Hi. I have been trying to fix this for a couple of hours now and I honestly can't find a solution.
I'm trying to make a pretty simple wall texture, containing a diffuse, a normal and an env map mask (which is saved in the normal map alpha). However, the reflections show up all checkered in Hammer and don't show up at all ingame:
[Blocked Image: http://i.imgur.com/qOqOU.jpg]
I'm using the latest VTF plugin to generate the VTFs. Here's what my material looks like:
Code
"LightmappedGeneric"
{
"$baseTexture" "maps/minotaur0/minoz_wall01"
"$bumpmap" "maps/minotaur0/minoz_wall01_normal"
"$envmap" "env_cubemap"
"$envmaptint" "[ .3 .3 .3 ]"
"$normalmapalphaenvmapmask" "1"
}
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I haven't worked with Source in quite a long time so I hope I'm not doing something dumb.