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Say NO to low FOV Petition - (Idea)

  • vulcan44
  • February 9, 2011 at 1:18 AM
  • vulcan44
    • February 9, 2011 at 1:18 AM
    • #1

    I've noticed some people here complaining of the low FOV in a lot of the new games (mainly console ports). Add to that the success of the guy with epilepsy in getting EA to agree to 'maybe' update the key mapping in Dead Space 2...I was inspired to drag the low FOV topic up again and hope to find some interest in petitioning these companies to put options in their games for adjustable FOV...I know, I know, you don't care, it doesn't affect you, blah, blah, blah...

    The fact of the matter is that many people ARE affected by this, and not being able to adjust the FOV to my own personal setting makes many of these games unplayable for me (and many others).

    I just wanted to throw this topic out there for debate and see what happens.

  • Warby
    • February 9, 2011 at 10:01 AM
    • #2

    although i agree completly from a gameplay perspective

    alot of these games are build really inefficiently if they didnt have such a narrow viewfrustum culling they wouldnt even be able to run at he 25-30 fps that they do !

    my importance scale is:

    fps > fov

  • 2d-chris
    • February 9, 2011 at 10:04 AM
    • #3

    exactly Warby, low FOV considerably helps performance. Although I also agree its not an ideal solution for actual gamers.

    When we see the next consoles and theres a marked improvement in hardware/software speed you can be sure FOV will increase again, to start with at least ^^

  • e-freak
    • February 9, 2011 at 11:07 AM
    • #4

    guys. bot.

    uh, maybe not... well in any case, fov for gameplay should be adjustable, though i love working with fov 5 to 25 for cutscenes

  • Bunglo
    • February 9, 2011 at 11:31 AM
    • #5

    I always play arma2 with the maximum allowed FOV, just makes it looks even more awesome. Going back to the narrow FOV makes me feel claustrophobic.

  • Evert
    • February 9, 2011 at 11:52 AM
    • #6
    Quote from 2d-chris

    When we see the next consoles and theres a marked improvement in hardware/software speed you can be sure FOV will increase again, to start with at least ^^

    I think no, you will have really high tesselation on wood fibre and still 50fov and 25-30 fps

  • insta
    • February 9, 2011 at 11:53 AM
    • #7
    Quote from Evert

    I think no, you will have really high tesselation on wood fibre and still 50fov and 25-30 fps

    Yeah, what that guy said.

  • -HP-
    • February 9, 2011 at 11:58 AM
    • #8

    But I like to see the world through a tube.

  • 2d-chris
    • February 9, 2011 at 12:37 PM
    • #9

    If tesselation is used correctly it should have about the same cost as without (when working with direct x 10-11-12) my guess is the next generation tesselation will be used for less than half of a scene, and that's if you're making natural themed environments.

    Crysis 2 is 55, but we played around with all sorts of values. IMO going higher than 65 just looks wrong to me for an FPS anyway. Dunno maybe I'm just used to it now.

  • insta
    • February 9, 2011 at 1:05 PM
    • #10

    I don't think tessellation is gonna be the thing that forces the FOV down in the future, but once you get more videomemory and stuff in consoles, that stuff will immediately be spent on....higher resolution crates and barrels. The graphical standard will go up, but the FOV will remain where it is now, because the graphical standard went up

  • D3ads
    • February 9, 2011 at 1:33 PM
    • #11

    I'll be honest with you, I've never had a real problem with FOV in any game, I'm playing Dead Space currently with it's controversial FOV settings and it hasn't bothered me one bit. I seem to be in the minority here clearly...

  • dux
    • February 9, 2011 at 1:35 PM
    • #12

    This is the one thing that pisses me off the most about console ports and just developer attitude in general. Low fov's DO NOT WORK on 16:10/16:9 widescreen ratios. So far I've had trouble with:

    Dead Space due to low FOV causing me motion sickness so I've been unable to play it again or finish it. What a waste of money that was.

    Bioshock gave me headaches from its low FOV but it was just too darn good to not finish.

    Borderlands I had to literally go and change all of the game settings to even get to work on a PC but was rewarded with good fun, but was really annoyed that I had to even modify anything.

  • Minos
    • February 9, 2011 at 4:30 PM
    • #13
    Quote from D3ads

    I'll be honest with you, I've never had a real problem with FOV in any game, I'm playing Dead Space currently with it's controversial FOV settings and it hasn't bothered me one bit. I seem to be in the minority here clearly...

    Are you playing on PC or console? I don't mind narrow FOV in console games, but it's horrible in PC games.

  • vulcan44
    • February 9, 2011 at 5:02 PM
    • #14
    Quote

    When we see the next consoles and theres a marked improvement in hardware/software speed you can be sure FOV will increase again, to start with at least ^^

    Honestly, I don't see it happening. The big game companies seem to be setting the standard of keeping the FOV low because they CAN get away with it. They have found the least common denominator for maintaining a respectable (debatable) FPS rate versus quality and 'pretty' graphics are more important than the small percentage of us getting physically ill as a result.

    Quote

    once you get more videomemory and stuff in consoles, that stuff will immediately be spent on....higher resolution crates and barrels. The graphical standard will go up, but the FOV will remain where it is now, because the graphical standard went up

    What he said...

    Quote

    Crysis 2 is 55, but we played around with all sorts of values. IMO going higher than 65 just looks wrong to me for an FPS anyway. Dunno maybe I'm just used to it now.

    This makes me sick. 55?!?! Are you F*ing kidding?!?! This is why I have to seriously look at EA's games with a microscope before buying them now. I like the original Crysis, but I will definitely pass if version 2 is locked to 55...

    Quote

    Postby dux » Today, 5:35 amThis is the one thing that pisses me off the most about console ports and just developer attitude in general. Low fov's DO NOT WORK on 16:10/16:9 widescreen ratios. So far I've had trouble with:

    Dead Space due to low FOV causing me motion sickness so I've been unable to play it again or finish it. What a waste of money that was.

    Bioshock gave me headaches from its low FOV but it was just too darn good to not finish.

    Borderlands I had to literally go and change all of the game settings to even get to work on a PC but was rewarded with good fun, but was really annoyed that I had to even modify anything.

    dux, you are one of my inspirations for posting this. Those EXACT games are the ones I have the biggest issues with. I've been trying to play Dead Space for over a year and always, always get too frustrated within a half hour to deal with it. Bioshock was probably the first game I noticed this with. I didn't have my 360 when this game came out but I picked it up on Steam and could only play it with an FOV hack. Borderlands....how I love/hate this game...This could be such a fantastic game for me...I would play it all the time....IF I could sit through it for more than 30 minutes. Holy crap, it makes me dizzy, angry, and want to throw my 360 out the window.

    What people don't seem to wrap their heads around is how physically ill playing these low FOV games makes people. There should be a warning somewhere specifically citing the games locked FOV and what it is locked at.

    For those that aren't affected by this I envy you.

  • e-freak
    • February 9, 2011 at 5:04 PM
    • #15
    Quote from vulcan44

    This makes me sick. 55?!?! Are you F*ing kidding?!?! This is why I have to seriously look at EA's games with a microscope before buying them now. I like the original Crysis, but I will definitely pass if version 2 is locked to 55...

    console commands. they do exist.

  • vulcan44
    • February 9, 2011 at 5:17 PM
    • #16
    Quote

    console commands. they do exist.

    When they do exist, great! But many other games don't have that option. If it were that easy I wouldn't even be bothering to post here.

  • e-freak
    • February 9, 2011 at 5:24 PM
    • #17

    basically it's like this:

    a pc gamer at the end of the 90s (1998) would be sitting 20 cm away from his screen and playing for the sake of a fun and fast shooter. do the triangulation:

    [Blocked Image: http://spacemath.gsfc.nasa.gov/transits/triangulation.jpg]

    back in the day we were sitting closer to our screens, making a higher fov feel natural. keep in mind the today console gamer is sitting 2 to 4 meters away from his screen - a more narrow fov actually feels more natural.

  • Jetsetlemming
    • February 9, 2011 at 5:33 PM
    • #18
    Quote from e-freak

    basically it's like this:a pc gamer at the end of the 90s (1998) would be sitting 20 cm away from his screen and playing for the sake of a fun and fast shooter. do the triangulation:

    [Blocked Image: http://spacemath.gsfc.nasa.gov/transits/triangulation.jpg]

    back in the day we were sitting closer to our screens, making a higher fov feel natural. keep in mind the today console gamer is sitting 2 to 4 meters away from his screen - a more narrow fov actually feels more natural.

    It's kind of a silly standard to stick to, given that the first group hasn't really gone away, simply that the usages are more diverse. It seems to me as in a similar category of usability as the availability of southpaw or inverted control schemes, or color blind support.

    Also the original argument against FOV in the OP was that low FOV inspires motion sickness in some people, I thought. I thankfully don't get that, though I remember the first time my dad saw Spyro the Dragon on the PS1 when I was playing it in middle school, me charging around made him throw up

  • e-freak
    • February 9, 2011 at 5:47 PM
    • #19

    well, my screen has evolved from a 13" crt to a 27" tft which i need to sit further away from just for seeing everything. for me the 60 degrees feel ok. keep in mind we are also going away from the "you are the hero in the game"-gameplay to "you are the camera in this interactive movie"-gameplay. As Gordon Freeman you are responsible for what happens in Black Mesa and all feedback goes directly to the player. As the 500th Seargent in Call of Duty you are basically a camera in an epic battle which gets blood splashes on the screen, chromatic aberations when hurt and a depth of field on what ever the game wants you to look at. choosing more film-like fov is a stylistic descision bound to that kind of gameplay.

  • dux
    • February 9, 2011 at 6:09 PM
    • #20
    Quote from e-freak

    my screen

    Quote from e-freak

    i need

    Quote from e-freak

    for me

    Yes, but not all of us play the same way. If we did, this wouldn't be an issue and now that you have mentioend crysis 2 is in 55 fov, will this apply to the PC version as well? Am I going to have to go and modify my game again to get an experience that doesn't make me ill?

    I need 80 to 120 fov to be able to play a game without feeling any form of nausea. Very, very rarely can I play a game with something lower.

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