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Black Mesa Source

  • Skjalg
  • December 14, 2010 at 7:30 AM
  • Rick_D
    • September 19, 2012 at 10:01 AM
    • #521

    if it took 8 years so far imagine how long it'll take to clip all those annoying areas and reanimate the crowbar.

    maybe i can download BM:S v0.2a onto my holo-headset and play using the fingertip-nano implants I'll get for my 40th birthday.

  • Vilham
    • September 19, 2012 at 10:14 AM
    • #522

    My only criticism is the clipping, if they fixed that, everything would be good.

  • Thrik
    • September 19, 2012 at 10:21 AM
    • #523

    Have any mainstream places been reviewing BM:S, out of curiosity? Would be interested to see what the 'pros' think as all I've seen so far is forum anecdotes. I've never really seen the big sites reviewing mods and stuff, but this seems like they kind of thing they should make an exception for. Of course even if they do they might wait until the final complete release (leading to a second wave of hype and players if the team play their cards right), but I figure it'd be more useful for the team to hear their criticisms earlier than that.

    So far issues I've seen come up a lot include the grunts not feeling right, the clipping, a lack of player direction at times, the difficulty being a little unbalanced (primarily due to weapon handling it seems), and a lack of visual polish in some areas. They seem like relatively simple things to fix for the next big release, so hopefully that's what we'll get — this deserves to be the definitive, ultra-polished version of HL1 and I hope the team sees the value in continuing to make it the best it can be even after the huge wave of hype it's currently attracting.

  • D3ads
    • September 19, 2012 at 2:11 PM
    • #524

    Been pretty busy recently, just about to start playing again from We've Got Hostiles.

    In other news...

    http://www.moddb.com/groups/black-mesa- ... me-edition

    ಠ_ಠ

  • Sentura
    • September 19, 2012 at 5:08 PM
    • #525

    mfw anime models add replay value to a mod.

  • Algor
    • September 19, 2012 at 5:38 PM
    • #526

    Some neat polish things I noticed last night;

    - Crowbar has blood splats applied to it (don't think I remember HL2 having this and I just replayed it last week)

    - A zombie decomposed (like a balloon losing all its air) after I killed it.. pretty awesome. Although I tried to watch for this again and didn't see it so maybe it was just a bug that convinced me it was a real thing.

    What in the hell have they done with crouch jump? It takes me a dozen tries to get through a window.

  • JeanPaul
    • September 19, 2012 at 6:04 PM
    • #527

    All the weapons get splatter on them and we have touched the crouch jump one bit.

  • dux
    • September 20, 2012 at 1:18 AM
    • #528

    This was nice.

  • Sentura
    • September 20, 2012 at 1:47 AM
    • #529

    funny, i was thinking of taking a screenshot of that exact area. looking into the distance you can actually see that if they had been more bold, they could have made flat plains and it would still have worked.

  • FMPONE
    • September 20, 2012 at 2:59 AM
    • #530
    Quote from dux

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    Unduly harsh video imo. Everything he says is true, it's his tone I take issue with... his comparisons go towards games with millions of dollar budgets, which is fine for learning, but if you're that much of a douche that you can't see this is in actuality a mod, then you shouldn't be reviewing it in the first place.

    Not to mention, it's conceivable that as a mod the flaws could all improve, and his joyless/dismissive tone gets a bit annoying as the video drags on for that reason.

  • Erratic
    • September 20, 2012 at 3:21 AM
    • #531

    "Every weapon in the roster was enjoyable to use and had an impressive level of feedback"

    Weapons in Half-Life a high point, now I've heard it all.

  • c0w
    • September 20, 2012 at 5:18 AM
    • #532

    I've been enjoying it a lot lately, it's the first game this year to make me giggle. c0a0 in particular. I don't know if I'll ever get back that first transit ride, but the environments have really gotten a nice treatment from Source. [and the wtf grate with the first barney broke the suspense for me for a moment. must be titanium... ]

    I'm currently on Residue Processing and it's so sweet. In particular the fast trips underwater, the traps, and that vertical drop where you need to scale down the pipes. You really do get into a different mode during some points in the game. I also love how as you travel along, certain enemies just disappear for a long time.

    It's just all so fucking well done. I just started thinking about that Mapcorian's article on RPS and...

    With an FPS, when you've taken away shooting, the only damn thing left that matters is level design. Gordon doesn't need to talk, shit, you don't even need any characters. Not when the environment becomes the central antagonist of your story. BMRF is all the character you need. Kudos to the mappers for doing such a great job on restoring the legendary Valve maps. My 2c.

  • c0w
    • September 20, 2012 at 5:20 AM
    • #533

    Just to elaborate.

    Getting stuck down a hole in most games: GODDAMNIT WHAT IS THIS SHIT

    Getting stuck down a hole in Half-Life: OH MY GOD WHAT DOES IT MEAN?

  • Sentura
    • September 20, 2012 at 8:46 AM
    • #534

    btw whats the next step for the BMS team? remaking hl2 in source?

  • Steppenwolf
    • September 20, 2012 at 1:08 PM
    • #535
    Quote from FMPONE

    Unduly harsh video imo. Everything he says is true, it's his tone I take issue with... his comparisons go towards games with millions of dollar budgets, which is fine for learning, but if you're that much of a douche that you can't see this is in actuality a mod, then you shouldn't be reviewing it in the first place. Not to mention, it's conceivable that as a mod the flaws could all improve, and his joyless/dismissive tone gets a bit annoying as the video drags on for that reason.

    That's how i felt about this review. Criticism stops to be constructive when you go on and on rubbing in the shortcomings that are to be expected exactly because the game wasn't made by a huge team of professionals. At that point it's just douchyness^10.

    Looks like the community tore him a new one tho so time to move on

  • Vilham
    • September 20, 2012 at 1:48 PM
    • #536
    Quote from FMPONE

    Unduly harsh video imo. Everything he says is true, it's his tone I take issue with... his comparisons go towards games with millions of dollar budgets, which is fine for learning, but if you're that much of a douche that you can't see this is in actuality a mod, then you shouldn't be reviewing it in the first place.

    Not to mention, it's conceivable that as a mod the flaws could all improve, and his joyless/dismissive tone gets a bit annoying as the video drags on for that reason.

    Yeah watched the first 4 minutes, didn't really get where he was coming at. a. who died against the marines? They are fucking piss, I can only assume the guy hasn't played many FPS's (I only died to the tanks). And the bit with the flares at the start was probably one of the best improvements you guys did, so I have no idea what he is complaining about there.

  • selmitto
    • September 20, 2012 at 3:16 PM
    • #537

    I agree that this video is a really bad and unfair review. I just watched 7 minutes of it, I couldn't watch it completely because he didn't say anything constructive at all.

    He just kept pointing the weaknesses and some things that were his own (and weird) opinion instead of pointing the achievements that the Black Mesa team accomplished. It's like he couldn't see at all the beauty that the team achieved in this Mod.

    He said he had performance issues and even compared that to "powerpoint presentations". What a douche.

    and to reinforce:

    Quote from Steppenwolf

    Criticism stops to be constructive when you go on and on rubbing in the shortcomings that are to be expected exactly because the game wasn't made by a huge team of professionals. At that point it's just douchyness^10.

  • smn_fhs
    • September 20, 2012 at 7:25 PM
    • #538

    I`ll second what Bram said. Really impressive for a mod and I`m enjoying it a ton, so many good memories when playing!

  • iwxanthi
    • September 20, 2012 at 8:06 PM
    • #539

    It is fucking awesome! Love the attention to detail.

  • Skjalg
    • September 20, 2012 at 9:07 PM
    • #540

    Oh man I love this. I've just gotten to the surface and went down the bunker. Damn it was awesome

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