Black Mesa Source
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I'm currently playing through Xen, and honestly, it looks astonishing. The original in Half-Life was not much of a looker, and gameplay/jumps were more chaotic.
The new long jump in BM is a breath of fresh air to the gameplay; very well executed. and I keep stopping and staring at all the colors/details/lighting, and the ever changing flora from level to level; very neat.
Finally, a shoutout to @shawnolson since wallworm tools shine in all their glory in the intricate and organic shapes that make up the majority of Xen world. I can only imagine, in horror, if all this work was solely done in Hammer: the game would have probably released in 2040 at the earliest, that is if any member of the dev team managed to keep their sanity

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Quote from will2k
6 hours ago, will2k said: I'm currently playing through Xen, and honestly, it looks astonishing...
Finally, a shoutout to @shawnolson since wallworm tools shine in all their glory in the intricate and organic shapes that make up the majority of Xen world. I can only imagine, in horror, if all this work was solely done in Hammer: the game would have probably released in 2040 at the earliest, that is if any member of the dev team managed to keep their sanity

Thank you Will. I am deeply flattered. But as flattering as that is, the shout-out belongs to the whole team. Many of the really cool tools in WW were only possible because I could devote so much time to the tools because of Black Mesa. I certainly would have worked on WW all along, but I would not have had the need (or opportunity) to push many of the tools as far as they went without being a part of Black Mesa.
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Looking forward to playing through it.
Happy to also see that there's also a financial payoff after 15 years of blood, sweat and tears:
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Finished it!
Props to the devs for making Xen chapters a unique experience as almost as if it was not Half-Life anymore, but a new game on its own. Well done.
Some sections really felt unrecognizable and totally new which is a big plus as opposed to being an exact copy of HL levels.
The puzzles in Interloper dragged on a bit and became repetitive, but that doesn't take away from the total experience.
Spoiler And that Gargantua Chase in Interloper...that made the heart rate go up a bit

I counted 8 Gargantuas chasing me when I reached the end safe spot.
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Zen is Fan fucking tastic.
Spoiler The middle bit with the vortigons is a little underwhelming visually but is really cool narratively and actually ties into why gordon is considered their savior.The new level design in general in Zen (im assuming its actually all new, I don't remember zens layout that well).
The boss fight with running guy is amazing, such a great encounter, the initial fight, the build up, the mix of mechanics to escape, etc
The earth part of the game is really well done too, so much little bits of environmental story telling that I don't remember from the original, the whole complex makes a little more sense than it did in HL.
For earth the experimental lab and the lambda complex were probably my favorite parts.
A+
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Interview with some devs
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Y'all should check out Black Mesa Blueshift, also yes I'm reviving this whole thread.
BMBS is amazing
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Ha, this is a good necro!
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Quote from Poofoge
16 hours ago, Poofoge said: Y'all should check out Black Mesa Blueshift, also yes I'm reviving this whole thread.
BMBS is amazing
Link or it doesn’t exist.
I started to play Black Mesa almost a year ago now, and I just stopped after a few maps, last I remember I was in the office complex and going through the cafeteria, then I just had to prioritise other stuff when I was on the PC, or just preferred the ease of slumping on the couch with the pad.
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I actually played it with the controller, plugged into my living room TV, when the full release came out.
It's worth playing through the whole thing, just to see how they reimagined Zen, which was pretty well done, imo.
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Quote from blackdog
2 hours ago, blackdog said: Link or it doesn’t exist.
I started to play Black Mesa almost a year ago now, and I just stopped after a few maps, last I remember I was in the office complex and going through the cafeteria, then I just had to prioritise other stuff when I was on the PC, or just preferred the ease of slumping on the couch with the pad.
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Quote from -HP-
3 hours ago, -HP- said: I actually played it with the controller, plugged into my living room TV, when the full release came out.
How good is the pad with the game? Did you play at easier setting?
I’d be up for it, problem is I can never be arsed to connect the PC to the tv, despite its a laptop, still a chore. I only do to play coop games with my partner.
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@blackdog Speaking of remakes ever heard of Peer Review? It's a decay remake.
https://www.moddb.com/mods/peer-review
using SDK 2013 MP
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Quote from Poofoge
4 hours ago, Poofoge said: @blackdog Speaking of remakes ever heard of Peer Review? It's a decay remake.
https://www.moddb.com/mods/peer-review
using SDK 2013 MP
Ja, but haven’t played HL2 mods since 2015-2016 I think. I remember that when I got my gaming laptop in 2014 I started catching up with all the great add-one like Mission Improbable, some maps from RTSL competitions (I was trying to participate as well). I think the last one I played was probably Downfall.
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Last time I played it was the Map Labs competition
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when Operation Black Mesa, Guard Duty and Peer Review would came out it would be epic!
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Talking about this, you make me want to look into remaking The Long Night, an add-on my friend released for HL1, before we worked on Riot Act.
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