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Batman: Arkham City shots

  • D3ads
  • November 24, 2010 at 12:14 AM
  • D3ads
    • November 24, 2010 at 12:14 AM
    • #1

    [Blocked Image: http://cache.gawkerassets.com/assets/images/…ce59b2be8_b.jpg]

    [Blocked Image: http://cache.gawkerassets.com/assets/images/…eb8f6f4e0_b.jpg]

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    Moar (CONTAINS CHARACTER SPOILERS!);

    http://kotaku.com/5627537/batman-arkham ... /gallery/1

    I'm digging Harley Quinn's new costome

  • Nysuatro
    • November 24, 2010 at 7:54 AM
    • #2

    I truly loved the first game. But these screens look like they were taken from the previous Batman.

    Not much has changed. Maybe a good thing ?

  • -HP-
    • November 24, 2010 at 9:16 AM
    • #3

    The first one looks gorgeous, this one looks gorgeous. I don't see how that can be a bad thing!

  • Vilham
    • November 24, 2010 at 9:30 AM
    • #4

    I think the first one probably did as much as it could to look amazing. How much more can they do? I would rather they focused on adding more polished features so the experience stays the same but with newer content.

  • Evert
    • November 24, 2010 at 11:01 AM
    • #5

    For the most part the first game looked supernice, hopefully they get the outdoor terrain environments to look as good as the rest this time.

    Really didn't like the DOF/Posteffects that so many games on the UE3 use when making larger environments.

    The game was fucking awesome though, and I'm really looking forward to this.

  • Taylor
    • November 24, 2010 at 12:44 PM
    • #6

    I completed the first one over the weekend, played it through on hard and collected all the riddles too. Really fun, solid game and even if AC is just more of the same I'll enjoy it. Harley Quinn should be in her original jester outfit tho'. Hopefully bigger boss fights this time, too.

  • Buddy
    • November 24, 2010 at 2:23 PM
    • #7
    Quote from Taylor

    I completed the first one over the weekend, played it through on hard and collected all the riddles too. Really fun, solid game and even if AC is just more of the same I'll enjoy it. Harley Quinn should be in her original jester outfit tho'. Hopefully bigger tits this time

    fxd

  • D3ads
    • November 24, 2010 at 6:32 PM
    • #8
    Quote from Vilham

    I think the first one probably did as much as it could to look amazing. How much more can they do? I would rather they focused on adding more polished features so the experience stays the same but with newer content.

    Makes me wonder if 4agames will even bother to enhance their engine for Metro 2034, there's not a lot more they can do to make that look any better either!

  • Sentura
    • November 24, 2010 at 7:31 PM
    • #9
    Quote from D3ads

    Makes me wonder if 4agames will even bother to enhance their engine for Metro 2034, there's not a lot more they can do to make that look any better either!

    they could make it open world

  • D3ads
    • November 24, 2010 at 8:14 PM
    • #10

    There's a book called Metro 2034 you know, it's not about some guy who walks around the ruins of the city Fallout style...

  • Sentura
    • November 24, 2010 at 8:46 PM
    • #11
    Quote from D3ads

    There's a book called Metro 2034 you know, it's not about some guy who walks around the ruins of the city Fallout style...

    modeling a game 1:1 after a book isn't even remotely possible. why should the gameplay suffer under the guise of narrative importance?

  • -HP-
    • November 24, 2010 at 10:00 PM
    • #12
    Quote from Sentura

    modeling a game 1:1 after a book isn't even remotely possible. why should the gameplay suffer under the guise of narrative importance?

    [Blocked Image: http://img90.imageshack.us/img90/2813/metalgearsolid1deutschgi7.jpg]

    (not based on a book, but just sayin)

  • D3ads
    • November 24, 2010 at 10:44 PM
    • #13
    Quote from Sentura

    modeling a game 1:1 after a book isn't even remotely possible. why should the gameplay suffer under the guise of narrative importance?

    Metro 2033 follows the book pretty well, it's not exact no but the narrative is there and anyway an open world Metro game would undoubtedly be compared to .S.T.A.L.K.E.R... it annoys me at the amount of people on sites like moddb that draw comparisons of anything Eastern European with an ak-47 in it is like that game, but if Metro did go open world then it would play pretty much the same deal.. just with added metro tunnels.

  • PogoP
    • November 25, 2010 at 12:07 AM
    • #14

    I must be the only person that didn't particularly enjoy Arkham Asylum

  • Sentura
    • November 25, 2010 at 12:26 AM
    • #15

    i don't see why you brought metal gear into the discussion? sure it uses narrative, but the narrative does in no way bulldoze over the gameplay at any point (even though there may be excessive amounts of it).

    i think it's hard for westerners in general to picture what is actually going on behind the eastern block, so i wouldn't be surprised if they associate it with stalker (which, in my mind, is also a good thing). i just think it's a shame to not use the metro network to its full potential. i'd love to go off in either of the extreme points and look for what might have been; exploring could be such an integral part of the game... which is why i think it's a shame it needs to be so linear.

    making something unique just for it to be unique isn't really the best solution, especially not when better solutions (granted, that might be more costly), are presented.

  • D3ads
    • November 25, 2010 at 12:30 PM
    • #16

    Why do games have to be open world to be good nowadays? I find open world games boring, I've played Fallout 3 in moderation and I just wanted to stop and play something else, GTA games are dull apart from Vice City.. S.T.A.L.K.E.R. is the only open world game I've enjoyed.

    Metro 2033 was a heavily story-orientated experience, it had a beginning, a middle and an end.. making the sequel open-world would distract from that. Sure, they could have more areas to explore but still keep it linear.

    Anyway, thread's about Batman..not Eastern European RPGS, I only made one little comment in relation to someone else's view of the game, wasn't meant to lead to a discussion

  • Sentura
    • November 25, 2010 at 1:47 PM
    • #17

    well i was thinking of stalker when i mentioned open world. the problem with games like fallout and gta are that you start with very few unknown variables, or very quickly get to see everything worth seeing. that doesn't necessarily mean they don't have good sides, but it is harder to be interested in something when it doesn't have that "new toy smell" (as in, new experience). there are still some places in fallout 3 and new vegas that are interesting though, especially when going out to the fringes of the map, and i even remember vice city had some remote islands or something that could only be reached by excessive trick jumping.

    the point i'm trying to make here is that since you have such a large underground network, it's sort of sad not getting to see every key point, to get the full view of how people are living below ground, or what unknown destinations there are beyond human settlements. in metro 2033, i remember that pretty much each area you went through in the beginning was very distinct, and it had a lot of unknown variables, and i immediately drew a parallel to the entire stalker map. stalker worked for me because your fear motivated you to stay away from certain areas until you got certain weapons or armor; as opposed to fallout or gta, where everything is open all the time pretty much. if the developers of metro 2034 played their cards right, it would be easy to reproduce that effect in their game, and it would be an experience that would be cherished much more than simply walking the predetermined path made out in metro 2033.

  • Taylor
    • November 25, 2010 at 2:01 PM
    • #18
    Quote from Buddy

    fxd

    Nah, I don't really think Harley really suits being walking cleavage.

  • dux
    • November 25, 2010 at 2:22 PM
    • #19

    You idiot buddy.

  • Grinwhrl
    • January 26, 2011 at 12:08 AM
    • #20

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