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[UDK] The Lighthouse

  • leviatan1001
  • March 28, 2011 at 9:39 PM
  • leviatan1001
    • March 28, 2011 at 9:39 PM
    • #1

    Here is my last personal project, a small rocky island with a Lighthouse on the top.

    [Blocked Image: https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00016.jpg]

    [Blocked Image: https://lh6.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00007.jpg]

    [Blocked Image: https://lh5.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00008.jpg]

    [Blocked Image: https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00017.jpg]

    [Blocked Image: https://lh3.googleusercontent.com/_FIwkRjgQ8DQ/T…eenimg00018.jpg]

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    Vimeo

    More development info here

    I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl.


    • [*:1jm64byv]Cross Processing
      [*:1jm64byv]Bleach Bypass
      [*:1jm64byv]Custom DOF
      [*:1jm64byv]Custom SSAA
      [*:1jm64byv]Lens Distortion with chromatic aberration
      [*:1jm64byv]Custom tonemapper with controlled eye adaption

    I hope you like!

  • JeanPaul
    • March 28, 2011 at 11:25 PM
    • #2

    Pretty awesome. But in that video you have tiny ass waves with like these 'middle of a hurricane' type sounds. Chill on the wave sounds bro.

  • deceiver
    • March 28, 2011 at 11:37 PM
    • #3

    Nice job! I thought it was the CryEngine with those screenshots, then I see UDK.

  • manhuntworld
    • March 29, 2011 at 12:12 AM
    • #4

    I thought exactly the same thing, thought it was in cry engine because of the crabs on the beach lol

    How did you do the waves washing up on the beach? was it an animated texture?

  • Pomperi
    • March 29, 2011 at 12:40 AM
    • #5

    Hahaha, my first thought as well

    Really badass stuff dude! Nicely put together with a nice sense of location. My only crit would be that the rocks feel a bit blackened, spongy and monotonous. Reads a bit like old dry rubber. I'd imagine the black details to be less all over the place and more towards the bottom, and having some nice subtle hues coming through the material.

    Like it a lot so far!

  • JakeMartin
    • March 29, 2011 at 8:30 PM
    • #6

    Looks great! Those rocks could use some detail though. Have you played with the vertex pain tool? You could put some moss, barnacles and dirt with that tool.

  • leviatan1001
    • April 2, 2011 at 11:27 PM
    • #7

    Hi!,

    Thanks to everybody for the comments. Some of your questions are answered in my blog, hehe. I explained some stuff there. I see at the end, my overlay color layer in the rock shader was washed out Ouch!

  • e-freak
    • April 3, 2011 at 3:38 PM
    • #8

    dude your blog is full of win. expose it more!

  • ShadoW_
    • April 7, 2011 at 4:55 PM
    • #9

    I really like this rock model .

  • Kedhrin
    • April 8, 2011 at 4:46 AM
    • #10

    i agree the waves in the water do look really flat...

    i really like the way the lighthouse is recieving light; its very photorealistic.

    I think your sand looks like sandpaper unfortunately you may not want much normal map detailing on it... or perhaps move towards putting more pebbles in your sand texture to give it the bump you maybe want... the fresnel effect touches it nicely too.

    the wood inside your boat looks great... the white (from the picture shown) maybe looks like it has too much noise in that normal map..

    the rock does look great too, although maybe it could use a bit more 'ocean' like decay ( a wet specular strip wrapping around the base... possibly some moss/lichen growing on it)

    The colors you use look really neat, and I think your ocean is generally there but your foam may be a bit too much...

    I like your post effects you did... thats crazy you have to do them in hlsl now though... hope they change that soon...

    reading your development blog: good call on the blending technique. I always love UE3's ability to do stuff like that really awesomely. You can create your own process really fast.

    In your earlier WIP pictures (picture 18) the darkening for the 'wet zone' stands out more... but still, even some spec there would really make it pop - especially if you can get a cubemap/reflection in with it

    I think your initial foam in picture 7 looked a lot better than what you have now too!

    anyways great stuff! Congrats on braving up the challenge to take on HLSL

  • Sentura
    • April 16, 2011 at 4:04 PM
    • #11

    looks really good, but the specular map on the rocks looks off. it makes it look too smooth with the lighting.

    like here [Blocked Image: http://image.shutterstock.com/display_pic_with_logo/350488/350488,1300220081,1/stock-photo-rocks-shadow-on-the-morning-73300720.jpg]

    also isnt that lighthouse way too small compared with the boat?

  • 2d-chris
    • April 17, 2011 at 3:46 PM
    • #12

    Oh very nice, It defo looks like Unreal Engine to me, it's very _smootly_ rendered, the biggest give away!

    the rocks material setup just seems out of place ... the water looks very cartoony, the rocks are too dark - just needs a little tweaking to get it all to gel together.

    Oh and I hate DoF with passion ;P

  • e-freak
    • April 26, 2011 at 2:54 PM
    • #13

    congrats on the big feature today

  • leviatan1001
    • April 26, 2011 at 7:39 PM
    • #14
    Quote from e-freak

    congrats on the big feature today

    Thanks!

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