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Can someone decimate a model for me pls :)?

  • deceiver
  • February 28, 2011 at 5:20 AM
  • deceiver
    • February 28, 2011 at 5:20 AM
    • #1

    I can't get Decimation Master to show up in my Zbrush plugins for some reason. I put everything that it needs in the ZPlugs folder as instructed, but nada, won't show up =/. In any case, any chance someone could decimate my model for me (PM me with e-mail pls, can't post it up as it's under NDA) or suggest me a good free alternative to Decimation Master?

  • Rick_D
    • February 28, 2011 at 7:50 AM
    • #2

    polycruncher

    also DM should be in the later versions of zbrush by default, 3.4 onwards at least. make sure your IT dept is keeping you guys up to date.

    if you still need any help, ever, just shoot me a mail at [email protected] and i'll help out

  • PhilipK
    • February 28, 2011 at 11:54 AM
    • #3

    I still use meshlab every now and then. Can do a pretty neat job on it:

    http://meshlab.sourceforge.net/

  • deceiver
    • February 28, 2011 at 12:56 PM
    • #4

    Oh well, guess I was too tired last night to realize you could still download and use polycruncher without paying the 129$ licence fee. I'll try that! I downloaded meshlab too just in case! And it's not for work, just for my one last contract before I leave for Toronto heh.

  • Minos
    • February 28, 2011 at 3:38 PM
    • #5
    Quote from PhilipK

    I still use meshlab every now and then. Can do a pretty neat job on it:http://meshlab.sourceforge.net/

    For some reason Meshlab always crash on me when I try to load .objs exported from Zbrush.

  • deceiver
    • February 28, 2011 at 6:49 PM
    • #6

    Woo, polycruncher worked great, 7 day trial though.

  • Bunglo
    • February 28, 2011 at 8:45 PM
    • #7

    Mehslab does just as well as polycruncher once your trial runs out. Though there were times when my obj from Mudbox would freeze up during the decimation process. I use Max's ProOptimizer modifier most of the time now.

  • Rick_D
    • March 3, 2011 at 4:02 PM
    • #8

    only problem with prooptimiser is you need to get it in max first. and when you have a few million triangles in a single object, max shits itself to the verge of rectal prolapse

  • Froyok
    • March 4, 2011 at 9:10 PM
    • #9
    Quote from Minotauro

    For some reason Meshlab always crash on me when I try to load .objs exported from Zbrush.

    I my case Meshlab made some strange problems on the UVs. Roadkill crash, and Maya don't like it.

  • Bunglo
    • March 4, 2011 at 10:37 PM
    • #10
    Quote from Rick_D

    only problem with prooptimiser is you need to get it in max first. and when you have a few million triangles in a single object, max shits itself to the verge of rectal prolapse

    Haha, I've never had much trouble with a mesh that has 5 million+ tris but my comp has 8gigors of ram so maybe that's why?

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