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THE 20 BRUSH CHALLENGE: Submission Thread

  • KungFuSquirrel
  • January 8, 2011 at 5:04 AM
  • KungFuSquirrel
    • January 8, 2011 at 5:04 AM
    • #1

    Update 01/24/2011: VOTING IS NOW LIVE

    Best Use of Brushwork: viewtopic.php?f=57&t=15878

    Best Layout/Gameplay: viewtopic.php?f=57&t=15879

    Best Visuals: viewtopic.php?f=57&t=15880

    Best Overall: viewtopic.php?f=57&t=15881

    Polls will close automatically 01/26/2011 at 12:15 PST.

    -------------------------------------------------------

    It's that time! This thread is where we want to see your entires to the 20 Brush Challenge. This thread is ONLY FOR COMPLETED SUBMISSIONS. Please keep your wip entries in this thread instead.

    You have until the end of the day SUNDAY, JANUARY 23rd, giving you the next three weekends to come up with something.

    And, of course, OUR RULES:

    Quote

    INTROOver at leveldesign.nl they've recently wrapped up a 20 brush level contest and the results are really cool and inspiring. So let's run one of our own too!

    GOAL

    Make a small MP map with 20 brushes at most!

    TIMEFRAME

    Saturday, 8 January 2011 - Sunday, 23 January 2011 @ 11:59 PM PST. (16 days; three weekends with two weeks in-between)

    RULES & CONSTRAINTS


    • [*:1q30bsu1]For our purposes, a brush is a single convex primitive, built in a level editor, whether additive or subtractive.
      [*:1q30bsu1]Use any engine / mod / game mode you want, as long as it uses BSP and brushes.
      [*:1q30bsu1]Use 20 brushes at most -- but there's no face limit.

      [*:1q30bsu1]Don't merge multiple solids into a single brush. Don't use any specialized brush editors or generators.
      [*:1q30bsu1]No static meshes, detail props or particle systems -- unless it's part of a gameplay entity you're using.
      [*:1q30bsu1]No fancy 3D skyboxes. Use the most basic skybox setup in whatever engine you're using -- basic 2D skybox, basic sky mesh, etc.

      [*:1q30bsu1]Each face of a patch or displacement, before subdivision = 1 brush and must be for structural use, no terrain / no terrain tools
      [*:1q30bsu1]Each sprite / decal / overlay = 1 brush
      [*:1q30bsu1]Special tools brushes (sky, portalsky, origin, trigger, visportal, nodraw, hint, etc.) are free as long as the player can't walk on them nor touch them.
      [*:1q30bsu1]Brush entities / movers / matinee stuff and such with BSP-like dynamic meshes (converted directly from brush(es) built in the editor!) are okay; each brush / primitive in your mesh will still count as a brush but your origin brush is "free" if you need one.

      [*:1q30bsu1]Custom textures allowed. Please credit the author if they're not yours.
      [*:1q30bsu1]Unlimited lights / cubemaps / sounds / postprocessing entities.
      [*:1q30bsu1]Unlimited gameplay entities. (Flags, weapons, ammo, player spawns, vehicles, etc.)

      [*:1q30bsu1]One entry per person! (show-off as many as you want in WIP, but submit only one!)
      [*:1q30bsu1]In general, be a good sport and try not to do stuff that goes against the spirit of this compo.

    SUBMISSION

    In the special "20 BRUSHES" submission thread, make a new post:

    (1) put your map name,

    (2) attach a beauty shot,

    (3) attach a layout / overview shot, so people can understand the space of your level better,

    (4) put a map download link [required!], most people likely won't have time to play your level but some will.

    (5) a "proof" screenshot from the editor that you used only 20 brushes [optional, but recommended and fun]

    Submit by January 23rd @ 11:59 PM PST. Or, submit really early if you want. You can spend as few as 2 hours or as much as 2 weeks on this; do what you can / do what feels fun for you.

    JUDGING

    Community voting. There'll be a poll, open for a week. Categories: Best Overall, Best Visuals, Best Layout, Best Use of Brushes. The top 3 in each category will be featured on MapCore!

    PRIZES

    The prestige of competition! And maybe some kind of MapCore forum title / badge or something? We'll see! And Campaignjunkie will buy you a drink if you're ever in NYC

    Display More

    Good luck!

  • quazilin1
    • January 9, 2011 at 4:37 PM
    • #2

    Here is my fast made map for the contest.

    Mapname: Satmush

    Engine: Quake 2

    It has 20 brushes in the playground area. 6 brushes makes the skybox and 1 brush for trigger_kill when you fall down.

    The content cannot be displayed because it is no longer available. http://personal.inet.fi/hima/quazilin1/Maps/q2/satmush.bsp

    Hope you like it.

    -quazilin

  • WD
    • January 18, 2011 at 12:24 PM
    • #3

    Ok here's the final version of my map

    as the proof picture says 34 solids of which 8 are game play related entities minus the 6 from skybox = 20 brushes

    Map name: ctf_20cubes

    Game: Team Fortress 2

    [attachment=2]beauty.jpg[/attachment]

    [attachment=1]layout.jpg[/attachment]

    [attachment=0]proof.jpg[/attachment]

    DL: http://koti.mbnet.fi/whited/mapit/tf/ct ... _entry.rar

  • Sentura
    • January 20, 2011 at 11:50 PM
    • #4

    name: 20brush / miniature sun observatory

    19 brushes, 2 trigger brushes, 6 brushes for skybox

    layout shot:

    20brush0008.jpg[/attachment]

    download:

    20brush.zip

  • Leon_Kilean
    • January 21, 2011 at 1:43 PM
    • #5

    DM_20B

    DOWNLOAD LINK

    pretty pic

    [Blocked Image: http://i257.photobucket.com/albums/hh224/Leon_Kilean/dm20b_beauty.jpg]

    layoutish but also quite pretty

    [Blocked Image: http://i257.photobucket.com/albums/hh224/Leon_Kilean/dm_20blayout.jpg]

    a photoshopped proof picture (hoh-hoh) that is pretty

    [Blocked Image: http://i257.photobucket.com/albums/hh224/Leon_Kilean/dm_20bproof.jpg]

    Info: I decided to take everything out of the 20 brushes as good as I could.. so the level´s layout changes a little, the brushes move, then the textures are mostly animated and the light glows change colour. There´s also a few crazy techno/chipmunk pieces in the background, to get into the mentally unstable mood of deathmatch gameplay. The level features 20 brushes for the actual level, and 7 extra "non-existent" brushes used for tools, ie. skybox and a trigger_hurt for falling off the level.

    Credits:

    Map, skybox and textures: Henri Tervapuro

    2d references from CgTextures


    Song clips from Freeplaymusic:


    "Cement Mittens"

    Composed by:Sergei Stern

    Published by: Freeplaymusic, BMI


    "Dark Force"

    Composed by:Dean Barrett & Judy Whittaker

    Published by: Freeplaymusic, BMI

  • Dmx6
    • January 21, 2011 at 8:43 PM
    • #6

    So my Map:

    Nice Screen:

    [Blocked Image: http://www.abload.de/thumb/20brushcontest_dmx6_14bsy.jpg]

    Overwiev Screen:

    [Blocked Image: http://www.abload.de/thumb/20brushcontest_dmx6_27zei.jpg]

    Hammer Editor Screen (26 Brushes -6 Skybox Brushes = 20 Brushes):

    [Blocked Image: http://www.abload.de/thumb/20brushcontest_dmx6_30lnk.png]

    Download link:

    http://%7boption%7d

    The Space Sky Texture is from Karatekäfer.

    The Space Metal Textures are from the PK01 Texture set for Source from PhillipK. (http://www.philipk.net/)

    The Map is compiled for Half-Life 2 Deathmatch and is full playable.

    Enjoy and have a safe day!

  • Campaignjunkie
    • January 22, 2011 at 11:16 PM
    • #7

    20b_barragan

    homage to the awesome Mexican architect Luis Barragan

    a not-very-fun MP level that probably doesn't work well in HL2DM, 2 players max

    (I built it in Ep2 for HDR / fancier water shaders, and my HL2DM hammer doesn't work for some reason)

    [attachment=2]20b_barragan0006.jpg[/attachment]

    [attachment=1]20b_barragan0005.jpg[/attachment]

    [attachment=0]20b_proof.jpg[/attachment]

    DOWNLOAD? Okay. (VMF included if you want to take a look)

    (load it in HL2:Ep2 for best results)

    tree texture from cgtextures

    most plaster and concrete textures by Hipshot

    sky is from cs_militia

  • KungFuSquirrel
    • January 23, 2011 at 5:35 AM
    • #8

    kfs3dm1: Don't Mess With Hexas

    Lots of hexagons! 20, to be exact. 16 world brushes + 4 func_bobbing platforms.

    Additional tool brushes: 6 sky brushes, 4 jump pad triggers, 1 nodrop brush, 1 audio trigger (fall scream), 1 kill trigger.

    20 Structural + 13 Tool = 33 total.

    The content cannot be displayed because it is no longer available. everything.

    Skybox by Jochum "Hipshot" Skoglund: http://www.zfight.com/

  • ReFlex
    • January 23, 2011 at 12:26 PM
    • #9

    My entry:

    Mapname: dm_reflex_contest3

    Engine: Source

    Game: HL2DM

    2 pics, because a overview shows not the layout:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…ontest30003.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…ontest30004.jpg]

    Hammer map info:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…hammer_info.jpg]

    Download:

    http://www.huizkistn.at/rumplkistn/maps ... ntest3.zip

    contain *.bsp and *.vmf

  • Zyn
    • January 23, 2011 at 6:10 PM
    • #10

    This is the best I could do, sorry

    Outline

    Engine: Source

    Game: HL2DM

    [Blocked Image: http://dl.dropbox.com/u/3688889/dm_outline_bullshot.jpg]

    [Blocked Image: http://dl.dropbox.com/u/3688889/dm_outline_layout.jpg]

    Total brush count: 19

    Description: In the playable area, they are all func_movelinear, moving up and down at different speeds, making it look chaotic. It's smaller than it looks though. Of course there is a trigger_hurt at the bottom, killing any silly people that falls down! The entire place is encased in a black box which serves as the skybox. All in all a simple yet fun idea with a level that constantly changes

    Horrible download: http://www.shatteredminds.net/files/map ... ne_20b.rar

  • sarge mat
    • January 23, 2011 at 6:26 PM
    • #11

    InCubed

    Lights could be better but I actually found it quite fun for 1v1. Its UDK map build with the December build.

    [Blocked Image: http://img522.imageshack.us/img522/1730/bshot.jpg]

    [Blocked Image: http://img341.imageshack.us/img341/4867/overviewr.jpg]

    [Blocked Image: http://img39.imageshack.us/img39/1775/proofshot.jpg]

    Download: http://%7boption%7d

  • TermInator525
    • January 23, 2011 at 6:50 PM
    • #12

    http://www.michael-z.info/20brushesentry.zip (PhilipK Pack 2 needed)

  • Vilham
    • January 24, 2011 at 12:18 AM
    • #13

    DM-Crystal

    The final map I decided upon, I wanted to make several extra changes to the brushes, but don't really have the time.

    Brush count: 21 (no idea where or what Brush_O is. Also has GravityVolume and KillVolume)

    Tested with AI, seems to work pretty well. Custom texture.

    Download: http://%7boption%7d

    Please tell me if images are too large. (or can you make them thumbnails?)

    [Blocked Image: http://vilham.files.wordpress.com/2011/01/beautyshot.jpg]

    (Deleted 3 brushes to give better view of layout.

    [Blocked Image: http://vilham.files.wordpress.com/2011/01/layoutshot.jpg]

    [Blocked Image: http://vilham.files.wordpress.com/2011/01/brushcount.jpg]

  • Lunaran
    • January 24, 2011 at 12:52 AM
    • #14

    Ludonarrative Dissonance

    Featuring:

    • [*:2y8xvzls]Textures literally hand drawn by the author!
      [*:2y8xvzls]Thought-provoking title!
      [*:2y8xvzls]Not that many lightmap artifacts!
      [*:2y8xvzls]A dodecahedron brush!

    lun3_20b1_proof.png[/attachment]

    http://lunaran.com/files/lun3_20b1.zip (contains .map)

    http://lunaran.com/files/lun3_20b1.txt

  • ⌐■_■
    • January 24, 2011 at 1:41 AM
    • #15

    loving what i'm seeing here! feel unworthy now.

    VR20

    slightly based on the vurtual reality levels from mgs. buildtime: 3 hours. skybox is a scrolling texture. not sure if I'm on time though.

    game: counter-strike: sauce

    players: 2 vs 2 max, both teams are equiped with a deagle and a m4a1 by default - no buying system.

    mapinfo:

    [Blocked Image: http://www.zuriel.nl/overig/maps/vr201.png]

    layout:

    [Blocked Image: http://www.zuriel.nl/overig/maps/vr204.jpg]

    action shot:

    [Blocked Image: http://www.zuriel.nl/overig/maps/vr203.jpg]

    download:

    http://%7boption%7d

  • SNDXR
    • January 24, 2011 at 1:59 AM
    • #16

    DOLPHIN

    Ok so this is my entry for the contest. I'm not really sure if it's allowed or not. Does coop count as multiplayer for this? I was going to make it scavenge but it was too small.

    Anyways it's a l4d2 survival map. I made most of it today but started it on friday. I couldn't get the vpk to work in time so if you want to play it you should put the three files in your left4dead2>sdk_content>mapsrc folder. Then when you're running l4d2 type "map dolphin survival" into the console and it should work. You press the floating cube to start the round.

    2 beauty/layout shots:

    [Blocked Image: http://i1029.photobucket.com/albums/y356/SN…REENSHOT1-1.png]

    [Blocked Image: http://i1029.photobucket.com/albums/y356/SNDXR/SCREENSHOT2.png]

    Proof picture:

    [Blocked Image: http://i1029.photobucket.com/albums/y356/SNDXR/screenshot3.png]

    Download:

    http://www.filefront.com/17841168/Dolphin.vmf

    http://www.filefront.com/17841171/Dolphin.vmx

    http://www.filefront.com/17841174/Dolphin.prt

    It was fun to do. Thanks for running this.

  • skysilcox
    • January 24, 2011 at 5:28 AM
    • #17

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-co…litch_proof.jpg]

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-co…-glitch_red.jpg]

    [Blocked Image: http://www.skysilcox.com/dev-blog/wp-co…itch_layout.jpg]

    - 14 brushes

    - 2 trigger volumes

    - 1 importance volume

    - 2 static meshes for skydome (1 top, 1 bottom)

    - 1 exponential height fog

    Download

  • callguinness
    • January 24, 2011 at 7:08 AM
    • #18

    SITELESS265

    The black cube sides create some optical illusions and formlessness from certain perspectives. I think it's a fun effect.

    I ALMOST managed to finish with each brush having no more than 6 sides, but in order to cut a nagging 21st brush I had to give another one a seventh side. So close.

    -14 additive brushes

    -6 subtractive brushes

    -4 spawn points

    Download

    [Blocked Image: http://img26.imageshack.us/img26/9241/265overhead.png]

    [Blocked Image: http://img441.imageshack.us/img441/4792/265interior.png]

    [Blocked Image: http://img694.imageshack.us/img694/8555/265exterior.png]

    [Blocked Image: http://img213.imageshack.us/img213/3733/265brushes.th.jpg]

  • JamesKing3d
    • January 24, 2011 at 7:15 AM
    • #19

    Shard

    Beauty Shot:

    [Blocked Image: http://i.imgur.com/3UrpC.jpg]

    Layout:

    [Blocked Image: http://i.imgur.com/BQkZS.jpg]

    Proof:

    [Blocked Image: http://i.imgur.com/wDMzZ.jpg]

    http://www.waterandwires.com/transfer/Shard20brush.zip

    this map has

    15 Brushes,

    1 static mesh (half-dome for sky texture)

    a few weapon drops and 3 jump pads.

    I have yet to figure out how to work with pathnodes very well, so some of my navigation stuff isn't working too well.

  • ReNo
    • January 24, 2011 at 7:55 AM
    • #20

    Monotone Heights

    28 brushes

    (20 world, 6 skybox, 1 trigger_hurt for killing falling players, 1 trigger_multiple for death fade)

    I was aiming for a rooftop battle at the summit of a skyscraper, but I didn't get around to doing any custom textures and in the end what gave the best look was a uniform, minimal concrete look. I suppose it is similar to some of the monolithic style Halo maps.

    Actually really pleased with how varied and playable a level I managed to get out of the 20 brushes. I spent quite a lot of time tweaking almost every vertex to make as much use out of each face as possible. I really wanted to keep movement smooth and freeform rather than being too confined to pre-defined jump pad routes or constant hopping and dropping, so there's lots of angled flooring to try and keep things nicely connected. The result is a fairly large space to play around in without being too exposed or "killboxey", and I imagine it could be playable - and enjoyable - for anything up to 4 players.

    The VMF is included for anyone interested.

    Credit goes to Hipshot for the lovely skybox!

    Beauty Shot

    [Blocked Image: http://www.reno-vation.net/misc/MonotoneHeights2.jpg]

    Layout Shot (kinda hard to show since it's on a few floors, so here's a reverse angle to give you the idea)

    [Blocked Image: http://www.reno-vation.net/misc/MonotoneHeights3.jpg]

    Editor Shot

    [Blocked Image: http://www.reno-vation.net/misc/MonotoneHeights_Editor.jpg]

    DOWNLOAD

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