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What are you playing now?

  • Sentura
  • January 3, 2011 at 4:12 AM
  • Bunglo
    • July 23, 2021 at 4:59 AM
    • #2,221

    I played a bit of bioshock 2 but it not being developed by Irrational and me being unable to play the game for sometime like many others on Steam, I basically passed on it.

    I thought Infinite was going to be another game changer for me like Bioshock was, but after playing 4 or 5 hours, I still could not get into it. I never bothered finishing it. I don't know what happened in the time between gameplay demos and release, but looking at those original gameplay demos they showed, the released product took a huge nosedive in overall quality. Honestly, they don't even seem like the same game.

    As for the business side, I took a creature design class under Anthony Jones and the topic came up. He basically said Irrational failed because they were keen on hiring friends instead of people who would get the job done. Regardless, the first Bioshock is legendary and the team that was apart of that should be damn proud.

  • dux
    • July 23, 2021 at 1:41 PM
    • #2,222

    Infinite was fantastic.

  • Bunglo
    • July 27, 2021 at 7:53 AM
    • #2,223

    I'm reinstalling it, let's see if I finish it this time.

  • dux
    • July 27, 2021 at 3:35 PM
    • #2,224

    I'd suggest playing System Shock 2 - maybe that will give you the Bioshock experience you're after, considering it invented Bioshock

  • AlexM
    • July 27, 2021 at 7:57 PM
    • #2,225

    Finally got a PS5.

    Played demons souls for almost 9 hours straight :D

    Also playing Returnal and Astro's playroom. Both really good games.

  • ZZZ
    • July 27, 2021 at 10:22 PM
    • #2,226

    The original Prey. For the first time ever a game is making me feel nauseous for real.

  • blackdog
    • July 27, 2021 at 10:35 PM
    • #2,227
    Quote from 0kelvin

    11 hours ago, 0kelvin said: The original Prey. For the first time ever a game is making me feel nauseous for real.

    Even the character throws up at some point.

    I’ve considered it the worst €8 I’ve spent.

  • Vilham
    • July 27, 2021 at 11:48 PM
    • #2,228

    Finally played through fallout 4, got all the mods a while back so its been on my replay list. Installed some mods to make it better and just ensured i had perks to give me ammo so power armour is infinite. Working through the DLC now that I finished the main story. Was ok I guess, nothing crazy and too many irritating mechanics like all the secondary settlements that aren't at all interesting or unique.

  • ZZZ
    • July 28, 2021 at 6:19 AM
    • #2,229

    Just deleted Prey. This game is the most stupid FPS game ever. Nothing in it makes sense. The leveldesign, the plot, the enemies, the powers, the weapons, everything in this game is completely nonsense. It feels as if they stitched together unused ideas from quake and duke nukem. Then they made some levels that are clearly inspired by the Independence Day movie.

    Why did they ever made it? The gravity trick and the portals are cool but that's all about this game. The sole puzzle that had some creativity in it was the cube one. Everything else is illogical. No single level in this game has a sense of being belivable, it's just a series of constructions that scream hollywood movies.

  • blackdog
    • July 28, 2021 at 9:40 AM
    • #2,230

    Perfect analysis @0kelvin, the two positive things that stuck in my mind are:

    the “no game over yet” mini game

    the gravity and spirit mode were fun in multiplayer, having bought it when people were still playing I managed to play a couple matches; I felt really smart letting someone chase me, drop into a hole and leaving my body in plain view on the other side, while I was just a few steps back in spirit and nailed the guy with an arrow.

    but that’s about it, I think I did delete it after the mp session ?

  • dux
    • July 28, 2021 at 12:52 PM
    • #2,231
    Quote from 0kelvin

    6 hours ago, 0kelvin said: Just deleted Prey. This game is the most stupid FPS game ever. Nothing in it makes sense. The leveldesign, the plot, the enemies, the powers, the weapons, everything in this game is completely nonsense. It feels as if they stitched together unused ideas from quake and duke nukem. Then they made some levels that are clearly inspired by the Independence Day movie.

    Why did they ever made it? The gravity trick and the portals are cool but that's all about this game. The sole puzzle that had some creativity in it was the cube one. Everything else is illogical. No single level in this game has a sense of being belivable, it's just a series of constructions that scream hollywood movies.

    Legit can't tell if this guy is trolling or just allergic to good games.

    [Blocked Image: https://media.giphy.com/media/ukGm72ZLZvYfS/giphy.gif]

  • blackdog
    • July 28, 2021 at 1:28 PM
    • #2,232
    Quote from dux

    31 minutes ago, dux said: Legit can't tell if this guy is trolling or just allergic to good games.

    [Blocked Image: https://media.giphy.com/media/ukGm72ZLZvYfS/giphy.gif]

    What did you like of Prey?

    There were a few nice set pieces but the gravity and portals that would have been interesting to create alternate paths and some sort of mini sandbox situation were just an upside down corridor that winds left and right instead of going straight through a room because alien reasons.

    Shooting upside down wasn’t fun as one would think.

    The organic design of the weapons is not exciting.

    The character was a douche like Duke.

  • dux
    • July 28, 2021 at 1:41 PM
    • #2,233
    Quote from blackdog

    6 minutes ago, blackdog said: What did you like of Prey?

    There were a few nice set pieces but the gravity and portals that would have been interesting to create alternate paths and some sort of mini sandbox situation were just an upside down corridor that winds left and right instead of going straight through a room because alien reasons.

    Shooting upside down wasn’t fun as one would think.

    The organic design of the weapons is not exciting.

    The character was a douche like Duke.

    All of it, it is a very good game. Maybe try both Prey's? As they are very different for being the same game but not the same game. I personally prefer the newer Prey as it gives me warm System Shock 2 feels.

  • Vilham
    • July 28, 2021 at 2:03 PM
    • #2,234

    Sorry but Prey original was not a particularly good game. It was pretty mediocre.

  • dux
    • July 28, 2021 at 2:06 PM
    • #2,235

    [Blocked Image: https://media.giphy.com/media/IwFv7NNB86klG/giphy.gif]

  • ZZZ
    • July 30, 2021 at 2:19 AM
    • #2,236

    I'm playing bioshock 2's Minerva's Den. The storyline is better than bioshock 2. But bioshock game is such an unstable game, it crashes way too often. In infinite the game would almost crash, minimizing itself and pausing for no reason. Right now bioshock 2 crashed and refuses to open, something is corrupted.

    Levine made a self contained game in bioshock 1. The storyline ends there. Columbia is also self contained. But Columbia suffered from a creativity crisis somehow. The last levels are all at night, with a thunderstorm, snow and the only explanation for it is that you crossed into another dimension. That ghost boss and the white boys are clearly a throwback to Rapture City. They even placed bath tubes in that dark research lab, mimicking Rapture's setting.

    Finished Burial at Sea and they forcibly connected both bioshock's worlds for no reason. It creates a paradox where you can't tell which city came first.

    For the next game they should keep upgrades, powers and weapons. But make the weapons and the powers meaningful, with tech that is part of the game's world and is required in different scenarios. In infinite you could skip almost all powers and weapons due to their redundant nature.

  • AlexM
    • August 4, 2021 at 2:58 AM
    • #2,237

    The more I play Returnal the more it grows on me. I need to go back and play some of Housemarques older games!

  • blackdog
    • August 14, 2021 at 9:13 AM
    • #2,238

    Finished the BF4 campaign last week… I found weird the progression, to me it felt it was progressively easier instead of challenging. The way I remember it is an easy rollercoaster punctuated by some frustrating situations. (I played the second hardest difficulty I think.) There are many beautiful set pieces in terms of location and combat options, but a shame destruction doesn’t come to play in SP.

    ~ Last night I started God of War, it’s so beautiful I feel like we didn’t need a next gen yet, considering it had a couple years on its back, you’d want to see a couple more games squeezing the platform like this.

    Haven’t got used to the combat yet, I was expecting it to be more loose and fast, atm it feels more like Ryse –at least at the second-hardest difficulty– I had to replay the first encounter more times I would have expected.

    Is it structured like a hub world? Seems like there were a couple paths to wander off, the one with the first wolves I abandoned after dying.

  • ZZZ
    • August 14, 2021 at 10:25 PM
    • #2,239

    I'm playing John Romero's Sigil. Things that I noticed:

    - Romero knows how to make the game hard. It's not quantity of monsters, but quality. It's the placement combined with the leveldesign that makes it hard.

    - The music perfectly matches doom

    - There are clever tricks such as presenting the player with a cyberdemon but you don't have enough ammo or weapons to kill it. What do you do? if you look closely there is another way to frag it that doesn't require weapons at all.

    - The secrets are well hidden. It's never obvious.

    - Romero really liked the hell's theme. Each map has a sense of being a living nightmare and there are scary moments

    - Doom does not render true 3D space but the levels are designed in a way that you have heights and you can freely explore the locations in a non linear way.

    - There is a steady player's progression. There are mechanics that once you learn it, the same procedure happens in the next levels.

    - Sometimes Romero places a deco representing death and there is some ammo next to it. A few steps further and there is a sharp turn. It's not just random placement or deco that is just that, a deco. It's a warning sing, very subtle indeed.

  • blackdog
    • August 15, 2021 at 12:10 PM
    • #2,240

    maybe hide the solution to the puzzle @0kelvin ;)

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