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Congrats Zaphod/Nimblebit

  • FrieChamp
  • October 1, 2010 at 4:25 PM
  • FrieChamp
    • October 1, 2010 at 4:25 PM
    • #1

    It looks like your game "Pocket Frogs" is a hit!

    Quote

    Despite being an App Store original, with no established social network audience to drive downloads, Pocket Frogs was downloaded 1.25 million time in the two weeks following its release, and now sits firmly in the Top 40 top-grossing titles on the platform.

    http://www.gamasutra.com/view/news/30740/

    Did I mention that it's a free-to-play game generating revenues from microtransactions? Oh yeah, you might not like those, but it seems to bring the cash in for good ol' Zappy and his mates!

  • robert.briscoe
    • October 1, 2010 at 4:48 PM
    • #2

    That's some nice money you got there, can I have it?

  • Zacker
    • October 1, 2010 at 5:12 PM
    • #3

    That is pretty damn good, congrats!

  • Warby
    • October 1, 2010 at 10:32 PM
    • #4

    congratulations zaph !

  • st0lve
    • October 1, 2010 at 11:43 PM
    • #5

    Cool stuff, I actually talked to my flatmate about game development for the iPhone, I might just have to tell him about this game and the article.

  • AlexM
    • October 1, 2010 at 11:49 PM
    • #6

    awesome! congrats!

  • Defrag
    • October 2, 2010 at 4:43 PM
    • #7

    Saw this the other day and thought "goddamn"! Nice job fellas!

  • zaphod
    • October 5, 2010 at 11:02 PM
    • #8

    Ribbit!

  • Psy
    • October 6, 2010 at 1:49 PM
    • #9

    Congrats on your success!

  • Mazy
    • October 6, 2010 at 2:43 PM
    • #10

    Grats Zap, you definitely deserve it~~

  • dux
    • October 6, 2010 at 2:52 PM
    • #11

    Is he too busy living the millionaire lifestyle now to come and talk to use mere mortals?

  • Mazy
    • October 6, 2010 at 4:05 PM
    • #12
    Quote from dux

    Is he too busy living the millionaire lifestyle now to come and talk to use mere mortals?

    He can't get to the keyboard from all the coke sniffing strippers

  • -HP-
    • October 6, 2010 at 4:11 PM
    • #13

    Awesome, grats guys!!

    (How about helping mapcore afford vbulletin with all that money? )

  • Grinwhrl
    • October 6, 2010 at 4:18 PM
    • #14

    Gratz

  • Zeta
    • October 6, 2010 at 4:41 PM
    • #15

    Wow congratulations guys!

    How did things go with Zero Gear's release?

  • zaphod
    • October 6, 2010 at 5:01 PM
    • #16

    Zero Gear was pretty much a flop, I actually lost money on that whole experience. Our iphone stuff has been way more successful.

  • Thrik
    • October 6, 2010 at 5:50 PM
    • #17

    It's a real shame Zero Gear never had any kind of console release, its failure seems undeserved. While Minecraft has clearly shown that indie PC games can be wildly successful, I'd imagine the risk of not making a splash is exponentially higher (just like with high-profile PC games really). Was it ever considered? Too much upfront cost, etc?

  • zaphod
    • October 6, 2010 at 6:00 PM
    • #18

    Just a PC release was already stretching beyond what we were really capable of, spending even more time on a console release probably would have been a step in the wrong direction. I think we just aimed too high with ZG, and after the whole experience I find smaller projects on iOS to be the real sweet spot for me and my bro.

  • e-freak
    • October 6, 2010 at 6:37 PM
    • #19

    do you have any numbers on ZG? I really like the game, although didn't play it too much. Thrik's point might be valid though. A proper PSN or XBLive launch might have targeted a better consumer group for the game. And the iOS games make enough profit to make a living?

  • Skjalg
    • October 6, 2010 at 6:42 PM
    • #20

    Hehe Yeah I think you were wrong about targeting PC for what seems like would be a blast on xbox live or ps3.

    I just hope that Pirates on new horizons dont suffer the same fate ^^

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