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Black Mesa Source

  • Skjalg
  • December 14, 2010 at 7:30 AM
  • Skjalg
    • October 15, 2012 at 9:29 PM
    • #601

    Haha sorry to hear about that. I remember having to copy all the contents from one vmf to another as well when working on my sci fi single player level with rick_d.

    Anyways, I was wondering how long it will take before this is on steam as it was greenlit pretty early on?

    http://steamcommunity.com/sharedfiles/fi…ls/?id=94128543

  • Taylor Swift
    • November 29, 2012 at 6:29 AM
    • #602

    finished this mod .in my opinon it was very good!

    too bad they did not included xen.

    in my opinion the first levels were the best.. the design was really good

    i liked lambda complex

  • Seldoon182
    • December 19, 2012 at 9:32 AM
    • #603

    Black Mesa: Uplink

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  • Sprony
    • September 25, 2013 at 11:02 AM
    • #604

    Level design positions for MP:


    http://forums.blackmesasource.com/showthread.php?t=16672

  • JeanPaul
    • November 19, 2013 at 5:18 PM
    • #605

    Hey yo


    http://forums.blackmesasource.com/showthread.php?p=564005

  • cincinnati
    • November 19, 2013 at 5:25 PM
    • #606

    good news for games.

  • Sprony
    • November 19, 2013 at 5:51 PM
    • #607

    Money well spent. Day one purchase coming up!

  • Thrik
    • November 19, 2013 at 6:32 PM
    • #608

    Congratulations, about time you mother fuckers got paid for all that work! I still haven't played it so I'll be hanging on for the Steam release.

  • selmitto
    • November 19, 2013 at 7:03 PM
    • #609
    Quote from Thrik

    Congratulations, about time you mother fuckers got paid for all that work! I still haven't played it so I'll be hanging on for the Steam release.

    In the name of the Almighty Hurg: HOW THE HELL?!


    Please Mapcore admins, ban the heretic.

  • JeanPaul
    • November 19, 2013 at 7:09 PM
    • #610

    Dude, Thrik is mapcore

  • Sprony
    • November 19, 2013 at 7:11 PM
    • #611
    Quote from Thrik

    Congratulations, about time you mother fuckers got paid for all that work! I still haven't played it so I'll be hanging on for the Steam release.


    [Blocked Image: http://i.imgur.com/2EEdDSl.gif]

  • Thrik
    • November 19, 2013 at 7:11 PM
    • #612

    lol. My PC in its current state can barely run Source games, hence why I'm building a new one as we speak.

  • PogoP
    • November 19, 2013 at 7:16 PM
    • #613

    Wow this was unexpected. Well done!

  • Sprony
    • November 19, 2013 at 7:19 PM
    • #614
    Quote from Thrik

    lol. My PC in its current state can barely run Source games, hence why I'm building a new one as we speak.


    [Blocked Image: http://replygif.net/i/1242.gif]

  • Squad
    • November 19, 2013 at 7:21 PM
    • #615

    Great news! Congratz to everybody involved

  • selmitto
    • November 19, 2013 at 7:39 PM
    • #616
    Quote from JeanPaul

    Dude, Thrik is mapcore


    I know

  • FMPONE
    • November 19, 2013 at 7:55 PM
    • #617

    I just want to make deathmatch maps god damn you

  • Beck
    • November 20, 2013 at 8:56 AM
    • #618

    Love those reaction gifs


    Awesome news though!

  • AlexM
    • November 21, 2013 at 12:43 AM
    • #619

    Just read about this on shacknews. Congrats. I haven't played it yet so I'll hold out for the paid version

  • -HP-
    • November 21, 2013 at 12:44 AM
    • #620

    I hope they fix the balancing a little bit, I enjoy playing shooters on hard but hard in this game means bullet sponge enemies and one hit deaths.

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