There was a lot of things that went wrong on ZG in hindsight. We never wanted to do a console game though, in the end it probably would have been better to have made a different scope of game... probably something we had more experience in, and something that didn't rely so heavily on multiplayer and other technical factors we didn't have a lot of control over.
But it was definitely a gigantic learning experience, and fun to work on for some parts of it
. It gives me more perspective on what I want to do now.
The iOS stuff up until recently has provided enough to make a comfortable living, but Pocket Frogs is earning enough to make a comfortable living. ![]()
*edit* If there is one thing I learned most from making ZG, it is to never build too much on top of assumptions. If you are going to spend 3 years and your life savings on something, make sure it is something you have carnal knowledge of and have done before successfully.