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Wall Worm Model Tools

  • shawnolson
  • February 22, 2011 at 2:52 AM
  • shawnolson
    • February 22, 2011 at 2:52 AM
    • #1

    I wanted to share with you the Wall Worm Model Tools. It basically takes away 95% of the pain of getting your models into Source. The catch? Nothing, if you use 3ds Max!

    Anyway, a brief list of features:


    • * Model Settings GUI Inside Max
      * Click export and models can go straight into Source
      * VTF exporting from model
      * Multiple Skin Export
      * Etc, etc.

    You can see videos, download the tool and find docs at http://%7boption%7d .

    Enjoy!

    PS. Thanks to Wunderboy and Cannonfodder for providing the SMD exporters used in the tool.

  • shawnolson
    • July 25, 2011 at 7:47 PM
    • #2

    Since I posted first, I've added Custom Gibs & Prop Data, L4D support, various batch functions, a quick-hull generator*, ragdoll support, bodygroup support and a lot more. Click here for the complete changelog.

    *The Quick Hull feature (video below) is dependant on having a copy of Convexity--a version that is coming out soon. I've been collaborating with Maple3D to integrate that upcoming feature.

    Also, here are some of the more recent videos on some of the features:

    Quick Hull - Collision Model Generator

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    Creating Bodygroups

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    Creating a Ragdoll

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    Material Library Generator

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  • Steppenwolf
    • July 26, 2011 at 3:11 AM
    • #3

    I will give this a try soon when i start working on the new Insurgency game. If it works as promised it will be a godsend. Is it compatible with the Portal 2 version of Source?

  • shawnolson
    • July 26, 2011 at 5:00 AM
    • #4
    Quote from Steppenwolf

    Is it compatible with the Portal 2 version of Source?

    I am assuming it is. It works with every version of Source I've been exposed to so far... but I haven't worked on anything for Portal 2 yet so I cannot say yes from experience. But I'm sure it does. A few mods (like L4D) require an extra setting in the tool's config... but I don't expect any problems.

    But to be thorough, I'll report back in a week or two when I get around to testing Portal 2.

  • Rick_D
    • July 27, 2011 at 9:43 PM
    • #5

  • shawnolson
    • July 20, 2013 at 4:35 AM
    • #6

    I resurrect this ancient thread from the dead to announce that I have finally added CAT/Biped Support to Wall Worm.

    Enjoy.


    (In case you didn't know, worms are good on a cracker...)

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