1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

DOTA 2

  • Sentura
  • October 14, 2010 at 2:27 AM
  • e-freak
    • August 8, 2014 at 9:34 AM
    • #241
    Quote from Skjalg

    I wanna make a mod. Anyone else want to?

    So are we setting up a Mapcore Dota 2 Mod Team with Skype channel?

  • General Vivi
    • August 8, 2014 at 10:13 AM
    • #242

    I was trying to find some new scripting entities that would allow you to control :


    Items : if players can buy them / use them / if you can just give players all items / certain items. ect.

    Heroes: if you can just force all players to be a specific hero with certain abilities.


    Can we decompile their maps from the main game? The tutorial maps would be a great starting point.

  • General Vivi
    • August 8, 2014 at 10:14 AM
    • #243
    Quote from e-freak

    So are we setting up a Mapcore Dota 2 Mod Team with Skype channel?


    I think mapcore chat will be good for now just idle in there when you can.

  • Vilham
    • August 8, 2014 at 10:21 AM
    • #244

    Do you actually know what you want to make though? I have a fairly good idea of what would be a fun game mode that was in Warcraft 3.

  • e-freak
    • August 8, 2014 at 11:26 AM
    • #245
    Quote from generalvivi

    I was trying to find some new scripting entities that would allow you to control :


    Items : if players can buy them / use them / if you can just give players all items / certain items. ect.

    Heroes: if you can just force all players to be a specific hero with certain abilities.


    Can we decompile their maps from the main game? The tutorial maps would be a great starting point.

    Display More

    I think that's defined in some text table files (i had a look at the last winter dire map) - would you want to modify this throughout the game or just change balance in general?


    Quote from Vilham

    Do you actually know what you want to make though? I have a fairly good idea of what would be a fun game mode that was in Warcraft 3.

    i think something like uther party from wc3 would be super fun and very extendable (publishing updates through the workshop). it's a collection of mini games and heroes vote in a 'lobby' room on what mini game they want to play next. we could start with a few puzzle and mini games and then build more in the future. would also lend it self to remote work with referencing level files from other people in.

  • Thurnip
    • August 8, 2014 at 2:48 PM
    • #246
    Quote from Skjalg

    The scripting stuff is a bit limiting because you dont have 100% control of input (keyboard/mouse/etc) and output (camera). Which means that you cant easily map mouse movement to camera movement.

    Which means you cant really create a new game with this, like an fps, with new controller schemes. Just maps for Dota 2.


    But those maps can still be interesting

    Could be cool to build up some kind of first person, zeno clash brawler with dota2 heroes

  • blackdog
    • August 8, 2014 at 3:29 PM
    • #247

    I love DOD, much more than CS; the problem there is not the engine but the fact that they messed a bit too much with the formula, changing important gameplay parameters we had all mastered.

    I don't care about a port, I would like a proper successor.

    Btw we should split the topic…

  • General Vivi
    • August 8, 2014 at 10:22 PM
    • #248

    I started looking into making a "Settlers of Catan" remake for Dota. "Settlers of Dota"


    it would require the ability to click on things tho. I bet there is a script that I could write for that. hmmmm

  • tehSandwich
    • August 9, 2014 at 9:16 AM
    • #249

    I would totally want to play around with the new Hammer if it weren't attached to a friggin' MOBA. Guess I'll have to wait for a new game to appear...

  • FMPONE
    • August 9, 2014 at 11:52 AM
    • #250
    Quote from tehSandwich

    I would totally want to play around with the new Hammer if it weren't attached to a friggin' MOBA. Guess I'll have to wait for a new game to appear...

    I honestly feel the same way, sort of handcuffed by the genre. L4d3 will be a watershed moment.

  • Sentura
    • August 9, 2014 at 4:15 PM
    • #251
    Quote from FMPONE

    I honestly feel the same way, sort of handcuffed by the genre. L4d3 will be a watershed moment.


    At this point I just want HL3 to appear so we can get some SP rolling again!

  • El Moroes
    • August 10, 2014 at 6:36 PM
    • #252

    I made a map ! Youhouuuu !!

    Hem ---> [ door ]


    [Blocked Image: http://i.imgur.com/03FdaZI.jpg]

  • leplubodeslapin
    • August 11, 2014 at 1:20 AM
    • #253

    Hehe it's still pretty nice to see a real-time rendering in Hammer itself


    I just also wanted to show you a very intersting stuff, you should check out the file lights.fgd in the SteamAppscommondota 2 betadota_ugcgamecore folder. You can see things such as :


    Quote

    @pointclass iconsprite("materials/editor/light_env.vmat") global( worldlighting ) worldlighting() = env_world_lighting :

    "Internal entity dictating how global illumination is treated in-game"[method(choices) : "Method" : 1 =[0 : "Discard"1 : "Bake Static Lighting"2 : "Ambient Occlusion"3 : "Quasi-Realtime Radiosity (Experimental)"]


    Quote

    @BaseClass = TimeOfDay

    [input RunCommand(string) : "Run time-of-day command"output OnSunrise(void) : "Typically fired when night transitions into day."output OnSunset(void) : "Typically fired when day transitions into night." classnameoverride(string) : "Classname Override" : "env_time_of_day"]


    Quote

    @BaseClass = RealisticDayNightCycle

    [time(choices) : "Time of Day" : "15.0" : "" =["0.0" : "Midnight""0.083" : "0:05 a.m.""0.166" : "0:10 a.m.""0.25" : "0:15 a.m.""0.333" : "0:20 a.m.""0.416" : "0:25 a.m.""0.5" : "0:30 a.m.""0.583" : "0:35 a.m.""0.666" : "0:40 a.m.""0.75" : "0:45 a.m.""0.833" : "0:50 a.m.""0.916" : "0:55 a.m." [...] "23.0" : "11:00 p.m.""23.083" : "11:05 p.m.""23.166" : "11:10 p.m.""23.25" : "11:15 p.m.""23.333" : "11:20 p.m.""23.416" : "11:25 p.m.""23.5" : "11:30 p.m.""23.583" : "11:35 p.m.""23.666" : "11:40 p.m.""23.75" : "11:45 p.m.""23.833" : "11:50 p.m.""23.916" : "11:55 p.m." "0.0" : "Midnight"] date(choices) : "Day of the Year" : "172" : "" =["1" : "January 1""2" : "January 2""3" : "January 3""4" : "January 4""5" : "January 5" [...] "358" : "December 24""359" : "December 25""360" : "December 26""361" : "December 27""362" : "December 28""363" : "December 29""364" : "December 30""365" : "December 31"] daylength(float) : "Day Length" : "300.0" : "" location(string) : "Location" : "Seattle" : "" custom_timezone(choices) : "Custom Time Zone" : "UTC-08:00" : "" =["UTC-12:00" : "UTC-12:00""UTC-11:00" : "UTC-11:00""UTC-10:00" : "UTC-10:00" [...] "UTC+12:45" : "UTC+12:45""UTC+13:00" : "UTC+13:00""UTC+14:00" : "UTC+14:00"]custom_latitude(float) : "Custom Latitude" : "47.6106" : ""custom_longitude(float) : "Custom Longitude" : "-122.1994" : "" synodic_month(float) : "Synodic Month Length" : "29.5" : ""lunar_phase(choices) : "Lunar Phase" : "3.1416" =["0.0000" : "New Moon""0.7854" : "Waxing Crescent""1.5708" : "First Quarter""2.3562" : "Waxing Gibbous""3.1416" : "Full""3.9270" : "Waning Gibbous""4.7124" : "Third Quarter""5.4978" : "Waning Crescent"]]

    Just imagine the possibilities, it's insane. I'm already in love

  • will2k
    • August 11, 2014 at 12:30 PM
    • #254
    Quote from El Moroes

    I made a map ! Youhouuuu !!

    Hem ---> [ door ]


    [Blocked Image: http://i.imgur.com/03FdaZI.jpg]

    Thanks for sharing


    Can't shake the idea that the watch tower(?) looks like a giant chair

  • Skjalg
    • August 11, 2014 at 7:46 PM
    • #255
    Quote from generalvivi

    I started looking into making a "Settlers of Catan" remake for Dota. "Settlers of Dota"


    it would require the ability to click on things tho. I bet there is a script that I could write for that. hmmmm


    Quote from generalvivi

    I was trying to find some new scripting entities that would allow you to control :


    Items : if players can buy them / use them / if you can just give players all items / certain items. ect.

    Heroes: if you can just force all players to be a specific hero with certain abilities.


    Can we decompile their maps from the main game? The tutorial maps would be a great starting point.

    Display More


    All of the above is possible and should be easy to do.

    This guy is streaming the remake of Element TD in dota 2 http://www.twitch.tv/quintinity/

  • MaK
    • August 11, 2014 at 8:22 PM
    • #256
    Quote from leplubodeslapin

    Hehe it's still pretty nice to see a real-time rendering in Hammer itself


    Um, unless I'm missing something, the lighting preview is in no way real-time light rendering. They're just projected shadows and flat coloring, a replacement for the shaded textured view. It was actually kinda disappointing after working with UE4 so much. It might look decent for outdoor Dota 2 maps, but anything else it's extremely plain and not very reliable or accurate. It's still better than nothing, but hopefully this is still pretty alpha and we might see proper lighting later on.


    Also the quasi-realtime radiosity is awesome, I didn't see that before. Proper day/night cycles in source 2 makes me happy.

  • DrywallDreams
    • August 11, 2014 at 8:39 PM
    • #257
    Quote from MaK

    Um, unless I'm missing something, the lighting preview is in no way real-time light rendering. They're just projected shadows and flat coloring, a replacement for the shaded textured view. It was actually kinda disappointing after working with UE4 so much. It might look decent for outdoor Dota 2 maps, but anything else it's extremely plain and not very reliable or accurate. It's still better than nothing, but hopefully this is still pretty alpha and we might see proper lighting later on.


    Also the quasi-realtime radiosity is awesome, I didn't see that before. Proper day/night cycles in source 2 makes me happy.

    It is the Dota lighting. I'm pretty sure the editor is an in-engine view.

  • MaK
    • August 11, 2014 at 9:32 PM
    • #258

    Actually, I guess you're right. Hammer definitely isn't is in-engine, but it does render accurate Dota lighting, since Dota 2 only uses deferred lighting which doesn't need to be compiled. I was trying to make an indoor scene and realized there were only deferred lights and a light_dynamic. Since deferred lights don't create shadows and the env_global_light doesn't create any sort of global illumination, indoor scenes look balls.


    I guess I'm curious what happens next, if they add back in lightmaps, and how they'll handle it in hammer. Because right now hammer doesn't seem set up for that. Or it's possible they'll go all deferred, and add in deferred lights with actual shadows. It's certainly been done in alien swarm already.

  • Squad
    • August 11, 2014 at 11:31 PM
    • #259

    Been checking it out the past couple of hours ... made a bridge with some lightpoles


    [Blocked Image: http://i.imgur.com/vaTR488.jpg]

  • Sjonsson
    • August 16, 2014 at 5:31 PM
    • #260

    Just started working my way into the editor. So far I'm loving it.

    I just love how well-mapped every tool is.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™