1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Chells Legend - First 2 mins Trailer Release!

  • General Vivi
  • November 21, 2010 at 12:37 AM
  • General Vivi
    • November 21, 2010 at 12:37 AM
    • #1

    [Blocked Image: http://media.moddb.com/images/mods/1/…ogo_highres.jpg]

    Trailer Released!

    Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chell’s Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chell’s Legend, I’m not quite sure how many parts there will be but whatever it takes to tell the story!

    I’ve been working diligently on the project In hopes to get it finished before Portal 2. Most of my work recently has been on the story. Gameplay is important to me and I want to make sure I hit quality over quantity.

    The trailer you are about to watch (or skipped forward and watched already) was constructed by Fearlezz. He is a talented mapper currently working on Factum Solus which can be found on Moddb and Desura.

    Trailer!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Animator Needed!

    Currently I’m looking for 1 animator to join my team to help me finish / polish up a few of my sequences. You need to be dedicated and experienced enough to handle things on your own. You will not be required to compile your animations for the source engine (I already have everything setup). If you are interested and are an animator please read the requirements below and then send me an email at generalvivi[at]ChellsLegend.com with your contact info / portfolio link (if you have one)

    Requirements :

    programs -
    - 3ds max 7 or higher

    experience -
    - Animation experience in 3ds max (1 year or greater)
    - must be able to show previous work

    - Jason

    -----OLDER POST-----

    Big Media Release!

    Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some screenshots and I hope you stick around for more. For Updates over steam be sure to sign up on the Chell's Legend steam group. Also if you would like to contact me for anything I've placed my contact information below.

    Links/ Contact

    Email : Generalvivi [at] chellslegend.com

    Moddb : {C}http://www.moddb.com/mods/chells-legend{C}

    Website : {C}http://www.chellslegend.com/blog{C}

    Steam Group : {C}http://steamcommunity.com/groups/chells_legend{C}

    Live Stream : {C}http://www.livestream.com/chells_legend{C}

    FaceBook : Chell's Legend

    ScreenShots

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_menu.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_bts1.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…2000/cl_pgr.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…_puzzle_2nd.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_pgr2.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…00/cl_house.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…00/cl_trans.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…l_long_hall.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…2000/cl_4th.jpg]

    - vivi

  • Jenn0_Bing
    • November 21, 2010 at 2:20 AM
    • #2

    Holy crap dude, those look awesome! Can't wait to give this a go .

  • Nysuatro
    • November 21, 2010 at 10:26 AM
    • #3

    I dint expected this on a Sunday morning. Is looking really awesome.

  • ElectroSheep
    • November 21, 2010 at 11:30 AM
    • #4

    That's fantastic

  • e-freak
    • November 21, 2010 at 11:47 AM
    • #5

    Release plz

  • arhurt
    • November 21, 2010 at 12:34 PM
    • #6

    Very much awesome man, can't wait for a final release!

  • Chimeray
    • November 21, 2010 at 2:09 PM
    • #7

    Awsome! I like what you did with the theme, that balloon room is awsome!

  • Sentura
    • November 22, 2010 at 3:18 AM
    • #8

    looks amazing. i love how that even some of the shots look very distant from each other, it still seems they are fit together in a storyline.

  • deceiver
    • November 22, 2010 at 4:20 AM
    • #9

    Wow. *drools* at 3rd shot. Love the red reflections/bleeding effect you've got going on.

  • Bunglo
    • November 22, 2010 at 4:21 AM
    • #10

    Waiting for the download

  • -HP-
    • November 22, 2010 at 9:40 AM
    • #11

    Damn, that's hot! A LD with such art skills is a powerful mix!

  • Froyok
    • November 22, 2010 at 12:42 PM
    • #12
    Quote from Bunglo

    Waiting for the download

    Me too !

  • Zeta
    • November 22, 2010 at 12:45 PM
    • #13

    Looks great!

  • General Vivi
    • February 8, 2011 at 4:16 AM
    • #14

    Trailer Released!

    Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chell’s Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chell’s Legend, I’m not quite sure how many parts there will be but whatever it takes to tell the story!

    I’ve been working diligently on the project In hopes to get it finished before Portal 2. Most of my work recently has been on the story. Gameplay is important to me and I want to make sure I hit quality over quantity.

    The trailer you are about to watch (or skipped forward and watched already) was constructed by Fearlezz. He is a talented mapper currently working on Factum Solus which can be found on Moddb and Desura.

    Trailer!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Animator Needed!

    Currently I’m looking for 1 animator to join my team to help me finish / polish up a few of my sequences. You need to be dedicated and experienced enough to handle things on your own. You will not be required to compile your animations for the source engine (I already have everything setup). If you are interested and are an animator please read the requirements below and then send me an email at generalvivi[at]ChellsLegend.com with your contact info / portfolio link (if you have one)

    Requirements :

    programs -
    - 3ds max 7 or higher

    experience -
    - Animation experience in 3ds max (1 year or greater)
    - must be able to show previous work

    - Jason

  • Sentura
    • February 8, 2011 at 10:41 PM
    • #15

    so uh, what does graphicsplay mean?

  • cincinnati
    • February 14, 2011 at 3:19 PM
    • #16
    Quote from Sentura

    so uh, what does graphicsplay mean?

    reading the envronment as it's graphically coded and using that information to play the game seems like the obvious answer, especially considering that the game is portal.

    i fully endorse graphicsplay, if that's the case.

  • Sentura
    • February 14, 2011 at 11:05 PM
    • #17

    wait, wasn't this why decals were invented? and in such case, isn't there already a name for this? like, you know, decals, or if you wanna go academic, the kuleshov effect/evocative narrative?

  • cincinnati
    • February 15, 2011 at 1:47 AM
    • #18

    of course, the answer is decals!

    and while we're at it, can you break out some applied mathematics to rebut the use of the word gameplay...cuz chrome spellcheck keeps telling me that's not a freaking word, either.

  • Sentura
    • February 15, 2011 at 5:24 AM
    • #19

    gameplay explains itself. you have a game, and gameplay tells how it is played. that is the gameplay. feel free to do the same derivate from graphicsplay.

  • DysPatch
    • February 16, 2011 at 3:22 AM
    • #20

    guys, i think hes just being silly.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™