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THE CUBE CHALLENGE: Rules and discussion

  • KungFuSquirrel
  • February 14, 2011 at 3:09 PM
  • Schmung
    • February 16, 2011 at 5:40 PM
    • #61

    4 weeks is plenty long enough IMO

  • SamCom
    • February 16, 2011 at 5:52 PM
    • #62

    I'll third 4 weeks, that seems about right.

  • KungFuSquirrel
    • February 16, 2011 at 6:00 PM
    • #63

    32 it is for unity, and 4 weeks it is for the challenge. Revised rules:

    Quote

    Build an entire level contained within a 1024x1024x1024 cube.

    ***This is based on approximately Source/id tech player scale (64-72 units) and will vary as follows for other engines/editors***

    Quake */Doom 3: 1024x1024x1024

    Half-Life/Source: 1024x1024x1024

    Call of Duty: 1024x1024x1024

    UT3/UDK: 1344x1344x1344

    Gears of War: 2048x2048x2048

    Unity: 32x32x32

    The challenge will begin Friday, February 18th, and end Sunday, March 13th at 11:59PM US CENTRAL time (GMT -6)

    A submission thread will be opened in the final week of the challenge. Post a download link to your level along with up to 3 screenshots of your work.

    You will have roughly one week to review all entries before voting begins. A single vote will be held for the overall winner. Voters will be allowed to vote for their top 3 entries, and the level that receives the most votes will be declared our winner.

    You may:

    - Use any engine/editor/game/mod of your choosing. If it is not already listed above, you must verify the scale of your engine before the start of the challenge

    - Create a single OR multi player level

    - Use unlimited brushes, meshes, effects, etc.

    - Include non-accessible background detail that extends beyond the playable space

    You MAY NOT:

    - Allow any living player to move beyond 1024 units in playable/accessible space on any axis. The 1024 bounds MUST be defined by walls, sky, collision, or a kill volume.

    As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome

    Display More
  • Sentura
    • February 16, 2011 at 6:04 PM
    • #64

    we should probably rename this to cube contest, because it's hardly 1024^3 anymore what with all the engines.

  • KungFuSquirrel
    • February 16, 2011 at 6:06 PM
    • #65
    Quote from Sentura

    we should probably rename this to cube contest, because it's hardly 1024^3 anymore what with all the engines.

    I can support this.

  • Campaignjunkie
    • February 17, 2011 at 6:25 PM
    • #66

    Make sure for the Unity dimensions you say that the 32^3 bounds are based on you using the standard FPS controller dimensions (2 unit tall player), because really anyone could scale the player down to 0.25 units and make a huge level.

  • Sentura
    • February 17, 2011 at 6:35 PM
    • #67

    i think this goes into the whole "keep shit within the spirit of the contest", don't do shit that bend or breaks the rules.

  • KungFuSquirrel
    • February 18, 2011 at 6:01 AM
    • #68

    I'll add that note.

    Also! It's 12:00AM Friday. That means...

    The challenge is live!

    Please continue to use this thread for any further discussion or any wip shots if you choose to show anything early. You know, to intimidate the competition.

  • JynxDaddy
    • February 18, 2011 at 6:19 AM
    • #69

    Can I enter with a minecraft level?

  • Sentura
    • February 18, 2011 at 1:29 PM
    • #70

    since we changed the name, i feel obligated to post this here:

    External Content www.youtube.com
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  • Vilham
    • February 18, 2011 at 5:41 PM
    • #71

    lol sentura, and lez do it. Hope I have time to make something good.

  • mechtroid
    • February 18, 2011 at 6:10 PM
    • #72

    I suggest someone try their hand at making a portal map as their contribution. It'd be a fun and challenging entry, I was going to try it for the 20 brush challenge, but I ran out of time trying to juggle work and mapping.

  • ElectroSheep
    • February 18, 2011 at 6:30 PM
    • #73

    I like portal style but I'm too bad at LD to make a decent portal map with good gameplay...

  • KungFuSquirrel
    • February 18, 2011 at 6:42 PM
    • #74
    Quote from mechtroid

    I suggest someone try their hand at making a portal map as their contribution. It'd be a fun and challenging entry, I was going to try it for the 20 brush challenge, but I ran out of time trying to juggle work and mapping.

    Definitely! I think there's a lot of really cool possibilities for Portal in this one. I would have loved to see a 20-brush Portal entry, too; it's too bad you didn't have time to finish it!

  • sarge mat
    • February 18, 2011 at 7:27 PM
    • #75

    Might give portal a go actually. Never mapped for it before so could be interesting.

  • zeroy
    • February 18, 2011 at 10:44 PM
    • #76

    Love the concept, im considering doing something on CODWAW engine.... :derp:

  • Spatha
    • February 19, 2011 at 12:59 AM
    • #77

    Going to try a portal level! These challenges are awesome btw, was going to enter the 20-Brush contest but I found out about it too late.

  • SNDXR
    • February 19, 2011 at 11:11 PM
    • #78

    Idea for a portal map: Since the contest is so limited in terms of space you could have a test chamber that reconfigures itself as you play. Like the goal is to push a button or something and once you do all the walls/floors/platforms move around and you are standing in what is basically a different chamber.

  • ⌐■_■
    • February 21, 2011 at 2:29 AM
    • #79

    just started a little something, very early wip:

    [Blocked Image: http://img257.imageshack.us/img257/3387/image3ftx.jpg]

    [Blocked Image: http://img441.imageshack.us/img441/6089/image1jl.jpg]

    [Blocked Image: http://img220.imageshack.us/img220/5857/image2kb.jpg]

    tried to make one of my old custom skyboxes work but then hammer crashed, then the sdk crashed and finally, steam crashed. tbh i feel pretty oldskool now.

    Images

    • unity_debes1.webp
      • 4.97 kB
      • 512 × 244
  • JynxDaddy
    • February 23, 2011 at 5:35 AM
    • #80

    Seriously guys I want to submit a minecraft level, I'm guessing I can follow this

    Quote

    Unity: 32x32x32 (based on player height of 2 units)

    as minecraft has a 2 block high player also.rules, schmules.

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