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What are you playing now?

  • Sentura
  • January 3, 2011 at 4:12 AM
  • PaulH
    • June 11, 2012 at 9:46 AM
    • #941

    That's NeverDead http://en.wikipedia.org/wiki/I_Am_Alive

  • ElectroSheep
    • June 18, 2012 at 2:08 PM
    • #942

    I played all the night during 8 hours "Monster Hunter Tri" on wii. We have 2 tv and 2 wii in the same room (+ beer, chips and more) and we are playing online with another 2 people.

    It's a game where you have to hunt some giant monsters. (dragon, lizzard, etc...) 'Magad this game is so amazing !! Beautifull for a Wii, very long (more than 30 hours of game but still at the half of the online campaign), all the monsters are very cool and it's a very challenging game, you have to be well prepared to not die, make your weapon and armor with monster pieces, your potions and tools (traps and bombs) with natural ingredients you can found in the differents level... And online is free, haha.

    I hope i will work on a game like this one day

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    The serie in unfortunatly underrated in occident and don't work enough for capcom, so it's hard to know if the next of the serie will be in europe

  • Sentura
    • June 18, 2012 at 2:28 PM
    • #943

    just finished lone survivor, very silent hill/amnesia, pretty well made for pixel graphics and stuff, atmosphere really works well. the one thing that kind of brings it down is the control scheme, it's very hard to adjust to how the controls work. and some places you get stuck, but hey it's an adventure-ish game so that is kind of expected.

    currently (finally) going through psychonauts again, never got to complete it the first time around. i'm kind of echoing the critiques i had from the first time around, that sometimes it's really hard to understand what you're supposed to do. but still, one of the best platformers i've played in a while.

  • Chimeray
    • June 18, 2012 at 11:39 PM
    • #944

    Just finished MGS4... mind blown... Finally closure to this clusterfuck! It's everything I was hoping it to be, even though it's really, really heavy on the cutscenes... But at times I don't even realize I'm watching them cos it's so intriguing. And gameplay from basically every MGS out there 8| I don't understand how they were able to afford all of this, it's insane.

    Started playing at the end of April (after finishing MGS3 from the HD pack) but stopped after 2 hours cos I wasn't really sucked into it.

    Quote

    I disliked the rebels/terrorists whatever and getting dropped in a middle eastern warzone.

    Was too much of a difference for me to handle, but boy do I wish I stuck with it cos it gets better + nostalgia WTF!!! Hideo really threw in some goodies for the ones that grew up with the series

    Guess no game will ever do that again, what series hauls so much baggage with it? Paid off though, oh yes. And now it's over

    On a sidenote, they use a shitload of Deus Ex Machina's though. You sometimes just have to keep an eye shut

  • -HP-
    • June 19, 2012 at 12:28 AM
    • #945

    ^ Yeah, absolutely! Nowadays the word epic gets thrown a little bit too often to describe "good" things, but MGS franchise is pretty much the most epic and memorable franchise ever!

    I just hope I get to experience what I did with MGS at least once again in my life, some games tried, Mass Effect for instance comes to mind, but it's no way as good as MGS is.

  • mjens
    • June 19, 2012 at 5:15 PM
    • #946

    Just finished Skyrim (awesome) and started with Dear Esther. Interesting stuff!

  • Marvin.Star
    • June 19, 2012 at 7:26 PM
    • #947
    Quote from PaulH

    That's NeverDead http://en.wikipedia.org/wiki/I_Am_Alive

    Ahhh, well I want to try NeverDead lol. Although I hear its not great it seems amusing.

    I am currently playing Superbrothers: Sword and Sworcery EP, and a tiny bit of D3 here and there . I have LIMBO and Amnesia queued up.

  • onji
    • June 21, 2012 at 11:47 PM
    • #948

    Getting into Max Payne 3.

    I was a bit skeptical about a game setting in Brazil, but so far it's worked out nicely and I'm enjoying the game. Still gritty and has an amusing script. I'm particularly the dialogue and story telling methods, and of course the animation blends from Endorphin make killing people a lot of fun. That said I'm not enjoying the gunplay as much, and I seem to miss my targets more often than other 3rd person shooters. I also felt the same way about aiming in GTA4, and I think it's more to do with Rage engine and how it runs on PC. Still it's a very enjoyable game and I'm having fun.

  • PogoP
    • June 22, 2012 at 1:47 AM
    • #949

    Completed The Binding of Isaac a few times over the past couple of days, including the expansion. Such a brilliant game, and so cheap too!

  • Algor
    • June 22, 2012 at 2:33 AM
    • #950

    Rage quit Dragon's Dogma today and probably never coming back. The game is already not that good and I feel like I wasted $60, I was mostly trying to finish after investing about 8 hours. The final straw was getting a quest that had you run for miles (there is no fast travel) to talk to someone about some "important information", only to get there and hear "there is urgent news at the capital, you must return at once". Are you fucking kidding me!? What a huge waste of time.

    Good stuff;

    + "Pawn" system. Each player is given one "Pawn" which is like an NPC assistant that levels up with you, and you can choose their class, outfit them with gear, and manage their skills. This pawn can be shared online with your friends, or with everyone. A player can also have two additional pawns in their party, which can be from friends you know, or just random people on XBL/PSN. Pawns can gain information from fighting enemies or quests, and if they have done the quest you are on in a different game, can even lead you to the location.

    + Dialogue system. As you walk through various parts of the environment, your pawns will comment on things around you. This can be pretty neat and make them feel like they kind of know where they are, rather than just an AI running around geometry. There are some issues like being at the bottom of a cliff and the pawn says "if we jump we could get a shortcut, or die" even though that should only play at the top of the cliff. If a pawn has information on tactics to take down an enemy or boss, it can be pretty helpful. The dialogue can also be pretty damn annoying since you hear the same stuff all the time. I have this as a plus because it is a pretty cool attempt and I haven't seen much like it.

    + Combat and climbing on shit. Certain character classes have the ability to grab onto and climb all over bosses like in Shadow of Colossus. This is pretty cool and you can climb directly to a bosses vulnerable spot and stab the hell out of their balls or whatever. One boss that was particularly cool had

    Quote

    gems at various points on their body that when destroyed, froze the boss in place for maybe 30 seconds

    . There are weird instances where you are climbing on a boss and the system is so confused which way "up" is, you might as well jump off and try again.

    The bad stuff;

    - UI... this is really bad. Some times when you complete a quest, the screen is nearly 100% filled with different notification windows. Some of these have important information, but most of them will fade away before you can even read 1/4 of them. Doing anything in the menu is really slow like selling items, combining items, or equipping/unequipping items. For some reason you have very similar inventory screens on the BACK button and on the START button, but you can only equip/unequip items on the START menu. No way to sort anything by weight or function either, so even after investing a lot of time I was equally clueless when flipping through items. Most of the UI when selling items can also kick you out to the chat screen, so you will hear the same "What are you selling?" about 50 times during one session. Might be fitting for a game 10 years ago, but just embarrassing by now.

    - Quest system. Probably one of the worst I have ever seen, more half of them I can't even figure out how to progress on. Each quest has a "show on map" but most of the time it just shows where you are on the map, not at all useful! Other times a quest will only be applicable at a certain time of day, but fail to mention that and the game only lets you sleep and progress to morning or night so to hell with waiting. Like the reason I quit, many quests also have you run 50 miles to get somewhere just to have you run all the way back.

    - Combats and enemy population. Along the roads and stuff of the open worlds, enemies will respawn in the same spots every day or so, many of which can barely be avoided. These weren't all that fun to fight the first time, and just turn into a pain in the balls the 10th time you run past them. There are some things like enemies blowing horns to attract more enemies nearby that seem like a cool idea if the player stops them, but it just gets lost in the chaos of battle.

    - Dialogue. This is the worst fantasy trash you might ever hear. T'was and T'is' until you want to turn off your speakers or set the dialogue in a different language just so you don't recognize it anymore. I've never heard more bloated dialogue that could deliver the same message and be 1/4 as long.

    Picked up Payday: The Heist afterwards.. awesome!

  • Taylor
    • June 23, 2012 at 2:04 AM
    • #951

    I’ve been playing Lollipop Chainsaw on the 360 and it’s pretty much everything I expected. You push buttons, zombies explode into rainbows, and every other room has some dialogue, cutscene or mini-game to try and keep this interesting. Like Shadows of the Damned the humour is exclusively crude and if you don’t sread the rules at the word vagina you might have to cringe through a lot of it.

    Killing stuff is pretty fun. I like the A, A, X or whatever which makes you somersault forwards like a gigantic circular saw and teleporting around with the pom-poms. The bad news is environments are PSX era flat walls with brick textures, some of the mini-games are kind of frustrating, and I’ve had four crashes in about two hours play.

    It’s a shame in the last efforts from Grasshopper the craziness has only been skin-deep. The aesthetics, story and characters are Suda51 going mental but the mechanics are just genre conventions and barebones. Killer7 locking you to a visible spline and having you spray blood everywhere to reveal clues made the whole thing feel surreal at its core.

  • Erratic
    • June 23, 2012 at 4:25 AM
    • #952

    Shadows of the damned was good take that back.

  • Taylor
    • June 23, 2012 at 3:10 PM
    • #953

    It was good, but it was still 99% knob jokes.

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    Edit: Finished it. Got one more crash and a blocker when I triggered a cutscene while getting hit and could no longer interact. It was alright. Final boss has a QTE at the end and if you fail you need to do the entire fight again, so be ready for that. Not going to carry on playing to unlock bikini's.

  • Marvin.Star
    • June 23, 2012 at 7:09 PM
    • #954
    Quote from PogoP

    Completed The Binding of Isaac a few times over the past couple of days, including the expansion. Such a brilliant game, and so cheap too!

    OOOoo... where is the like button on these forums!? Binding of Isaac is SO GOOD. I never played the expansion though, how is that?

  • Sentura
    • July 17, 2012 at 10:56 PM
    • #955

    playing that grimrock game, and it's addictive as fuck. i waste WAY too much time on games like these. superb buy

  • dux
    • July 18, 2012 at 3:28 AM
    • #956

    I was looking at it but wasn't sure. It is really good then?

  • Sentura
    • July 18, 2012 at 4:18 AM
    • #957

    yeap, well worth whatever price it's at right now. it's doing a lot of things right, the main point being it's not casual in any way. it hits that sweet spot of challenge that isn't frustrating. and it has causality. IT HAS FUCKING CAUSALITY. last game i saw out of a genre that had causality was the original red alert that removed missions if you failed them. springing a trap or falling down a hole doesn't end the game, and that also makes this so much more interesting.

  • Erratic
    • July 18, 2012 at 4:57 AM
    • #958

    Serious Sam 3, 10/10. Everyone should play it. One of the best shooters in years. It has more spectacle than call of duty and shooting things probably hasn't felt this good since the original Doom. And I'm not even done the campaign. Just finished the first mini gun section and that's all I need as proof. Honestly haven't had this much pure fun with a game in awhile. It's like this, BF3, and Dark Souls are the only good things to happen lately, for real. Top 3 2011 right there.

    Grimrock, I got 15 minutes in and hit a door that needed a key and I couldn't find the key so I alt f4ed that shit, sorry. Maybe I'll try again.

  • Taylor
    • July 18, 2012 at 11:00 AM
    • #959

    It's one of those games where you can fail big-time but you always feel like it's your own fault. Reminds me of Demon's Souls or Etrian Odyssey. Really, this is the only way to do failure in video games, but since the trend of doing two checkpoints per minute designers have gotten lazy.

  • Sentura
    • July 24, 2012 at 4:35 PM
    • #960

    played through rage. it's not as bad as people give it credit for being. or at least, if it was this bad, then how can gears of war or similar games have much high acclaim?

    i say this because the gunplay is pretty much the same, give or take that you don't have autocover and you can jump. the exploration aspect was pretty good, i liked the environments and the salvaging/engineering part as well. the race aspect didn't really appeal to me, but i could see it appealing to other people. how did this game get such a bad rep?

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