Hey guys I was looking at the other thread about design and had some questions.
I've never worked in a large company and don't really know how they function. I've done art for smaller ones but because of the size I usually end up being a jack of all trades.
My question is on a game dev team these days what is the level designers responsibility? Do they purely design the level on paper and guide the artists? Do they do grey blocking then pass it off to the artists? Do they handle scripting and level specific programming? I'm quite curious to see how the role is handled these days.