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Black Mesa Source

  • Skjalg
  • December 14, 2010 at 7:30 AM
  • -HP-
    • September 20, 2012 at 9:42 PM
    • #541
    Quote from Skjalg

    Oh man I love this. I've just gotten to the surface and went down the bunker. Damn it was awesome

    Me too... this is the best thing to come out of PC Gaming this year man!

  • PhilipK
    • September 20, 2012 at 9:45 PM
    • #542

    It's amazing to play an FPS where you are not interrupted by a 5min cutscene every other step!

  • Skjalg
    • September 21, 2012 at 9:58 AM
    • #543
    Quote from PhilipK

    It's amazing to play an FPS where you are not interrupted by a 5min cutscene every other step!

    This fucking this! It is probably what I love the most about valve. Every cinematic they make is for PR purposes only (like tf2), not to do story stuff that they cant figure out how to do in game.

  • FrieChamp
    • September 21, 2012 at 10:50 AM
    • #544

    You will not like Max Payne 3 then.

  • c0w
    • September 21, 2012 at 5:09 PM
    • #545

    Yea on that same note, another thing that's nice is coming across health and suit chargers which are inoperative / not full. It gets your hopes up from further away, then when you get close... disappointment

  • Izuno
    • September 21, 2012 at 7:08 PM
    • #546
    Quote from Pericolos0

    It's also nice to play an FPS again that doesn't have regenerating health. There's a certain tension that happens when you are low on health which just doesn't happen in games with regenerating health

    +1

  • -HP-
    • September 21, 2012 at 7:11 PM
    • #547

    More like +10000. Health regen is the biggest fad ever in the FPS genre.

  • Thrik
    • September 21, 2012 at 7:22 PM
    • #548

    It definitely depends on the game design. I can't imagine something like Uncharted without regenerating health simply because the game is almost impossible at times as it is, and it helps to keep the game's pace snappy rather than adopting an ultra-conservative approach because you're afraid to get hit. I guess the problem could be alleviated by providing crazy amounts of health, perhaps when enemies die — but that's not going to change the flow much.

    For something like Half-Life or Metal Gear Solid where it's more about survival it's an absolute must to have old-fashioned health. I love the fact that in such games games you just don't know how long it is until the next bit of health, and when some ridiculous enemy comes along when you're already running low it provides the ultimate 'FFFFFUUUUU'.

  • Campaignjunkie
    • September 21, 2012 at 9:10 PM
    • #549

    But no regeneration, at all, discourages you from taking risks and can slow down the game a lot. I think Halo's healthkit + shield regen buffer was the right balance.

  • Sentura
    • September 21, 2012 at 9:15 PM
    • #550
    Quote from Campaignjunkie

    But no regeneration, at all, discourages you from taking risks and can slow down the game a lot. I think Halo's healthkit + shield regen buffer was the right balance.

    but maybe the slower pace is intended? why would i rush my game experience?

  • -HP-
    • September 21, 2012 at 9:16 PM
    • #551

    Exactly, not everything needs to be need for speed pew pew! I like to enjoy my experience and stare around now and then.

    But again, and its been said already, it depends on the game at hand.

  • cman2k
    • September 22, 2012 at 5:48 AM
    • #552

    Hey guys, this is Carlos Montero, Project Leader for Black Mesa.

    I don't come around here often, but I wanted to say thanks for the support and honesty. Lot's of people I've looked up to in this thread, and it's great to see people enjoying the game after all we've put into it.

    Thanks again!

  • Furyo
    • September 22, 2012 at 5:51 AM
    • #553

    Hey Carlos, thanks for stopping by

    I haven't tried BMS yet, I'm swamped in (crunch time) work, but I'm keeping a warm seat for it for the upcoming winter Can't wait to play Half life again

  • Puddy
    • September 22, 2012 at 6:40 PM
    • #554

    Just finished it. Really great tbh. I could point out a handful things if I'm feeling nitpicky but I'll skip that for now.

    Awesome work.

  • D3ads
    • September 23, 2012 at 5:05 PM
    • #555

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/bm_c1a4b0001_zps5eebcf9a.jpg]

    What's up with those handrails?! They look odd... Some of the rusty metal textures in the Silo look really weird and unnatural too.

    Up to On A Rail now, although I can barely recognise any of it, seems like it's completely redone. Design is still utterly fantastic though...

  • Buddy
    • September 23, 2012 at 5:27 PM
    • #556

    I was wondering wtf these white things were, too.

  • JeanPaul
    • September 23, 2012 at 7:08 PM
    • #557

    They are crumpled from when the tentacle hits that area of the walkway

  • Nysuatro
    • September 23, 2012 at 7:51 PM
    • #558

    The game crashed for me on that part Very frustrating

  • Algor
    • September 24, 2012 at 1:47 AM
    • #559

    Just finished Blast Pit, pretty great work so far indeed. To think that people from all over have contributed to this beast of a mod is really impressive. Two things keep causing me to nearly ragequit;

    - Jumping. I feel like such an asshole when I can't even jump on top of a regular crate or a pipe or across a small gap. Takes me several times for the easiest of jumps. You cannot say the jump has not changed, because it is clearly broken (that or the dimensions in BMS are slightly off). Just load up HL2 and try to jump on your average crate, no problem. Then try to jump on something in BMS (even noticed I couldn't jump up this simple beam prop, which I flipped over to HL2E2 where my savegame had the same prop... worked perfectly there)

    - Ladders. These were great in HL1, just look and move where you want to go and the player easily dismounts. In Source they are a royal pain in the balls (this is true for HL2 and everything). I had always jumped to get off the ladders, only after reading campaignjunkie's post did I know I could press +use to dismount. Either method is an equal gamble whether the game will understand what you are trying to do, most of the time ending up in plummeting to your death or to <25hp. I even missed the final ladder in Blast Pit and fell down the inside of the ladder cage inches away from the actual ladder. This gave me an shitty auto save after the map changed where I could watch the player crater, then reload and crater again, etc.

    Quote

    This made no sense after I reloaded the previous save, climbed down the ladder, and then dropped into a big pool of water- what was I cratering on?

  • selmitto
    • September 24, 2012 at 1:55 AM
    • #560
    Quote from Algor

    I had always jumped to get off the ladders, only after reading campaignjunkie's post did I know I could press +use to dismount.

    this.

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