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UDK - 1930's Cinema W.I.P

  • manhuntworld
  • March 22, 2011 at 11:17 PM
  • manhuntworld
    • March 22, 2011 at 11:17 PM
    • #1

    Hi guys, been working on a modular 1930's cinema for a udk MOD that i am involved in, this is also a University project so i am under a deadline.

    So far heres how the work has progressed:

    Please add any feedback you would like to give, the surrounding scene is not obligatory so i'm not getting marked on that, but just on the cinema itself. Sorry for the mass amount of images at one

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/cinemaWIP01.jpg]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot01-1.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot03.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot06.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot07.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot08.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot010.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot011-1.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot012.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot014.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot016.png]

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/ningscreenshotcinema.jpg]

    It's almost complete, just needs a few lighting issues sorting out and a kismet/matinee sequence camera walkthrough as well as moveable spotlights.

  • e-freak
    • March 22, 2011 at 11:54 PM
    • #2

    colors and materials could use work,

    GET RID OF THE DOF!,

    lighting is too yellowish.

    what's the scale on this and why is it on this weird podest?

    rant finished: i think the modelling looks solid

  • manhuntworld
    • March 23, 2011 at 12:48 AM
    • #3

    Thanks for the feedback e-freak, yeah materials still need work doing to them which i will spend some time on,

    i do agree with the DOF but the only reason i'm using that is because im just using some pre-existing UDK city scape models to fill the scene up and because they arn't a 1930's theme or genre i'm blurring them out so i can just get the silhouette and the lights in still. I agree also that the lighting is too yellowish, i will definitley take that on board and bring down the yellow a bit. The scale of it is quite big as i was going for a premier type cinema, its around 1000 units high, and 1600 units long, so quite big, but looking at reference pictures from old cinema's thats the size they were as there tended to only be one screen.

    Not sure why i've kept it on the podest, it was more for presentation reasons although i was thinking of axing it completely and just have it on the ground flat.

    Other than that thanks for feedback

  • insta
    • March 23, 2011 at 12:55 AM
    • #4

    looks like a futuristic fusebox, not a 1930s cinema.

    im sorry. im just spitting truth

  • SamCom
    • March 23, 2011 at 2:01 AM
    • #5

    Could you show some of the reference you were using? Or the main reference, if you had one?

    The stone on the front corners is also very rough, I'd make the cracks shallower. Looks like a cool subject.

  • manhuntworld
    • March 23, 2011 at 2:43 AM
    • #6

    Thanks all for the feedback, good or bad.

    Quote

    yeah the materials need a bit of work, it looks like it's made out of meat!

    that made me laugh. but all feedback is welcome!

    SamCom - yes here are the references i worked from:

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/cinemamoodboardsmaller.jpg]

    its hard to really get a colour pallette down for this cinema as most of the references pics i found were black and white. So i had to improvise really.

  • Serenius
    • March 23, 2011 at 3:54 AM
    • #7

    Keep the DOF for the reasons you mentioned, but turn the kernel size down. It's way too pronounced and detracts from the scene more than empty space would.

  • manhuntworld
    • March 23, 2011 at 4:11 AM
    • #8
    Quote

    Keep the DOF for the reasons you mentioned, but turn the kernel size down. It's way too pronounced and detracts from the scene more than empty space would.

    ahh thank you so much serenius! i've turned the kernal size down like you said and its made it alot better! the buildings around are more visible without dulling down the theme of a 1930's scene.

  • e-freak
    • March 23, 2011 at 8:44 AM
    • #9

    also: i depict a cinema at that time to have more text based movie anouncements as color prints were quite expensive.

    your reference is really cool! how much time do you have left to work on this?

  • Minos
    • March 23, 2011 at 2:03 PM
    • #10

    Well I think you should stick to your references and maybe try to recreate one of them. The building itself looks like a Frankenstein when it comes to architecture styles.

  • manhuntworld
    • March 23, 2011 at 2:36 PM
    • #11
    Quote

    your reference is really cool! how much time do you have left to work on this?

    @ e-freak, i only have two more weeks , and i also have to do another 2 more assignments in that time as well so i can barely spend anymore time on it.

    @Minotauro, the idea was to not create an exact copy but just use ideas from all of the others, i may after the deadline in my own time create an exact copy where i'm not against a deadline, my lecturer at the moment hasn't complained so far on the feedback, but what everyone else says is spot on with changing the materials etc.

  • Sentura
    • March 23, 2011 at 9:02 PM
    • #12

    i think you're really missing the contemporary style of the 1930s. none of the features of your model have distinct art deco traits.

  • cincinnati
    • March 23, 2011 at 11:47 PM
    • #13

    there was a lot more going on in architecture than art deco in the 1930s.

    a lot.

    that meat comment made water come out of my nose.

  • manhuntworld
    • March 24, 2011 at 12:49 AM
    • #14
    Quote

    i think you're really missing the contemporary style of the 1930s. none of the features of your model have distinct art deco traits.

    Quote

    there was a lot more going on in architecture than art deco in the 1930s.

    I agree, it doesn't neccessarily follow a strict 1930's theme, but as said before i've used the concepts as shown in this thread all of which are 1930's cinemas and have taken different traits from them.

    I think after this project once i've submitted it, i'll be back to the drawing board and trying a more direct copy from one of the concepts.

    cheers for the feedback though. i'll take it all with a pinch of salt

  • Sentura
    • March 24, 2011 at 2:40 AM
    • #15
    Quote from cincinnati

    there was a lot more going on in architecture than art deco in the 1930s.a lot.

    that meat comment made water come out of my nose.

    his reference material hints at early art deco. the rest seems more focus on styles older than 1930s

  • manhuntworld
    • April 2, 2011 at 10:52 PM
    • #16

    Ok, i've updated the cinema a fair bit now and redone a few of the textures, added paralax mapping to the doors, added rain, wind (maybe too much wind so will reduce density) roadsign, changed the road and also changed the pavement. Used mafia 2 as references for the sidewalk and road. just need to get the lighting sorted still. also added some custom decals around the scene such as moss, bird mess and random grunge.

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/CinemaSign_screenshot27.png]

  • Froyok
    • April 3, 2011 at 10:12 AM
    • #17

    Sweet !

    I don't know why, It's remind me a lot the Samaritan demo of Epic at the GDC. I love it !

  • manhuntworld
    • April 3, 2011 at 4:05 PM
    • #18
    Quote

    Sweet ! I don't know why, It's remind me a lot the Samaritan demo of Epic at the GDC. I love it !

    lol, thanks very much Froyok

  • Kedhrin
    • April 6, 2011 at 8:50 AM
    • #19

    Heya... so first off... I think your DOF/Rain/lighting is masking your mesh in its entirety.

    You should focus on making a good model/texture before jumping into post effects...

    so i know you're just trying to get it into your school project... but I honestly don't think its worthy to put on your portfolio... i say that without insult of course... I think its a good skill for a student. If I was you, right when you're done - i'd scratch this one - first really research more interesting shapes - (id choose the bottom left cinema in your references and try your hardest to remake it piece by piece - you'll learn a lot)... then really really study proper texture/materials in UDK.

    I could give you a massive list of what you could do to improve this greatly, but if you're just going to start over we can just wait for that one (you don't seem to want too much critique on it?)...

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