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MapCore Challenge Discussion

  • KungFuSquirrel
  • March 28, 2011 at 2:37 PM
  • Campaignjunkie
    • July 19, 2011 at 5:41 AM
    • #81

    - Use the Official MapCore test chamber textures!

    - Challenge yourself and avoid all 3 design crutches... No lasers, no goo or bottomless pits and no turrets.

  • Mr. Happy
    • July 31, 2011 at 12:28 AM
    • #82
    Quote from Campaignjunkie

    - Challenge yourself and avoid all 3 design crutches... No lasers, no goo or bottomless pits and no turrets.

    I like this

  • AtsEst
    • September 19, 2011 at 12:51 PM
    • #83

    Sticky.bump

  • AlexM
    • September 21, 2011 at 6:17 PM
    • #84

    how about something with the new crytek sdk?

  • D3ads
    • November 21, 2011 at 2:59 PM
    • #85

    I think I posted in the wrong section.. whatever

    viewtopic.php?f=62&t=16667

  • AtsEst
    • November 21, 2011 at 3:25 PM
    • #86
    Quote from D3ads

    I think I posted in the wrong section.. whatever viewtopic.php?f=62&t=16667

    How about texture/shade/light a scene challenge?

  • Serenius
    • November 21, 2011 at 4:57 PM
    • #87

    Tutorial challenge:

    Design a small map aimed at teaching players a specific mechanic, or teaching the game's basic mechanics using only the scenario or environment (no tutorial messages or dialogue).

  • Corwin
    • November 21, 2011 at 5:26 PM
    • #88
    Quote from Serenius

    Tutorial challenge:Design a small map aimed at teaching players a specific mechanic, or teaching the game's basic mechanics using only the scenario or environment (no tutorial messages or dialogue).

    Love it, it's hard to find an opportunity to create a tutorial level, having it be a challenge would be cool

  • D3ads
    • November 22, 2011 at 12:59 AM
    • #89

    I kinda suggested what I had as a texture only challenge this time around, rather than a mapping one...

  • KungFuSquirrel
    • November 27, 2011 at 3:32 AM
    • #90
    Quote from Corwin

    Love it, it's hard to find an opportunity to create a tutorial level, having it be a challenge would be cool

    That's a fantastic idea, I'd love to run it.

    So, sorry for the drop-off in these... stupid "Starhawk" thing has been a bit hectic lately.

    I have a few things I want to try to get these rolling again on a less formal/more regular basis starting after the first of the year. I just got back from a week-long trip (and 12 hour drive!) so I need to go die for a while, but I'll post some more details soon to see what you guys think.

  • General Vivi
    • December 2, 2011 at 2:14 AM
    • #91

    I'm def for this! Can't wait!

  • AtsEst
    • December 2, 2011 at 11:09 AM
    • #92

    Do it.

  • Marvin.Star
    • December 3, 2011 at 8:39 PM
    • #93

    I would definitely like to get in on that challenge! It actually sounds like well.. a challenge

  • AtsEst
    • February 16, 2012 at 3:37 PM
    • #94

    Beating a dead horse here again, but how about a challenge where you have to make a sp map that has to last excactly for a pre set time. Like for example 3min 14sec?

    What you do with the player in that time is totally up to you: strap a bomb to the poor fellows chest and set a timer to it or whatever you like.

  • Puddy
    • February 16, 2012 at 3:45 PM
    • #95

    Great idea! I would make it about a guy who can relive someone else's past but only the last 3min 14sec and he has to use that time find a bomb and defuse it and sex up a girl!!!!

    In all seriousness, I would enjoy that kind of a challenge. Anything not art related.

  • Marvin.Star
    • February 16, 2012 at 4:06 PM
    • #96

    I like this idea a lot! I'd love to get in on a challenge. Although, I will be supremely busy until mid April; no hurry!

  • Froyok
    • February 16, 2012 at 10:10 PM
    • #97

    Nice idea, I like it !

  • Warby
    • February 19, 2012 at 11:16 PM
    • #98

    i would make water slide level where the fixed distance takes that exact amount of time to traverse of course this would mean that obstacles cant stop you or slow you down. so the challenge /gameplay/fun has to come from something else.

    maybe you play cathloic priest and you have to pick up little boys with your lap and avoid adult woman.

    nah thats bad idea ... way too much character/rigging work

  • KungFuSquirrel
    • February 23, 2012 at 1:53 AM
    • #99

    Great idea, AtsEst, I think that and the Tutorial Challenge should be at the top of the list.

    So, work has slogged down running these (obviously) for the last few months. I'd like to start up again April 1 if at all possible, and try to settle into a more regular monthly schedule.

    Also, if anyone else would like to help run these things, it'd be great to have an extra hand and maybe alternate running challenges month to month so it's not so taxing. Anyone interested?

  • General Vivi
    • February 28, 2012 at 2:15 AM
    • #100

    I would be up for it, or at least helping out with another one in the future.

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