1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Mini Challenges

"20 Brush" level compo! WIP / discussion thread

  • Campaignjunkie
  • January 3, 2011 at 5:01 AM
  • Sentura
    • January 20, 2011 at 9:54 AM
    • #141

    [attachment=1]20brush0006.jpg[/attachment]

    [attachment=0]20brush0007.jpg[/attachment]

    this is where it is at now. i changed the geometry a bit to have "natural" landmarks so players don't get confused. i've been playing around a lot with the environmental light, but i'm not sure whether i should add extra lightsources on the platforms themselves. i also added a glowing light to the sun, so it actually emits light.

  • dux
    • January 20, 2011 at 1:29 PM
    • #142

    Tried using it as the sole light source?

  • JamesKing3d
    • January 20, 2011 at 3:18 PM
    • #143

    o-k, so I stumbled upon this contest last night, and I think I'm going to try and get something together. I've got a late start, so my 20 brush will be a bit sketchy, at best. (plus, I'm not used to working with brushes, so this will be fun.)

    I'll try and post some progress sometime today.

    Sentura - I love the look you've got. It looks like something you would stumble upon in an art gallery's courtyard.

    @ 2-dChris - there's nothing bad about ripping off tron. it has forged itself into a style, and alot of people like that style. sure, with the new movie out right now, it's not as unique as if you had been inspired by the 1982 film a year ago, but your map still looks sharp as hell. do those glow lights change color as you play? or did you change the color before taking each screen?.

    skysilcox - I love the color palette and loftiness of your map. feels like a pleasantly foggy dream about the Mirrors edge add on levels.

    James

  • Sentura
    • January 20, 2011 at 5:43 PM
    • #144
    Quote from dux

    Tried using it as the sole light source?

    yeah, makes the entire level very dark and without contrast. i even think i have a shot posted of how that looks in the thread. as it looks now, i've got the options either to use some extra lightsources or getting some volumetric light.

    oh, i also forgot to say thanks for the crits and comments!

  • JamesKing3d
    • January 20, 2011 at 10:23 PM
    • #145

    here's what I've got so far. tomorrow I'll see if I can't do something more with the big slope in the front.

    [Blocked Image: http://i.imgur.com/yaXtn.jpg]

    [Blocked Image: http://i.imgur.com/pccrr.jpg]

    [Blocked Image: http://i.imgur.com/1zrQw.jpg]

    [Blocked Image: http://i.imgur.com/qo8yo.jpg]

  • Campaignjunkie
    • January 21, 2011 at 12:17 AM
    • #146
    Quote from Pericolos0

    uh can I do my entry in unity if I use a bunch of convex brush-like meshes?

    Maybe for the next compo... but why don't you just use UDK or Source? You know both!

    James: I really like the structure of that

  • luque
    • January 21, 2011 at 9:01 AM
    • #147

    Oh dear, just noticed the deadline is sunday. Gotta make something this weekend!

    Btw I really like the quality of the entries so far, hope I can make something likewise in just a day

  • Vilham
    • January 21, 2011 at 9:24 AM
    • #148

    im just trying to get my single texture im making to work, then im basically done. But other things have kinda taken priority over this comp unfortunately.

  • Leon_Kilean
    • January 21, 2011 at 1:50 PM
    • #149

    I dig the crazy-aggressive design, James. Plus the Tron-level´s mine, not 2dChris´s. The colours do change around, and the brushes move around just a bit, in-game.

    Okey I finished my level, posted it into the submission thread, if anyone´s interested in seeing what it turned out like. I got rid of the Tron-ish vibe and returned to the crazy Mario-thing I was looking for.. there´s a glitch or two in the level that I dont like, but I hope nobody notices those.. and, yeah.

  • Sentura
    • January 21, 2011 at 2:04 PM
    • #150

    i gotta say that it's pretty inspiring with the vertical design, reminds me of the homeworld mother ship (or whatever it is called). it's hard to distinguish features with the current lighting and texture choice, but i'm thinking you're getting on that?

  • JamesKing3d
    • January 21, 2011 at 6:59 PM
    • #151

    I am working on it. I need to create a 2nd texture for the floor surface, and perhaps one for the smaller features like the rocks and ledges. I've messed with the UVs on the large angled and verticle surface, creating an extremely accentuated slide feel. like stone or crystal that has been sheared off. I like the way it looks quite a bit, and may try and find time to refine it.

    Also, I've added a chamber at the bottom with a long verticle tunnel going up, both lit in green. once I figure out how, I'll be dropping in powerups and health and such, to promote movement around the level.

    I have been having issues in UDK with the brushes having holes in them if I move their vertices more than just a little, anyone know how to fix this? Also, there are spots where a brush will not do anything if I try to "ADD" it.. even though there's no subtract brush encompassing it... very frustrating..

    [Blocked Image: http://i.imgur.com/ysLqT.jpg]

    [Blocked Image: http://i.imgur.com/Ym8GF.jpg]

    [Blocked Image: http://i.imgur.com/8ukfQ.jpg]

    altough I like the idea of rapid quick level sketching, I hate using brushes and bsp-type building... give me maya and a static mesh anyday.

    James

  • Campaignjunkie
    • January 22, 2011 at 11:24 PM
    • #152

    Reminder: submit by Sunday @ midnight (PST)

    Reminder: submit by Sunday @ midnight (PST)

    Reminder: submit by Sunday @ midnight (PST)

    ... Don't make me come over there!

  • Vilham
    • January 23, 2011 at 1:49 AM
    • #153

    That's anooying :/ not gunna be able to submit it, was gunna spend tomorrow (sunday) finishing it up, and im going to bed now. Nvm.

  • KungFuSquirrel
    • January 23, 2011 at 2:43 AM
    • #154
    Quote from Vilham

    That's anooying :/ not gunna be able to submit it, was gunna spend tomorrow (sunday) finishing it up, and im going to bed now. Nvm.

    You have, from the time of this post, just over 29 hours remaining. 5 hours from now to midnight PST, then an additional 24 hours.

  • Minos
    • January 23, 2011 at 2:44 AM
    • #155

    I tried to come up with something this night but i gave up after 2 hours trying to get Hammer to work. Bummer.

  • dux
    • January 23, 2011 at 3:26 AM
    • #156

    Why, what's up with it?

  • KungFuSquirrel
    • January 23, 2011 at 5:40 AM
    • #157

    Just posted mine to the submission thread! woo!

    [attachment=0]kfs3dm1_1.jpg[/attachment]

  • ReNo
    • January 23, 2011 at 3:28 PM
    • #158
    Quote from Minotauro

    I tried to come up with something this night but i gave up after 2 hours trying to get Hammer to work. Bummer.

    Were you trying to use HL2DM? I had problems setting it up too, had to follow the steps in this guide to get it running correctly...

    http://forums.steampowered.com/forums/s ... ?t=1457047

  • KungFuSquirrel
    • January 23, 2011 at 3:47 PM
    • #159

    I know we said we'd leave the polls open for a week, but it seems like we can get everyone who's going to vote much quicker than that. Would you guys be ok with closing the polls on Tuesday and posting up the winners on Wednesday? Or does anyone have a different timeframe to propose?

  • Vilham
    • January 23, 2011 at 4:32 PM
    • #160

    48 hours seems ok.

    As far as my map is going, layout is in and good but am struggling to get the effect I want from my textures and lighting. Hopefully I can get it done in time though.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™