Quote from SereniusYeah, GoW1 has some really weird lighting schemes. 40%-50% desaturation, cranked up mid-tones, and a bajillion point lights that turn into a giant brown and gray washed out mess most of the time.
It's actually quite pretty when you turn off the desaturation and looks more like the much improved lighting in GoW2. Must have been an art direction thing.
UT3 has the same thing in the stock maps, hundreds of small point lights everywhere. Is that to simulate ambient/bounce lighting?