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L.A. Noire

  • Mazy
  • December 16, 2010 at 8:27 PM
  • PogoP
    • February 9, 2011 at 11:52 PM
    • #21

    Looks absolutely fantastic. Not going to be able to play a game without this facial mocap after playing this!

    I'm quite happy it's on Xbox.. Will be nice to sit in the living room with a huge telly with a nice beer, solving some crimes and popping some caps in some asses.

  • jaboo224
    • February 10, 2011 at 1:09 AM
    • #22

    another rockstar game getting no pc release. Red Dead now this. tiz sad since 2011 seems to be the year for pc games with a ton of rpg's and fps's (including pc exclusive ones) making their way not to mention shogun total war 2 for rts.

    Whining aside, the setting is what really gets me here I would love to even watch a tv show set in this time period about cops. These guys definitely are hitting good ground on picking excellent settings for their games. Red Dead was incredible choice for the style of game and this looks like what i kinda wanted mafia 2 to be but with bad guys instead

  • Thrik
    • February 10, 2011 at 9:23 AM
    • #23

    Hah, looked like Ron Perlman at 2:40.

    I have to say I'm still uninspired by the overall look of the game; there's just something about the flatness and lack of character to the lighting and such that fails to please my eyes. The facial technology is just as incredible as before though, and IMO is a glimpse of a future where games will make extensive use of actual actors' faces — which will inevitably lead to actors becoming more involved with the marketing of games rather than merely voices in the credits.

  • Pampers
    • February 10, 2011 at 9:32 AM
    • #24

    horrible AO [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • Buddy
    • February 10, 2011 at 10:32 AM
    • #25

    The main character's facial mocap seems to be the most disjointed one, he blinks all the time and always looks straight, rest of the characters seem to look just fine.

    Game might be nice but 1 year or so after release when it comes to pc. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • skdr
    • February 10, 2011 at 10:42 AM
    • #26
    Quote from Buddy

    Game might be nice but 1 year or so after release when it comes to pc. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Have you seen Red Dead Redemption on PC yet?

  • dux
    • February 10, 2011 at 2:29 PM
    • #27
    Quote from Thrik

    Hah, looked like Ron Perlman at 2:40.I have to say I'm still uninspired by the overall look of the game; there's just something about the flatness and lack of character to the lighting and such that fails to please my eyes. The facial technology is just as incredible as before though, and IMO is a glimpse of a future where games will make extensive use of actual actors' faces — which will inevitably lead to actors becoming more involved with the marketing of games rather than merely voices in the credits.

    I agree with all of this, this is definitely the best facial mocap we've ever seen and a step in the right direction for sure. Even if seems to take up so much resources the rest of the game has to look like something from 2001 :derp:

    ... if this was PC it could look like crysis and have cool facial mocap.

    ... PC.

  • D3ads
    • February 10, 2011 at 2:35 PM
    • #28

    Crysis 3 will use this mo-cap technology, the line between real life and virtual life will blur even more... someone playing the game will phone the police because "They just killed an angry korean guy". Probably.

  • FrieChamp
    • February 10, 2011 at 3:26 PM
    • #29

    Enough has been said about how awesome the facial mo cap magic looks, so I'll cut right to the chase: is the main character Ken Cosgrove from "Mad Men"?

    [Blocked Image: http://static.tvguide.com/MediaBin/Galleries/Shows/M_R/Ma_Mh/MadMen/season2/mad-men-staton85.jpg]

  • insta
    • February 10, 2011 at 3:33 PM
    • #30

    Actually the main character is a collection of texture mapped triangles

  • e-freak
    • February 10, 2011 at 3:51 PM
    • #31
    Quote from D3ads

    Crysis 3 will use this mo-cap technology, the line between real life and virtual life will blur even more... someone playing the game will phone the police because "They just killed an angry korean guy". Probably.

    where did you get that info?

  • Buddy
    • February 10, 2011 at 4:20 PM
    • #32
    Quote from skdr

    Have you seen Red Dead Redemption on PC yet?

    I was refering more to GTAIV but yeah. =(

  • Froyok
    • February 10, 2011 at 5:58 PM
    • #33
    Quote from insta

    Actually the main character is a collection of texture mapped triangles

  • deceiver
    • February 19, 2011 at 3:33 PM
    • #34
    Quote from FrieChamp

    Enough has been said about how awesome the facial mo cap magic looks, so I'll cut right to the chase: is the main character Ken Cosgrove from "Mad Men"? [Blocked Image: http://static.tvguide.com/MediaBin/Galleries/Shows/M_R/Ma_Mh/MadMen/season2/mad-men-staton85.jpg]

    And yeah, it is =P

  • Mazy
    • March 9, 2011 at 7:59 PM
    • #35

    New vid!

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    Please don't suck! Please don't suck! Please don't suck!

  • dux
    • March 9, 2011 at 8:34 PM
    • #36

    Uuuuuugh it looks so weird at times. Can't they put this into unreal 3.9

  • Tisky
    • March 9, 2011 at 8:37 PM
    • #37

    I just had a boner! So awesome!

  • e-freak
    • March 9, 2011 at 9:05 PM
    • #38

    Guy at 2:19 - Mat from Heroes?

    Also: Lighting is horrible and sometimes the Facials just look over-the-top. Actors playing they have something to hide will always look the same, so this is kind of missing the point for me.

  • Scinbed
    • March 9, 2011 at 9:09 PM
    • #39
    Quote from e-freak

    Actors playing they have something to hide will always look the same, so this is kind of missing the point for me.

    How do you know that? This looks somewhat more advanced than the Oblivion "persuasion" system, so I don't see why this would be the case.

  • Rick_D
    • March 9, 2011 at 9:12 PM
    • #40

    looks fantastic, so good to finally have some new kinds of games looming up on the horizon.

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