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Uncharted 3

  • -HP-
  • December 9, 2010 at 2:37 PM
  • Thrik
    • November 26, 2011 at 7:07 PM
    • #281

    OK, I just got this and have been loving it for the first several chapters. However having just gotten to my first bit of gun combat, my initial reaction is: what the fuck has happened to the aiming mechanics?

    There seems to be a deadzone when it comes to diagonal movement, so your aiming almost snaps to vertical and horizontal movement unless you push really hard diagonally; this means getting the kind of precision I enjoyed in Uncharted 1 and 2 — which I just played through again — is virtually impossible. I consider myself very accurate/skilled at shooters so to be handicapped in this way is incredibly frustrating and kind of ruining the shooting gameplay for me. What's particularly annoying is the third-person camera is just as smooth and precise as it's always been.

    Edit: After a little Googling it seems there's been quite an uproar about this deadzone shit, and it's being fixed in a patch that's been in Sony QA for like two weeks. They're also adding motion blur which for some reason disappeared in the final build but was in earlier previews, which I have to admit I hadn't noticed but I do remember UC2 having splendid motion blur.

  • Warby
    • November 26, 2011 at 11:59 PM
    • #282

    i just played some highlight moments of U2 and U3 to show a friend "superb envrioment art" examples

    and i was SHOCKED what a day and night core mechanics difference there was i expected my U2 memorys to be all rosey and exagerated but NO:

    U2 > U3 so hard it hurts !

  • Skjalg
    • November 27, 2011 at 10:43 AM
    • #283

    Maybe I should put in my U2 copy into the ps3 and finish that game... hmm

  • Thrik
    • November 27, 2011 at 11:50 AM
    • #284

    Where'd you get to?

  • D3ads
    • November 27, 2011 at 4:49 PM
    • #285
    Quote from Skjalg

    Maybe I should put in my U2 copy into the ps3 and finish that game... hmm

    You mean you stopped playing? Are you mentally ill or something?

  • D3ads
    • November 28, 2011 at 12:41 AM
    • #286

    Let me guess, the fight with Lazarabitch?

    Quote

    Let him grab you and throw you across the arena, you always land near resin

    . You should finish pretty quickly!

  • Skjalg
    • November 28, 2011 at 1:00 AM
    • #287

    Nope (chuck testa).

    I think it was around here

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    .Anyways, tried to put it in this morning and noticed that my save game was lost or something as pressing continue put me back a couple of chapters. Felt awful, but I decided to look on the bright side and that it would probably be best to let me get back into the story, so I played it for a couple of hours and still isn't back at the place i remember i left off at, but at least I know where to go this time around

    Oh and, the reason why I couldnt continue the last time is that I had bought a ps3 because warby has been raving about how great the uncharted game is and when I sat down with the controller and tried to play i could never shake the feeling that the controls felt sluggish and unresponsive. Woah woah stop raging!.. Let me explain: compared to blindingly fast pc games, where I usually have 100+ fps and my mouse input responds 1:1 on the screen a frame later, then console games just cant hold up. Console games are riddled with stuff to try to fix this issue like input smoothing (and naughy dog even thought it was an issue themselves since they tried to do something new in U3, which of course didn't work out because you cant fix broken game pad design in software)

  • Thrik
    • November 28, 2011 at 3:41 PM
    • #288

    Yes the U3 approach is definitely a fail, I really found myself getting frustrated by it yesterday. I felt like a little bitch but it's such an irritating taint in an otherwise sweet game. I bet this is the real subconscious reason why a lot of people say they prefer U2.

    As for where you got to, shit man you have some superb gameplay ahead of you. Wish I could experience all that again for the first time.

  • Rick_D
    • November 28, 2011 at 4:20 PM
    • #289
    Quote from Skjalg

    Oh and, the reason why I couldnt continue the last time is that I had bought a ps3 because warby has been raving about how great the uncharted game is and when I sat down with the controller and tried to play i could never shake the feeling that the controls felt sluggish and unresponsive. Woah woah stop raging!.. Let me explain: compared to blindingly fast pc games, where I usually have 100+ fps and my mouse input responds 1:1 on the screen a frame later, then console games just cant hold up. Console games are riddled with stuff to try to fix this issue like input smoothing (and naughy dog even thought it was an issue themselves since they tried to do something new in U3, which of course didn't work out because you cant fix broken game pad design in software)

    don't you guys make console games?

  • Skjalg
    • November 28, 2011 at 5:30 PM
    • #290
    Quote from Rick_D

    don't you guys make console games?

    We do, but personally I prefer to play it with the mouse+keyboard controls. Warby loves the xbox controls, so I'm fairly happy that we nailed the multi-controller-scheme

    Which reminds me, we should probably have a build for you guys to test fairly soon.

  • Thrik
    • November 28, 2011 at 9:42 PM
    • #291

    Patch came out today which fixes the aiming and motion blur as promised (you have to switch the aiming in the options). Makes the game so much more fun for me as now I can do headshots and shit precisely.

  • -HP-
    • November 28, 2011 at 10:27 PM
    • #292

    They fixed the U1 like aiming!! Awesome.

  • Buddy
    • November 28, 2011 at 11:25 PM
    • #293
    Quote from Thrik

    Patch came out today which fixes the aiming and motion blur as promised (you have to switch the aiming in the options). Makes the game so much more fun for me as now I can do headshots and shit precisely.

    Shame that they do that when most people already finished the game

  • Taylor
    • November 28, 2011 at 11:36 PM
    • #294
    Quote from Skjalg

    Which reminds me, we should probably have a build for you guys to test fairly soon.

    [Blocked Image: http://i.imgur.com/6tW7k.gif]

  • Thrik
    • November 29, 2011 at 9:42 AM
    • #295

    And this is why I never buy games right on release. Saved myself £5 and got an annoying-ass feature fixed.

  • Evert
    • November 29, 2011 at 10:05 AM
    • #296

    Are the stupidly (not) balanced combat encounters fixed too?

  • Warby
    • December 3, 2011 at 11:14 PM
    • #297

    so just tested the patch and turned on that "alternative aim controls" in the options it seams to me that the only thing that changed is they added the call of duty stlye AIM-SNAP steering the cross hair around manually still feels sluggish and unresponsive as hell ...

  • Thrik
    • December 4, 2011 at 10:48 AM
    • #298

    Are you playing multiplayer? Because the aiming mechanics are and always were different between the two — there's no aim snapping in single-player, which now feels a lot better than before IMO. I suppose the aiming is quite slow, but then it was always quite slow in Uncharted and I usually play console shooters on a low sensitivity anyway.

  • Warby
    • December 4, 2011 at 3:28 PM
    • #299

    my multiplayer key that came with the game doesnt work ! :ssj:

  • Thrik
    • December 4, 2011 at 3:40 PM
    • #300

    Haha. I've never tried Uncharted multiplayer but the co-op in UC3 looks quite cool, apparently it's a campaign that takes place in locations from all three games and has a basic but decent storyline. Going to finish UC3 first so it doesn't ruin the locations for me but it's nice to see an effort made with the co-op for once.

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