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EA DICE Multiple roles

  • Evert
  • March 29, 2011 at 10:52 PM
  • Evert
    • March 29, 2011 at 10:52 PM
    • #1

    Hello everybody.

    Don't think I saw this posted anywhere on the boards, might be interesting for some people :derp:

    Plenty of positions open at DICE.

    I copied the stuff most relevant for this forum here, more details and positions + instructions on how to apply can be viewed at http://dice.se/hiring.asp

    Level Artist

    Quote

    Required skillset- An ability to think in 3D

    - Drawings/sketches that display basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc.

    - Excellent sense of form, weight (mass), and volume

    - Good use of light and shadow

    - Breadth of artistic styles

    - An understanding of optimization

    - Excellent sense of scale and level of finish

    It is required that you have experience with 3D Software such as Maya.

    Personal qualities

    High commitment to deadlines with ability to set realistic time estimates for own work

    Proactive and driven

    An excellent eye for detail and focus on delivering the very best quality

    Team player and good collaboration skills

    Display More

    Senior Level Artist

    Quote

    Work task examples• Lighting

    • World Sculpting

    • Modelling and texturing of world objects

    • Object placing

    • Visual Effects placing and adjustments

    • Implement 3D objects to Game Engine

    • Generating screenshots

    • Shader and animation setup

    • Destruction generation and setup

    • Visual tweaks both on 3D meshes and 2D textures

    • Technical tweaks on shaders, 3D mesh and 2D textures

    • Deliver outsourcing briefs and feedback to outsourcing partners

    • Assist Level Art Director both visually, technically and with problem solving (a mixture of artistic/technical solutions in practice).

    Discipline Skills

    • Maya skills

    o 3D modelling, Hard Surface and organic

    • VFX knowledge and understanding

    • Level Design understanding and knowledge

    • Dramaturgic and storytelling understanding and knowledge

    • Photoshop skills

    o Texturing

    o 2D art (UI/Menu elements)

    • UV-mapping

    • Composition

    • Lighting

    • Chromatics

    Soft Skills

    • Feedback

    o Be able to act on feedback, turn delta feedback into positive result.

    o Openly seed feedback and input on work

    o Be able to find solutions to high level feedback.

    o Constructively give feedback to leads. Should look out for and raise serious concerns regarding any aspect of production or leadership within the project.

    • Planning

    o Deliver on time and to the right quality

    o Set realistic time estimates for own work.

    o Understand dependencies

    • Drive

    o Motivated & Committed

    o Proactive and take ownership

    o Possibly have responsibility of a certain aspect of the levels (rocks, buildings etc).

    o Is expected to be able to identify and prioritize quality concerns and valuable polish areas within the levels.

    • Culture

    o Positive

    o Team player

    • Reliability

    o Always deliver what he/she has agreed upon.

    o Deliver according to AD's and TAD's without detailed feedback

    • Industry knowledge

    o Know common practices

    o Understands industry trends

    o Updated on industry news

    • Coaching

    o Working with peers (Level Artists) to coach them to become stronger artists

    o Responsible for other people to deliver on time with the right quality

    Display More

    Senior Mission Designer

    Quote

    ResponsibilitiesBe part of a creative process with the Lead Designer, other designers and other disciplines

    Work with an interdisciplinary team to best realize the vision of missions

    Participate in discussions, give honest feedback on colleagues work

    Be an advocate for the player experience, influence and shape it as it forms

    Be relentless about quality

    Communicate with all disciplines to increase quality both on your missions and on anything you feel could be better

    Use proprietary 3D toolset/work alongside artists to best create your mission experience

    Use a visual scripting system to craft the experience of your maps

    Care about creating compelling pacing, variety, and drama as well

    Create appropriate enemy placement, composition, timing, and line of sight for a given scenario

    Qualifications

    At least one shipped AAA title responsible for creating compelling pacing, variety, and drama

    FPS experience

    Experienced with 3D art, scripting and game creation tools (Maya, Unreal, etc)

    Great communication skills; in presenting and writing

    Ability to work creatively in a dynamic and quality driven work environment

    Battlefield fan/knowledge a plus but not a requirement

    3+ years of industry experience

    Display More
  • Minos
    • March 30, 2011 at 3:08 AM
    • #2

    Very nice, do you know the applying period for these positions?

  • Synthesizer
    • March 30, 2011 at 7:00 AM
    • #3

    I had totally forgotten we were hiring...

    Btw, for some reason prop artists are called Technical Artists at Dice, figured I'd add this here, even though it's just temporary positions we're looking for.

    Technical Artist

    EA Digital Illusions is looking for excellent Technical Artists to join our teams in Stockholm.

    You will be working as a Technical Artist in one of our next-gen project teams with technically advanced 3d graphics. Primary responsibilities will be to compose and model the graphic part of the levels for current and future games at DICE. As an Artist at DICE you will work closely with other team members and with the Art Director of the team so if you have that experience it’s an advantage. DICE will give you the possibility to grow as an artist and eventually take more advanced working tasks and bigger responsibilities.

  • Rick_D
    • March 31, 2011 at 9:52 AM
    • #4

    apply minos, apply now

  • Nysuatro
    • April 2, 2011 at 9:20 AM
    • #5

    Yeah, I saw the application for Technical Artist. I was a bit surprised to see what the job description was.

    Too bad, working at EA Dice sounded really awesome

  • ShadoW_
    • April 7, 2011 at 6:46 AM
    • #6

    Are you looking for people to work remotely too?

  • Evert
    • April 7, 2011 at 9:45 AM
    • #7

    ShadoW I doubt we have people working remotely at all, not very common at all I guess with larger studios. But shoot a mail to the adress on the jobs page, but I doubt it

    Minos I have no idea what the period for this is, but as usual with this industry you are probably best of applying even for positions not listed, good people are always good people

  • ShadoW_
    • April 7, 2011 at 4:54 PM
    • #8

    Hehe, I just thought so. Actually I have a job already, but it's always worth to ask, I'm doing some remote work from time to time.

  • e-freak
    • April 7, 2011 at 7:18 PM
    • #9

    Only seeing the Ea profile thing and don't wanna sign up there. Isn't there some kind of jobs@ mail address?

  • Puddy
    • April 8, 2011 at 10:03 AM
    • #10

    If there is, they are very sneaky about it...

    If you use the EA Jobs thing, be sure to upload your CV and application bundled as one file and make sure you upload the right file. You only get to upload one file and there a 24h delay before you can replace it -_-

    I have applied but not for a designer position. QA fo sho...

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