I don't think I've told anyone, but I played through DUSK the other day. It's one of the best shooter ever and I can't recommend it enough.
That got me in the mood for more shooters and I ended up getting Bulletstorm, Quake and Titanfall 2.
I had played Bulletstorm back when it was released, but never finished it. My only memories of it were that you could get satisfying kills using environmental hazards and that weapons were fun to use. I have to say, I was disappointed with it. I understand that it was a commercial failure at the time(I can see why), but gained appreciation and a cult following. Sure, the weapons have a neat kick and you can get creative with killing your enemies, but that's just about it. By the time I was halfway through I just wanted to get it over with. One of the things that really bothered me was just how on-a-rail the entire experience is. I don't mean to say that it's linearity bothered me. I have no issue with linear experiences, but Bulletstorm limits the player's movement so much that it's ridiculous. There is no jump feature in the game. If you reach a certain point where you have to get over an obstacle, and there are plenty of such occasions, you press a button and your character pauses a bit to vault over. It wouldn't be that much of a hassle, but the sheer number of times this happens just makes it annoying. Then there are the numerous weird collision issues. I would more often that not get stuck near edges, where props usually overlapped. And to top this off, there are so many god damn invisible walls, you can't even fall to your death. There are plenty of instances where you have to traverse steep edges, but the sense of danger is completely removed because it's impossible for you to fall and die. It's a shame because the game's art direction is spectacular and the combat is satisfying, but the way the movement is hindered just ruins it for me. I could live with the collision issues and invisible walls, but the lack of the jump ability takes out too much combat strategy. And that is also reflected in the level design. I think Bulletstorm features some of the most unimaginative level design I've ever seen. Ok, think I've bashed it enough.
Quake is.. a hassle to get working properly, but it's solid. It definitely shows it's age, but it's cool to see the origins of shooters.
Edit* I finished Titanfall 2 last night. It took me around 4 hours. While short, it's a damn well crafted. The movement is super slick. Maaan, such a contrast to Bulletstorm