1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Vimeo and quicktime export settings.

  • Chimeray
  • October 19, 2010 at 12:00 PM
  • Chimeray
    • October 19, 2010 at 12:00 PM
    • #1

    I finished a level and would like to make a flythrough video. I rendered every frame from within Unreal and dumped it to a bitmap (1280x720, 30FPS).

    Now I open this image sequence but I have no idea what the best settings are to compress it :s

    Any help?

    Settings in question:

    -FPS (guess I'll keep it at 30?)

    -Complete frames

    -Data rate

    Thx!

  • Thrik
    • October 19, 2010 at 1:41 PM
    • #2

    You'll want the h.264 codec, I usually use MP4 but I'd imagine Quicktime supports the codec too. Keep the frame rate as 30, not familiar with the 'complete frames' setting, and for data rate you'll want something like 10mb/s for good quality. Don't forget that Vimeo will re-compress it to a lower date rate just like YouTube usually does, so by aiming a bit higher you should ensure your video looks great.

  • Chimeray
    • October 19, 2010 at 6:02 PM
    • #3

    Alright thanks for the info!

    I made a low res version for now, was already 28mb so I'll retry this weekend (can't upload big files on my dorm).

  • e-freak
    • October 20, 2010 at 12:17 AM
    • #4

    just make sure you put the index on the right side of the file. this is seriously costing the most quality when uploading to a webhost, if it has to reindex your key frames.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  2. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  4. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  6. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™