I don't know of a Vita release. I can't imagine it being too nice to play on a handheld as it uses six buttons and double inputs for throws, assists, tags, supers and snaps D:
There will be a PC release, though.
I don't know of a Vita release. I can't imagine it being too nice to play on a handheld as it uses six buttons and double inputs for throws, assists, tags, supers and snaps D:
There will be a PC release, though.
So after I finished Call of Pripyat I went to finish Shadow of Chernobyl once again. Have I ever told you how amazing this game is? No? This game is amazing.
It has to be one of the most atmospheric games ever released, only beaten by the likes of Thief and Arx Fatalis in my eyes, but not very far from them either. One of the best parts of the game has to be the Chernobyl nuclear power plant and the following sarcophagus, the very place you've been after the whole game. The atmosphere there is completely nuts and hopeless, you are stuck in a dead, radioactive concrete sepulcher struggling for survival while fighting both the deadly radiations and the equally deadly soldiers defending what may or may not lie in the infamous Reactor #4.
QuoteAnd that deep voice, man. That deep voice. It pounds your brain over and over again. These are the only Russian sentences I can approximately speak.
Off to Clear Sky now.
Quote from TaylorI don't know of a Vita release. I can't imagine it being too nice to play on a handheld as it uses six buttons and double inputs for throws, assists, tags, supers and snaps D:
There will be a PC release, though.
Ah yeah. My rule is that I only play 4 button fighters on the Vita. My lord though, the Vita is just perfect for 4 button fighters. I REALLY hope they bring KOFXIII to Vita. It's a match made in heaven.
Well if Skullgirls comes to PC I'll be all over it.
I bought Castle Doctrine (a game about robbing other players' houses, and building your own into a deathtrap to prevent robbery) yesterday and played it for a few hours, before quitting it. It was terrible. Here's a more detailed review I wrote on another forum.
It's a bad game deliberately hampered by the creator's "message" for it. The threat of being robbed makes people design levels that are completely unfair, aided by numerous bugs that result in inescapable and unforeseeable deathtraps, and dying deletes your house, which takes a long time using a cumbersome interface to set up to carefully safeguard your vault and moneysack wife. This also includes dying while testing your house, which is easy to do by accident due to poor visual pointers (Tiles slightly overlap and different related things like "open pits" and "closed pits" look similar enough to mistake for one another), fog of war, and the screen not scrolling until you run into the outer edge and step into an unseen tile.
This could be something like a roguelike Little Big Planet, where you design fun levels and share them automatically with other players and have a fun communal building and playing experience. Instead, the design actively encourages griefing, and just not playing the game period for fear of the consequences of loss. Maybe that would be worth the moral lesson in a free indie game, but this is $8, required due to the server infrastructure that runs it.
I finished Far Cry 3 last night after some 27 hours. I completed the story, got all the pouches and took out all the camps but couldn't be arsed with much else. Overall I think it was a good experience except they stick their foot in their mouth a number of times with the open world thing.
QuoteTried to boat down to the farthest southern island early on only to get the lovely "leaving the Battlefield" message. Then my boat is reset outside the battlefield where I am constantly being reset and unable to get back to the playable area. Later, I couldn't get access to The Compound so I found a nearby hill and tried to wing suit my way in only to find The Compound is filled with industrial strength fans to push me out of. To add insult to injury that seemed to create a bug where my wing suit was broken in the same manner until I quit and reloaded the game.
I'm still not sold on first person driving and I got sick of the physical interactions with everything pretty early on. Might have been a good skill to unlock where you don't have to pat down every body for loot. There were also a number of checkpoints placed right before a long first person cinematic which got pretty annoying. There were also a lot of missions that ended standing next to an NPC, the player turns away and resumes control of their character, only to turn back and the NPC is gone. This wouldn't be so bad if my next story objective wasn't to talk to that guy who was standing right next to me and is now halfway across the god damn world. Early on I felt like they took the cheap route and hid all the skills and equipment upgrades behind their side missions just so you'd be forced to play them. As I found many of those happened naturally I didn't mind it so much. I also had a strange thing happen where the first half of the game my wallet was always capped out, and towards the second half I never had more than $500. While I didn't use the pistols very much past the first couple minutes, most of the weapons felt pretty satisfying and diverse to use... maybe with the exception of the sniper rifles. lol @ this game has a cover system? Never even knew about it. Lastly,
Quotethat helicopter mission was a disaster. "Hang on while I do donuts around the airbase while every soldier fires rockets at us." I had to drop the difficulty to easy after failing the mission five times, and even then I barely scraped by.
Tonight I started up Bulletstorm and I am finding it surprisingly awesome. While the story is very convoluted for the type of game (how many times did the story shift time periods in the first hour?), the gameplay feels very tight and satisfying. We'll see how it holds up after a while.
so glad i have 3 monitors at home now
for once, a game i can actually REALLY use eyefinity with.. i love eyefinity... just you know, games have to be made with it in mind.
[Blocked Image: http://compass.xboxlive.com/assets/0a/b3/0ab33403-769c-4a95-875c-22eecde3a92f.png?n=AOEIIHD3840x1080_5760x1080_1Big.png]
how did you get your hands on age of empires II yet? or is that the old build with some hacks?
hah, that looks like the HD version. looks great, except for the cliffs D:
started playing john romeros daikatana yesterday, the story blew me away.
i just pulled the screenshot from here
http://www.ageofempires.com/age2.html
So, Dishonored. SHIEEEEET that was a good game! I really got into the story and characters of that, excellent writing and the climax was downright cinematic — despite never taking control away from you. Shows how great games can be when the developers don't wrestle control away from the player during the coolest moments. And the art... o my gad, the art.
This trailer is now much cooler after having finished the game:
God damn, you're absolutely right, having played and finished the game, that trailer is 100 times better!
I really wanna replay this. I remember a side quest from the Old hag, i was supposed to poison the water on the distilary or whatever of this gang, later on in the game the leader of the gang actually helps me and everyone is still alive. I really wonder what would happen if I had poisoned them! Oo
PS. There's a DLC being released soon! ![]()
Ah, yeah poisoning the elixir caused me some problems later on and made it impossible to do the Pendletons non-lethally. I'm guessing that was the last you saw of the old woman if you didn't help her? If you do, that changes later in the game... ![]()
such a great gaaaaaaaaaaameeee
srsly. Very excited that some proper DLC is coming.
!
i loved this mod
was so fun. wish someone would make it again !
Finished Bulletstorm tonight. Pretty fun game! Steam says it took 8 hours for the campaign, well worth the $5 or whatever I paid for it. Satisfying weapons and gameplay, everything had a nice weighty feel to it. The gameplay was pretty butt-simple and highlighted the exits with glowing interact prompts. Luckily the kick and lash mechanics felt really satisfying too. The story didn't bother me too much until the end when the antagonist really became annoying with dialogue that might as well have been straight out of a CoD match. The environments looked nice and colorful and the enemies were easy to pick out. It might have been nice if they chose a more natural method to tell you about new ways to kill enemies rather than fishing them out of a menu. Damn to think the giant grindy-wheel train level is just one huge kismet sequence. ![]()
I am playing Thief : Deadly shadows.
Not an easy game, hehe
Quote from Kedhrini loved this mod
was so fun. wish someone would make it again !
QFT!!!!
Quote from Kedhrinwish someone would make it again !
http://steamcommunity.com/sharedfiles/fi…s/?id=112922520
don't know how seriously you should take it, but there it is.
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