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THE CUBE CHALLENGE: Rules and discussion

  • KungFuSquirrel
  • February 14, 2011 at 3:09 PM
  • ReNo
    • February 15, 2011 at 4:06 PM
    • #41

    How about opening up 2 separate contests in the same theme then; one for HL2DM and one for UDK (or UT3). This allows almost everyone to enter as presumably most people will be familiar and comfortable with at least one of these two, and even if they aren't, they cover the two main approaches to level editors (additive and heavily brush based vs. subtractive and heavily mesh based) so will be comparable to people's engines of choice.

    The 2 would be kept separate, so there would be one poll for best HL2DM entry, and one poll for the best UDK entry. This keeps the entries in each category fair and comparable, and if people aren't able/willing to play entries in one engine or the other then they don't have to but can still feel they are making an unbiased opinion based on seeing all the levels in their chosen category.

  • Sentura
    • February 15, 2011 at 4:26 PM
    • #42

    what about server or servers? official playtests?

  • mjens
    • February 15, 2011 at 4:32 PM
    • #43

    How about "any game" but with walktheough movie?

  • Minos
    • February 15, 2011 at 4:45 PM
    • #44

    Make it any valve game cuz I'm planning on doing a TF2 arena map! That would be insane.

  • JeanPaul
    • February 15, 2011 at 4:50 PM
    • #45

    I really dont think 1024 is enough for a decent arena map. Size is a large limiting factor in this contest and in games with different play styles seen from class to class, you wind up limiting only certain classes. (i.e. the scout) Whereas in hl2dm, all the players have the same play styles and movement speed.

    But again it doesnt matter to me either way as I would love to use the tf2 assets again

  • ElectroSheep
    • February 15, 2011 at 4:55 PM
    • #46

    I just wonder if Hl2:Dm's Hammer is set for OB or if it's just the game ? Old source engine is boring...

  • cincinnati
    • February 15, 2011 at 6:09 PM
    • #47

    is hl2dm even on episode 1?

    my preference would be to work in l4d2 branch, so yes, any source version.

  • ElectroSheep
    • February 15, 2011 at 7:21 PM
    • #48

    The game is on OB but still appears in 2006 version in the sdk

  • ReNo
    • February 15, 2011 at 8:42 PM
    • #49

    You can move it over to the 2009 version of the Source SDK with relative ease. In fact I had to, as for some reason the 2006 branch was just utterly broken for me. I believe the game itself is running in the OB version of the engine as 3Dnj said, though it might just be EP1. It definitely has HDR at least.

  • ElectroSheep
    • February 15, 2011 at 8:49 PM
    • #50

    That sounds cool. I really want to avoid 2006 engine, compilation time is too long.

  • Sentura
    • February 15, 2011 at 8:57 PM
    • #51
    Quote from ReNo

    You can move it over to the 2009 version of the Source SDK with relative ease. In fact I had to, as for some reason the 2006 branch was just utterly broken for me. I believe the game itself is running in the OB version of the engine as 3Dnj said, though it might just be EP1. It definitely has HDR at least.

    any tuts on this?

  • SNDXR
    • February 15, 2011 at 9:22 PM
    • #52
    Quote from Sentura

    any tuts on this?

    This worked for me:

    http://forums.steampowered.com/forums/s ... st17200091

  • Schmung
    • February 15, 2011 at 9:42 PM
    • #53

    I'd be tempted by this. Fine with source, though I'm using 2007 at the mo. Any firm rules on custom content?

  • Zyn
    • February 15, 2011 at 11:13 PM
    • #54

    As far as I know, you can use whatever you like, as long as the playable area is within a 1024^3 cube.

  • Mr. Happy
    • February 16, 2011 at 4:22 PM
    • #55

    I think the fun and formality of organized playtests far outweighs freedom considerations. I think it is more fair to the entry's themselves to play them then to let them all be different species and just sit there on hard drive. Everyone getting together to play the finished products is muuuuuuuuch more appealing than looking through screenshots of maps on games with widely different art styles, gameplay and power. I don't know how I would even judge some!

    But then again I want to see what COD and TF2 in 1024 is like 1024 is plenty plenty big enough for arena with some creative twists and rises mino, but you may want to fit the level on a diagonal cause SG's range is 1100

    Quote from SNDXR

    any tuts on this?

    This worked for me:

    http://forums.steampowered.com/forums/s ... st17200091

    If you don't have any mod configuration you are worried about losing simply using the "reset game configurations" button should do it.

    Quote from Schmung

    I'd be tempted by this. Fine with source, though I'm using 2007 at the mo. Any firm rules on custom content?

    There are no MP source games on 2007. But don't worry, 2009 is better except that they confusingly changed some shortcuts.

  • KungFuSquirrel
    • February 16, 2011 at 4:56 PM
    • #56

    I've been thinking about this a bunch more over the last day or so... It seems like even after talking about a single game restriction, there was still a lot of support for multiple games, or multiple valve games (which would still create some of the same fracturing we'd see otherwise). Sooooo... The 1024 challenge will remain open to any and all engines/tools of your choice. I think the negative of some people being unable to play all entries (and the difficulties in arranging said playing) are outweighed by the variety that we open ourselves to - I'd love to see what people can do in Call of Duty, UDK, Gears, or whatever else.

    The engine/editor question is something that's going to haunt us every time we do one of these, but I'd like to default to keeping things open to any and all, and only restrict games when the challenge specifically dictates it (for example, if we were to specifically do a HL1 SP challenge).

    I will ask, however, due to the scale variety, that you please clear your engine in advance so we can deal with a proper scale adjustment if necessary. Assume a 1024x1024x1024 limit by default. So far, we have:

    Quake */Doom 3: 1024

    Half-Life/Source: 1024

    Call of Duty: 1024

    UDK/UT3: 1344

    Gears of War: 2048

    Unity: ???

  • Vilham
    • February 16, 2011 at 5:01 PM
    • #57

    Do we want to make unreal 1280 or 1408, at least then its a multiple of 128. Although it being a multiple of 64 ain't that major a deal most wall pieces etc come in 256 or 128 variants.

  • KungFuSquirrel
    • February 16, 2011 at 5:25 PM
    • #58

    One more important point: How long will this run?

    I haven't heard any complaints for the 4-week timeframe I proposed, but are there any votes for 5 or 6 weeks? What seems fair to you guys? Is everyone ready to start this weekend?

  • Vilham
    • February 16, 2011 at 5:30 PM
    • #59

    4,5 or 6 is good for me, longer is better but it won't stop me entering if its 4.

  • Campaignjunkie
    • February 16, 2011 at 5:38 PM
    • #60

    If we go by Lunaran's player height rule (72 * 16 = 1152 for Source, 48 * 16 = 768 for Quake) then standard Unity is 2 * 16 = 32.

    4 weeks is really long already.

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