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Dead Island

  • mjens
  • February 16, 2011 at 6:25 PM
  • FrieChamp
    • September 6, 2011 at 4:25 PM
    • #101

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  • Jetsetlemming
    • September 6, 2011 at 4:42 PM
    • #102

    lol that left arm

  • BaRRaKID
    • September 6, 2011 at 8:04 PM
    • #103

    It seems like they released the Dev build on Steam instead of the final build:

    http://%7boption%7d

  • dux
    • September 6, 2011 at 8:55 PM
    • #104

    GOTY

  • Buddy
    • September 6, 2011 at 10:09 PM
    • #105

    Lol Techland is so pro

  • Zyn
    • September 7, 2011 at 1:46 AM
    • #106

    http://www.co-optimus.com/article/6734/ ... eased.html

    Quote

    There's a good reason for this - the version that released on Steam was a developer debug build.

    Quote

    "We deeply regret that an incorrect version of Dead Island was inadvertently made available to players on Steam launch in North America. We are very sorry for any issues you may have experienced while playing the game - the correct, patched version will be made available to North American players ASAP. Other territories will receive the correct, patched version on Friday."

    Well well well

  • Buddy
    • September 7, 2011 at 5:04 AM
    • #107
    Quote from dux

    GOTY

    I lol'd

  • mjens
    • September 7, 2011 at 7:32 AM
    • #108
    Quote from Buddy

    Lol Techland is so pro

    STFU

    Deep Silver is so pro...

  • deceiver
    • September 7, 2011 at 1:39 PM
    • #109

    They pushed you guys to release the game earlier than it should have?

    Images

    • untitled.webp
      • 57.55 kB
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  • dux
    • September 7, 2011 at 2:28 PM
    • #110

    More like they pushed and then released the wrong version. Publishers are epic.

  • Grinwhrl
    • September 7, 2011 at 6:53 PM
    • #111

    I'm 7 hours into the game, still have loads to do in the first area, and on top of that the experience is getting better and better as I go.

  • Jetsetlemming
    • September 7, 2011 at 8:48 PM
    • #112

    Bought the game on Steam. So far it's p good, I like how the combat system has tactical elements to it like breaking arms to weaken enemies, and how the one-liners are non-existent unlike earlier gameplay footage I've seen. So far I've only heard my dude talk when opening loot containers and accepting quests (and rapping in the intro )

  • Ginger Lord
    • September 7, 2011 at 9:29 PM
    • #113
    Quote from dux

    More like they pushed and then released the wrong version. Publishers are epic.

    Sony somehow managed to put up the wrong Crysis 2 Decimation pack on EU PSN for a day or two, the one without any shaders

  • Jetsetlemming
    • September 7, 2011 at 10:14 PM
    • #114

    I do have one problem with Dead Island, and I DEMAND an explanation:

    [Blocked Image: http://cloud.steampowered.com/ugc/542904782760925566/87CE1153D9E6EF74165075C9A8ED3DB35A82A294/]

    Why the hell is there color banding in this game that came out over a decade after 32-bit color became common!?

  • D3ads
    • September 7, 2011 at 11:35 PM
    • #115
    Quote from FrieChamp

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I think I just peed myself... reminds me of Half-Life deathmatch animations

  • Jetsetlemming
    • September 8, 2011 at 7:02 PM
    • #116

    Someone found a reference to one of the female player characters being a "Feminist Whore" in the skill scripts in the debug steam release. While the original thread in the steam forums was incredibly depressing, with a massive gaggle of 12 year olds not understanding why calling a woman a whore is a bad thing, Deep Silver and Techland took it a bit more seriously:

    Quote

    It has come to our attention that one of Dead Island’s leftover debug files contains a highly inappropriate internal script name of one of the character skills. This has been inexcusably overlooked and released with the game. The line in question was something a programmer considered a private joke. The skill naturaly [sic] has a completely different in-game name and the script reference was also changed. What is left is a part of an obscure debug function. This is merely an explanation but by no means an excuse. In the end that code was made a part of the product and signed with our company name. We deeply regret that fact and we apologize to all our customers or anyone who might have been offended by that inappropriate expression. The person responsible for this unfortunate situation will face professional consequences for violating the professional standards and beliefs Techland stands for.

    As far as apologies go, I think this one is pretty good. No excuses, no bullshit, but a real apology, and definitive change promised in response.

  • FrieChamp
    • September 8, 2011 at 7:30 PM
    • #117

    This is exactly why you don't use foul-mouthed comments or "placeholders" in your code, script, filename, ...

  • PogoP
    • September 8, 2011 at 8:29 PM
    • #118

    I fucking hate those types of people who work at a company and just sit round making jokes and not getting on with their work... There are a few like that at Frontier ._.

  • Vilham
    • September 8, 2011 at 8:40 PM
    • #119

    come at me bro

  • PogoP
    • September 8, 2011 at 8:43 PM
    • #120
    Quote from Vilham

    come at me bro

    YEAH WILL IM TALKING ABOUT YOU! STOP BEING SO GODDAMN FUNNY!

    You know what I mean tho right?

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