Looking real good, looking forward to seeing the textures and sheets on that one!
Liam Tart - Environment Artist
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Yeah, looks totally sweet so far! Looking forward to see where you're taking this with the textures. Keep us posted

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Cheers fellas. For your continued support, I grant you... Another screenshot! Now I'm going to bed because my eyes feel like they're on fire.
[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip2.jpg]
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Looking killer, Pogo! Definitely got me thinking about doing a modular piece for my next scene.
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Thanks man, it's really good fun! The method of creation is sorta similar to how Mino did his sci-fi scene, making the texture alongside the geometry. Sometimes I made the geometry first, sometimes I did the texture first. The top half of the building was made by a combination of those 2 methods, and the bottom half was made texture first, geometry second.
Here's an update on the texture. Just blocking in colours atm, and a subtle cubemap reflection for the glass (normal specular looks crap and is outdated for reflective materials). Unfortunately I may have to put this on hold for a little while though because uni work is sitting looking at me with disapproving eyes

[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip3.jpg]
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Little update for you guys.
I've been working on the textures tonight. I don't want to detail the maps too much, as I want to explore vertex colouring for grunge. Thus, the maps are fairly simple, but detailed when needed.
Let me know what you think fellas!
[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip5.jpg]
[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip5_2.jpg]
[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip5_1.jpg]
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I like your stuff, though you might consider using a bit less text.
One nitpick is that, at least when describing the black mesa, is you use the term 'orange box.' Which is right, but more source specific cause the dev textures are orange. The terms 'block-mesh (<---best)," "white-box" and "gray grid" are alot more common and I think you should try to be as general as possibly when describing techniques and abilities on a portfolio. I didn't read all the text or look at all the pictures because there is a lot of clicking, scrolling, and too much text. If you could reduce the clicking and scrolling a bit that would be nice. Ideally your main page with banner links to each project should not require scrolling, perhaps two columns?
The download link for the TF2 level is small and easily missed.
The levels page is a little overwhelming, try to break it up a bit more between projects (I know I said reduce scrolling and that's contradictory, but still!)
I think your work is really good though! Actually I remember playing quarry alot when it first came out

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Ok Mr Happy, I'll try and reduce some of the text. A few other people have said that actually. I could use smaller thumbnails on my portfolio rather than those big ones. I'll definitely consider that.
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Worked a little more on this street environment. The French Awnings and lamp post have been made, as well as the alpha'd fencing on the top of the spire. Lemme know what you think!
[Blocked Image: http://dl.dropbox.com/u/7557268/Brick%20Building/Shots/building_wip7.jpg]
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Pretty sweet.
But, I dont like how the awnings just clip through the beams like that.
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Good call JP, I need to put some sort of metal support to give it a bit more realism.
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Hey guys.
So I'm in the process of updating my portfolio at the moment, and I'm interested in getting a bit of feedback. I want it to be really simple but look quite distinctive still.
I'm going to completely scrap all the content on my old portfolio. It's all over 2 years old and is pretty crappy.
Here's a quick mockup in PS.
[Blocked Image: http://dl.dropbox.com/u/7557268/Website/2.0/design_01.jpg]
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Looks much better
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Don't leave off professional work (unless its total shit, but it shouldnt be), even if you didn't like the game liam.
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Quote from SotaPoika
Dude, NS2 is as professional as it can get! That game blows many AAA titles outta water and doesn't even break a swet.
I think he's referring to Disney's Magical Little Girl Kingdom Palace Simulator, Kinect Pony edition. or whatever it is
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Yeah, ok Will. I only worked on the Pirate town, so didn't have a lot of work to actually show... I might put them up if I can find the screenshots. I have them somewhere..
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Love the general layout, Liam.
Good job!My only complaint is that the menu (Gallery - About - Resume) feels a bit "off" symmetry-wise.
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Yeah, align the menu to the center

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Yeah, good shout. Thanks guys, glad you're liking it!
[Blocked Image: http://dl.dropbox.com/u/7557268/Website/2.0/DesignIdea_02.jpg]
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