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THE CUBE CHALLENGE: Rules and discussion

  • KungFuSquirrel
  • February 14, 2011 at 3:09 PM
  • ⌐■_■
    • March 1, 2011 at 4:05 AM
    • #101

    Reno: yeah, still fiddling with the textures too, i hope ill find time to create some myself =)

    Sentura: i've changed the corridor, thanks for the crit!

    [Blocked Image: http://zuriel.nl/overig/maps/1024/1.png]

    [Blocked Image: http://zuriel.nl/overig/maps/1024/2.png]

    [Blocked Image: http://zuriel.nl/overig/maps/1024/3.png]

    [Blocked Image: http://zuriel.nl/overig/maps/1024/4.png]

  • Leon_Kilean
    • March 1, 2011 at 7:57 PM
    • #102

    Custom assets are ok yeah?

    Heavily WIP, but it gets the mood right:

    Scrermndhjhot11

    Screnshhhiot2

    scraaaagh3

    Ho-ho-ho

    PS. If CampaignJunkie was serious about Singleplayer, I could do a pretty badass sp level out of this. Whatcha think?

  • Sentura
    • March 1, 2011 at 8:06 PM
    • #103

    man i had this uber weird nightmarish dream that i think could work for this challenge. i just hope i have enough time to finish it!

  • ⌐■_■
    • March 1, 2011 at 8:17 PM
    • #104
    Quote from Leon_Kilean

    PS. If CampaignJunkie was serious about Singleplayer, I could do a pretty badass sp level out of this. Whatcha think?

    do whatever you feel fits best to the creative skills you have =) shots look... different. really curious to see where this is going!

    also:

    Quote from KungFuSquirrel

    The 1024 challenge will remain open to any and all engines/tools of your choice.

    i think this means you're free to use any custom content.

    sentura: what did you dream??

  • Sentura
    • March 1, 2011 at 8:39 PM
    • #105

    well i'm not sure i should talk about it because it's gonna ruin the narrative. even if i don't make it for the contest, i think it'd be interesting to try and put it down in a level. now i just need to find a game engine that has MIBs as stock content...

  • SamCom
    • March 1, 2011 at 9:29 PM
    • #106
    Quote from Sentura

    now i just need to find a game engine that has MIBs as stock content...

    Deus Ex?

    @killertomato: I like the style you've going for, that skybox is making it look a lot bigger than 1024.

    Is releasing something for playtesting now kosher? I've got something playable, but I don't know anybody with HL2:DM installed that has the time for testing, and I have no idea how my map plays.

  • ⌐■_■
    • March 1, 2011 at 10:19 PM
    • #107

    thanks, I'm up for playtesting so hit me up if you like!

    Sentura: would be great to make that a submission if the rules allow it

  • SamCom
    • March 4, 2011 at 5:29 AM
    • #108

    So it's cool if I post a link to my non-final bsp to get some feedback on what I have so far? Or should I hold off and keep it to only screenshots?

  • Campaignjunkie
    • March 4, 2011 at 7:02 PM
    • #109

    SamCom: WIP is WIP, go for it

  • KungFuSquirrel
    • March 4, 2011 at 7:24 PM
    • #110

    Yes, agreed (sorry for the slow response - It's MIIILESSSTOOOONNNE WEEEEK! ). Test however you like, as often as you like, with anyone you'd like.

  • SamCom
    • March 5, 2011 at 2:56 AM
    • #111

    Then here we go!

    Download the map !

    Just drop that in C:\Games\Steam\steamapps\YOUR STEAM USER NAME HERE\half-life 2 deathmatch\hl2mp\maps

    It's still work in progress, and only my second deathmatch level, so let me have it with the crits.

    [Blocked Image: http://dl.dropbox.com/u/19779737/Screenshots/dm_waystation/waystation2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/19779737/Screenshots/dm_waystation/waystation3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/19779737/Screenshots/dm_waystation/waystation5.jpg]

    [Blocked Image: http://dl.dropbox.com/u/19779737/Screenshots/dm_waystation/waystation7.jpg]

  • madgernader
    • March 5, 2011 at 3:32 AM
    • #112

    Looks nice, I'll give it a shot when I get a chance, but from the images posted I'd say you should increase the radius of your light entities (image 4)... As it is now, it looks like two small lights instead of the whole tube giving off light.

  • Campaignjunkie
    • March 5, 2011 at 4:35 PM
    • #113

    Yo where do people submit?!

  • KungFuSquirrel
    • March 5, 2011 at 5:24 PM
    • #114

    I was planning on putting the thread up next week, but if you're done now I can get it posted.

  • SamCom
    • March 5, 2011 at 8:50 PM
    • #115
    Quote from madgernader

    Looks nice, I'll give it a shot when I get a chance, but from the images posted I'd say you should increase the radius of your light entities (image 4)... As it is now, it looks like two small lights instead of the whole tube giving off light.

    You're right, I hadn't experimented with it. I saw that Valve did it with two point_spotlights for some reason. But I tried it with one, and it looks a lot better, thanks!

  • Campaignjunkie
    • March 6, 2011 at 8:11 AM
    • #116

    Warning: I've accidentally made a single player map with fun (and unique) combat, for a change. Beware.

    Basically, you and your Hunter journey down to save the Hunter's friend, a Scanner that randomly drops mines. On the way there, you have to solve puzzles and fight a bunch of antlions. You only have a gravity gun. The abilities work surprisingly well together: you can't actually kill any antlions yourself, so you have to "setup" easy kills for the Hunter to do. I'm actually kind of impressed with myself for not fucking this up. Now to just finish some of the puzzles and make it look pretty...

  • ElectroSheep
    • March 6, 2011 at 3:17 PM
    • #117

    Incoming !

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/cube_01.jpg]

  • SamCom
    • March 6, 2011 at 9:32 PM
    • #118

    Wow, that's PhilipK's texture set, right? That's seriously awesome, makes me feel bad for sticking with the City 17 look.

  • ElectroSheep
    • March 7, 2011 at 6:14 PM
    • #119

    Thanks Sam, yes it's PhilipK's texture pack

  • Leon_Kilean
    • March 11, 2011 at 7:55 PM
    • #120

    Durrrr I killed my graphics card so I doubt I can finish my map for this compo. Well I´ll definately use it, eventually, merge it into my other projects.

    [Blocked Image: http://serialconsign.com/images/2007/08/red-room.jpg]

    ..and as a reminder, my level´s wip: http://i257.photobucket.com/albums/hh224/L…cklodge0001.jpg

    So its Black Lodge from Twin Peaks.

    I made a funky transition into the level, to get around the 1024x1024´s movement restriction. It had two levels/layers, and holes on both´s floors, and the idea was, you can drop down from the top level to the bottom one, but when you drop down from the bottom one, it teleports you so that you drop into the top layer.

    --worked fairly well in-game, and it had that Black Lodgeish nonsense dreamy feel to it, which is great.

    Campaign, really digging the idea in your level, looking forward to the release!

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