1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Help Spotlight attachment to moveable model?

  • manhuntworld
  • March 16, 2011 at 10:15 PM
  • manhuntworld
    • March 16, 2011 at 10:15 PM
    • #1

    Hey guys just need some advice, how could i go about attaching/constraining a "spotlightmovable" to my actual spotlight model in UDK. I want it moving around in a scene i have setup but want the light to follow with the model.

    how would i go about this.

    thanks in advance.

    [Blocked Image: http://i246.photobucket.com/albums/gg118/manhuntworld/spotlight_test.jpg]

  • manhuntworld
    • March 17, 2011 at 2:40 AM
    • #2

    Don't worry guys, i've figured it out myself.

    managed to play around with it in kismet and it works fine.

  • Sentura
    • March 17, 2011 at 8:17 AM
    • #3

    ok phew i was about to get my knickers in a twist over this

  • skdr
    • March 18, 2011 at 7:59 AM
    • #4
    Quote from manhuntworld

    Don't worry guys, i've figured it out myself. managed to play around with it in kismet and it works fine.

    You're doing it wrong. This is not helping people at all.

    Provide instructions how you solved it so people can learn.

  • Serenius
    • March 19, 2011 at 6:10 PM
    • #5
    Quote from skdr

    You're doing it wrong. This is not helping people at all.

    Provide instructions how you solved it so people can learn.

    All he had to do was open the Light's properties and go to Attachment->Base and set the mesh as the base. Maybe use bHardAttach if the first step alone doesn't do it.

  • manhuntworld
    • March 24, 2011 at 7:27 PM
    • #6
    Quote

    You're doing it wrong. This is not helping people at all.Provide instructions how you solved it so people can learn.

    Apologies on this, yes what Serenius said was how i done it. Simple fix.

    Also another way was to "attach to actor" in kismet, select the base of attachment and then the mesh that needs to be attached. worked fine.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™