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[HL2:DM] DM-Permanent released!

  • markishome359
  • January 12, 2011 at 6:49 AM
  • markishome359
    • January 12, 2011 at 6:49 AM
    • #1

    Hey guys! I just finished my first map and I thought I'd share it with you.

    It's called DM-Permanent for Half-Life 2: Deathmatch, and it's a remake of a user-made map for the original Unreal Tournament, DM-Permanent][ by Frostblood.

    I stuck with a simple, preexisting layout for my first map so I could focus purely on learning the tools. I stayed as faithful as possible to the original, although I changed the outdoor environment (which I'm quite proud of) and added a little extra detail in some places.

    Please check out my blog post for comparison shots and some "behind the scenes" information! For now, I'll just leave you with some stand-alone pics:

    [Blocked Image: http://www.emergentcircle.com/markvalentine/blog/PermanentRelease/PermanentScreenshot1Half.jpg]

    [Blocked Image: http://www.emergentcircle.com/markvalentine/blog/PermanentRelease/PermanentScreenshot2Half.jpg]

    [Blocked Image: http://www.emergentcircle.com/markvalentine/blog/PermanentRelease/PermanentScreenshot3Half.jpg]

    [Blocked Image: http://www.emergentcircle.com/markvalentine/blog/PermanentRelease/PermanentScreenshot4Half.jpg]

  • Endzeit
    • January 12, 2011 at 1:46 PM
    • #2

    Looks Nice!

    But it needs more details and variations for the walls.

  • Furyo
    • January 15, 2011 at 10:30 AM
    • #3

    With maybe screenshot 2 exempted, the rest of the lighting is very very flat. You should rework it and make your entries and exits come out a lot more. Particularly in a MP level where exploration and research is not exactly the name of the game.

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