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THE CUBE CHALLENGE: Rules and discussion

  • KungFuSquirrel
  • February 14, 2011 at 3:09 PM
  • Vilham
    • March 12, 2011 at 12:21 PM
    • #121

    im pretty disappointed in myself that i haven't been able to make anything for this, but i guess you gotta prioritise life. Everyone elses stuff looks great so far.

  • skysilcox
    • March 12, 2011 at 7:28 PM
    • #122

    Haha, been in heavy crunch at work for a few months now, the last 3 weeks being pretty extreme. I've managed to get back up to speed with COD4 compiling system and its quirks and made a couple of test maps. I think I might just jump ship and crank out a quick UDK or UT3 map and call it done!

  • Campaignjunkie
    • March 13, 2011 at 2:38 AM
    • #123

    Some kind of ancient modernist palace, courtesy of Ico / Prince of Persia / Giorgio de Chirico / Luis Barragan. Still need to finish an art pass... then a gameplay scripting pass, then a 3D skybox. Looking to finish this weekend.

    Woooooo c'mon people show your WIPs!... or start your entry right now!

  • sarge mat
    • March 13, 2011 at 3:04 AM
    • #124

    Looking pretty cool Campaignjunkie.

    I was playing around with lighting a bit in mine so had to throw in some extra ones quickly so you could see what's going on. Still need to add all the generic portal "look" stuff and detail.

    Basic idea? Get all three cubes to put on all three buttons to open the door.

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  • KungFuSquirrel
    • March 13, 2011 at 6:58 AM
    • #125

    I've got a looooong ways to go yet; wrapping my head around the gravity has been time consuming - as was last month's milestone at work! This'll be tight

    [attachment=0]2011-03-13_00002.jpg[/attachment]

    My goal is to have playable space on all 6 of the border edges of the cube... I've got 5 accounted for, and should be able to get the last one incorporated as I finish up the base layout. 3 gravity directions are represented in this shot

  • dux
    • March 13, 2011 at 9:41 AM
    • #126

    Ooooh so that's what you were doing with Prey. Steam said you were playing and I thought "Hasn't he finished that yet?"

  • Minos
    • March 13, 2011 at 3:32 PM
    • #127

    I'll try to start something tonight!

  • KungFuSquirrel
    • March 14, 2011 at 3:23 PM
    • #128

    I've still got a loooong ways to go But hey, gravity!

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  • Serenius
    • March 14, 2011 at 3:31 PM
    • #129

    What game is that in, KFS? Looks like the hooks of Prey with the visuals of Portal.

  • -HP-
    • March 14, 2011 at 3:32 PM
    • #130

    Yep it's Prey. And It's awesome!

  • sarge mat
    • March 14, 2011 at 3:41 PM
    • #131

    The next thing i saw after that video was that Prey 2 has been announced.

    Looks really cool though, must be a bit of a challenge using all 6 surfaces to effect.

  • Sentura
    • March 14, 2011 at 8:09 PM
    • #132

    some really cool stuff kfs

  • skysilcox
    • March 14, 2011 at 8:39 PM
    • #133
    Quote from Sentura

    some really cool stuff kfs

    Yea. I poked around with Prey for the challenge before this.. I think you have made my mind up for me to use for the next! Awesome!

  • tlovemark
    • March 16, 2011 at 6:16 AM
    • #134

    Making a deathmatch map in the UDK. I wanted a more asymmetrical design with multiple elevations. Here's where I'm at so far.

    [attachment=3]Highres_Screenshot_00002.jpg[/attachment]

    [attachment=2]Highres_Screenshot_00005.jpg[/attachment]

    [attachment=1]Highres_Screenshot_00006.jpg[/attachment]

    [attachment=0]Highres_Screenshot_00007.jpg[/attachment]

    Let me know what you guys think. Gotta get this finished up by Friday so I can submit before the weekend.

  • Sentura
    • March 16, 2011 at 7:01 AM
    • #135

    damn son, that's pretty good.

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  • ReNo
    • March 16, 2011 at 12:47 PM
    • #136

    Looks absolutely lovely. Dark region below looks a little too dark and monotone to me but otherwise I can't really fault it. Looks like a fun little space to play in to boot. Great job!

    Also impressed by Andrew's Prey map. I only played the (generous, IIRC) demo of Prey which did have a couple of gravity switching moments, but this looks like quite the headfuck and should be really interesting in multiplayer.

    Keep it up everyone, some very interesting looking projects coming outta this by the looks of it!

  • ⌐■_■
    • March 16, 2011 at 2:02 PM
    • #137

    holy shiiiit, some real pretty contributions!!!

  • ShadoW_
    • March 16, 2011 at 5:18 PM
    • #138

    Looks great, esp last shot! Even with stock udk assets you can make cool things .

  • tlovemark
    • March 16, 2011 at 6:36 PM
    • #139

    Yeah, the bottom-most area of the map is the area which I think still needs the most attention. There's still some pretty dark corridors that the bounce light isn't getting to, gotta drop in some lights to brighten it up.

  • vfig
    • March 19, 2011 at 1:50 PM
    • #140

    Well, I didn't end up posting any shots while this was still WIP, but here's a final screenshot of my entry "Escherisch" (HL2ep2).

    What began as an experiment with spaces that would seem larger than 1024x1024 ended up as a small maze-like village with nonlinear connections between areas (for example, you can get to the top of the tower, but the stairs up inside it lead somwehere other than there), and a section of the map that appears to be outside the 1024^3 cube, but isn't.

    I was very early constrained by not being able to get lightmaps to appear continuous at the odd connections, which led me to forgo actual lighting and instead experiment visually with strong shapes and tonal contrast. The result is not going to blow anyone away, but it's quite distinctive.

    [attachment=0]escherisch0002.jpg[/attachment]

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