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dm_cascade - wip

  • Tarky
  • December 10, 2004 at 5:29 AM
  • X-FacToR
    • December 15, 2004 at 12:36 AM
    • #41

    This is really sweet, if it plays well, unlimited potential imo.

  • Tarky
    • December 15, 2004 at 12:40 AM
    • #42

    Ok just did as mino suggested and stuck in another wall texture. Looks better. Still more detailed needs to be added.

    [Blocked Image: http://games.nickmarden.com/levels/dm_cascade/screens/cascade19.jpg]

    Also ReNo I did what you suggested and put in the info_lighting, it still doesnt seem to be working.. Is there anything else I need to do. I put the point next to my light_env.

  • Twitch
    • December 15, 2004 at 12:51 AM
    • #43

    your very good at what you do. keep up the gd worx

  • hamst3r
    • December 15, 2004 at 12:54 AM
    • #44

    I think the dam could look better :-?

  • von*ferret
    • December 15, 2004 at 12:54 AM
    • #45

    i dig the outside lighting ~

    looks fetter style with tarky style. I wv that combination so far~~~ I"d add some detail to the dam some how.

  • Tarky
    • December 15, 2004 at 1:21 AM
    • #46

    Hehe, I wanna add more detail to the dam, I'm thinking movable flood gates and maybe some pipes? I dunno, any suggestions?

  • Mazy
    • December 15, 2004 at 9:35 AM
    • #47

    looking cool tarkie~~

  • Marcos
    • December 15, 2004 at 11:07 AM
    • #48

    Yeah, looking very good indeed!

    I got some suggestions too. As the dam is looking now, kinda gives me the feeling that it isnt "powerfull" enough. Like there is only a pit behind it. Maybe if you make the dam broken at a place and add some water rushing out at the broken part, or add some bigass pipes in the center of the dam where water comes out it will help.

    And a wooden bridge over the water (buttom) would be cool i think

  • Tarky
    • December 15, 2004 at 11:09 AM
    • #49
    Quote from Marcos

    And a wooden bridge over the water (buttom) would be cool i think

    Water is basically only knee deep as the dam is meant to be dry. Also I dont know how I can do water rushing out with HL2's textures or effects. Any suggestions?

  • Marcos
    • December 15, 2004 at 11:18 AM
    • #50

    Ok thats good.

    Nah i dont know.. Havent got hl2 yet :/

  • mike-0
    • December 16, 2004 at 7:04 PM
    • #51

    new pics are better indeed. fog plz~

  • Tarky
    • December 17, 2004 at 2:59 AM
    • #52

    I do have fog there, maybe I should make it thicker?

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