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What are you playing now?

  • Sentura
  • January 3, 2011 at 4:12 AM
  • 2d-chris
    • June 29, 2011 at 11:23 PM
    • #541

    I've noticed you play allllllllllot of games mazy

  • Taylor
    • June 29, 2011 at 11:54 PM
    • #542

    I really don’t want to do a line by line quote but you need to understand that 2D fighting games are a completely different beast to 3D fighters. Tekken having more moves is entirely beside the point, which was Ryu can reach them all from neutral. If, as an example, I have to press 1, 2, 1 to do the move I want, that wasn't from neutral, it was from 1, 2. This is a massive distinction because 2D fighters are all about range, zoning, controlling space, foosties, etc.

    Trying to land cool combos or pull off clutch ultra is not playing a 2D fighter. These elements need to remain entirely intact in any solution to the supposed problem of motion inputs. There’s a massive guide on footsies here. Hands down the best way you’ll improve at these games.

    http://sonichurricane.com/?page_id=1702

    But to go through some points:

    • [*:n6b8d5nv]Most Ultras are bigger versions of existing moves so it makes more sense to me if they are a repeat of that motion twice with all buttons than some universal input (especially given characters like Gen, Oni, Sakura, Blanka, etc.). The stupid exceptions are things like Ryu’s Shoryuken (DP+P) in Ultra form gets a motion like QCF, QCF+KKK.
      [*:n6b8d5nv]I don’t get your point about frames versus time. People use frames to measure time? Confused.
      [*:n6b8d5nv]There's no point doing long combos in Street Fighter 4 because each move scales damage by 10% and moves like Ultras and FADC (which takes half your super bar) scale by 20%. The exception is Yun's V-ism bullshit, which is why he's top tier.
      [*:n6b8d5nv]FADC takes half your super bar so it doesn’t need a cooldown. The juggle system means nobody can be juggled forever. Unless it’s Yun...
      [*:n6b8d5nv]When I first started playing SF4 I got blown up repeatedly by an old school Alpha player who never did any combo more complicated than a normal into special. I still don’t think I could beat him.
      [*:n6b8d5nv]There is 'grab priority' in that if you both enter a normal throw nobody gets thrown. Special throws can't be escaped.
      [*:n6b8d5nv]It doesn’t take a year to learn how to do a motion properly.
    Quote from Minotauro

    Sentura/Taylor:

    [Blocked Image: http://alexandertaylor.net/stuff/trolled1.png]

    Okay, I will do this.

  • Sentura
    • June 30, 2011 at 1:43 AM
    • #543
    Quote from Taylor

    [Blocked Image: http://alexandertaylor.net/stuff/trolled1.png]

    lol'd

    i will respond another time so that there will be some spacing between replies

  • Erratic
    • June 30, 2011 at 2:02 AM
    • #544

    Stop using a pad and buy a stick.

  • Izuno
    • June 30, 2011 at 3:21 AM
    • #545

    Played some Uncharted 3 MP beta last night. Just the airplane level but it was cool.

  • Vilham
    • June 30, 2011 at 10:10 AM
    • #546

    Saboteur - I think gameplay wise its an improved mercenaries. But jesus christ the dialogue is terrible. "Fuck you arseways!"? REALLY? That doesn't even make sense for a start as its not a real expression.

  • SamCom
    • June 30, 2011 at 6:10 PM
    • #547

    I wish Pandemic was still around, then they could just blend what worked from those three games and have something amazing.

    Mercs 1:

    Good - Airstrikes!!!! High value targets with a backstory, more than just generic dudes. Wide variety of terrains and climates, easily buying weapons on the go (don't have to drive halfway across the map to get the airstrikes you want), larger number of remote/GPS guided airstrikes, ammo restocking for vehicles (or just infinite vehicle ammo ala Just Cause 2) Story was a little more serious (personal preference there)

    Bad - Way too easy to die kept me from trying crazy stuff, too few checkpoints for most missions, driving felt terrible.

    Mercs 2:

    Good - Grappling hook for helicopters, more factions, being able to collect airstrikes from the world (with a wider variety of collectible airstrikes)

    Bad - Strikes were even more difficult to use than in Mercs 1, took more than eight clicks just to swap in another airstrike. Just a simple UI tweak here, just one button to bring up list of strikes, another click to choose, then use the strike. Custom vehicles were almost worthless since ammo was limited and couldn't be replenished. Buying strikes required driving all over the map, was a huge pain. Soldier chatter was terrible and repetitive.

    Saboteur:

    Good - Wall/building climbing, being able to call in troops to help you at any time, being able to take ridiculous amounts of damage, more dynamic events (battles you can stumble into, being able to save civilians from Nazi patrols), rewards for destroying structures. Hand to hand combat was greatly improved, stealth that worked.

    Bad - Missions tended to be more drive person a to point b (with some notable exceptions, standouts including stealing a bottle of champagne and the blimp mission)

    Other fixes: Better QA (Mercs 2 had some atrocious bugs), fix vehicle handling (felt like very heavy slot cars, slightly better in Saboteur)

    Just Cause 2 hits some of those points, but I like the working with factions, airstrikes, and more military trapping of Mercs. Just felt like there was so much more that could be done with the hiring a mercenary crew in Mercs 2.

  • syver
    • July 5, 2011 at 3:09 AM
    • #548

    [Blocked Image: http://shigi.files.wordpress.com/2010/05/chrono_trigger1.jpg][Blocked Image: http://www.justpushstart.com/wp-content/uploads/2010/05/ff91.jpg]

    Started playing Final Fantasy 9 in an attempt to clear some RPGs from my backlog. After about 15 hours in I decided to quit and start Chrono Trigger instead (another RPG I had heard endless praise about). The gameplay pacing/progression in FF9 was just unbearable for me. Even after 15 hours it still felt like I was just doing the same thing without actually having learned anything. There were several things I enjoyed in ff9, like the atmosphere, world design, characters and not just the individual development but also how they related to each other. Still, the game felt so crippled by the pacing I simply couldn't tolerate it any longer. It reminded me of how I'm able to enjoy mediocre Star Wars-books just because I have an insatiable appetite for star wars lore, while everyone else would probably get sick of it.

    Chrono Trigger, on the other hand, I simply could not put down. The combat system is one of the best I've seen in a RPG. The depth of the strategic and tactical opportunities you're given made me cherish every single battle in the game. If there was a FF9:CT fun-ratio for these playthroughs then CT would dominate completely. I know Chrono Trigger is considered by many as one of the best RPGs, but what bothers me is not how much better Chrono Trigger was, but how shitty final fantasy 9 felt. I really wanted to like it.

    Quote

    "final fantasy gets better x hours in". i'm not going to invest tens of hours before I can get to the fun part, then I might as well play world of warcraft.

  • Froyok
    • July 5, 2011 at 8:27 AM
    • #549
    Quote from csyver

    I know Chrono Trigger is considered by many as one of the best RPGs

    Best.

    Game.

    Ever.

  • knj
    • July 5, 2011 at 8:38 AM
    • #550

    [Blocked Image: http://www.videogamesetc.com/images/products/LA%20Noire%20Xbox360%20FINAL%20Large.jpg]

    finally got my hands on it, i'm a ps3 user, got this on xbox - need get use to controler, after couple hours of playing hmm, it is fun but . . . smth is missing there,

    going to play it more later today

  • Evert
    • July 5, 2011 at 8:43 AM
    • #551

    Finally got around and bought Beyond good and evil on PSN. Awesome stuff.

    A lot of typical Nintendo:ish designs when it comes to the puzzles and mechanics, not as ultra tight but it feels so much more fresh than anything Nintendo has put out since the n64-era.

    It's been on my to play-list for ages, really great stuff

  • D3ads
    • July 9, 2011 at 10:54 PM
    • #552

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/bloodyoldschool1.jpg]

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    Old-school ftw.. I realised that I hadn't played this gem since 2006. Flawed masterpiece imho and has an atmosphere like no other game... things just happen and it makes no sense, random to the max.

    Caleb > Duke Nukem....forever! Geddit?!!

    ...I'll get my coat.

  • Taylor
    • July 10, 2011 at 12:23 AM
    • #553

    Brought Ninja Gaiden Black on Games on Demand and it vomited an error because I was on a Japanese console after I'd paid for it and waited for the download. Made me kind of salty so I comfort brought Devil May Cry 3 (bad port) and Devil May Cry 4 (awesome port) for the PC so I load them onto my laptop.

    Playing Marvel Versus Capcom 3 at work still, full Darkstalkers team because we're only casual. Morrigan OCV anyway.

  • Puddy
    • July 10, 2011 at 8:53 AM
    • #554

    Been playing New Vegas the last two weeks and enjyoing it... but now I'm completely sick of it.

    The story and characters are all meh and the main quest is crap. Oh... and it's SO SO ugly. Bethesda did a good job of polishing Fallout 3 when it came to the environments, but New Vegas just falls flat.

    I want Skyrim...

  • Jake Gilla
    • July 10, 2011 at 9:38 AM
    • #555

    Agreed, loved the first 6 hours or so of New Vegas, then just started to feel kind of bleh. Also the trip could have looked awesome, and instead it looked patched together and disjointed.

  • Puddy
    • July 10, 2011 at 9:42 AM
    • #556

    Yeah, my thoughts exactly. The game pretty much died for me when I got there...

    It was daytime as well. Doesn't do the town any favors

  • Jetsetlemming
    • July 10, 2011 at 4:20 PM
    • #557
    Quote from Puddy

    Been playing New Vegas the last two weeks and enjyoing it... but now I'm completely sick of it. The story and characters are all meh and the main quest is crap. Oh... and it's SO SO ugly. Bethesda did a good job of polishing Fallout 3 when it came to the environments, but New Vegas just falls flat.

    I want Skyrim...

    Sounds like you need some mods.

    http://www.newvegasnexus.com/downloads/ ... p?id=35497

    [Blocked Image: http://i.imgur.com/f1aZw.jpg]

    This also adds weather events like sandstorms and stuff, and the sun and its hdr/bloom interacts properly as it passes through clouds, it looks fantastic.

  • Puddy
    • July 10, 2011 at 4:30 PM
    • #558
    Quote from Jetsetlemming

    Sounds like you need some mods. http://www.newvegasnexus.com/downloads/ ... p?id=35497

    [Blocked Image: http://i.imgur.com/f1aZw.jpg]

    This also adds weather events like sandstorms and stuff, and the sun and its hdr/bloom interacts properly as it passes through clouds, it looks fantastic.

    I guess the "darker nights"-aspect of that mod functions a bit like a paper bag...

    I'll check it out. Doesn't help the story and characters though

  • Jetsetlemming
    • July 10, 2011 at 5:53 PM
    • #559

    STALKER: Call of Pripyat with Swartz Mod and Atmosfear 3.

    [Blocked Image: http://i.imgur.com/xsGrd.jpg]

    I don't really like the depth of field, it makes the crane and stuff in the background look like toys. But god, that sky. It's fantastic.

  • syver
    • July 10, 2011 at 6:27 PM
    • #560

    External Content www.youtube.com
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    haven't laughed this much since portal 2. the gameplay is only decent, but the game is carried by the writing, art and audio (the

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    is incredibly cool). played it non-stop from start to finish.

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