this, I believe.

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev5thmay0002br7.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev16thapril00dq0.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev16thapril00vd3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev29thapril00ku1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev29thapril00sd3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/de_the_arts/detheartsdev29thapril00zl9.jpg]

    Some maps from an SP project.

    [Blocked Image: http://dl.dropbox.com/u/1008157/Misc/pd_1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Misc/pd_2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Misc/pd_3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Misc/pd_4.jpg]

    And a TF2 KoTH map.

    [Blocked Image: http://dl.dropbox.com/u/1008157/Highpass/a1/screen-1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Highpass/a1/screen-2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Highpass/a1/screen-3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Highpass/a1/screen-4.jpg]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Highpass/a1/screen-5.jpg]

  • ElectroSheep
    • May 30, 2011 at 7:45 PM
    • #77

    I foun dthis on my DD, never finished it

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_aurora_a10000.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_aurora_a10003.jpg]

  • skysilcox
    • June 1, 2011 at 1:58 AM
    • #78

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2011/04/koth_market.jpg]

    Middle Eastern themed KotH map.

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2011/04/day6.jpg]

    Space station themed TF2 KotH map featuring low gravity.

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2011/04/theater.jpg]

    Theater themed COD 4 map.

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2010/10/hal_udk_phase04.jpg]

    What was supposed to be a block out for a structure that would be comprised of custom assets later. Lost interest, will never be finished. (Edit: this is for UT3)

  • channie
    • July 22, 2011 at 1:43 AM
    • #79

    A sp map for Nuclear Target Half-Life Mod circa 2002:

    [Blocked Image: http://pix.wefrag.com/i/1/1/c/a/5/35602554391f6cb4207acbdaf07cd743.jpg]

    Everything was lost since then I believe. Too bad cause there was some stellar work from the team (many of them went pro since) back in the days.

  • 2d-chris
    • July 23, 2011 at 2:06 PM
    • #80

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_aurora_a10000.jpg]

    this is really nice

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