The work is done and the project has been released to my client today.
Maybe yome of you know the Wip thread on the forums here. Thanks for the kind feedback and hints! ![]()
Snippet from my company website:
"The city environment of a sub-urb in Kabul was done for "serious gaming" purposes which simply means a simulation of tasks in a save environment like a flight simulator. Our task was to develop seven buildings with complete additional props setup. The client will add vehicles and people with his simulation editor to fill the environment."
Doing the project was pretty much straight forward. Collecting references, thinking about what buildings would make sense. Extracting textures - mostly for billbaords - from the references. Other textures are from CG-textures. I also used the decals from there which saved me a lot of time. After doing the assets all stuff has been added into Leadwerks Editor. Last thing was light setup and then submitting the fial work for review.
Some screenshots:
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[Blocked Image: http://pure3d.de/gfx/echtzeit/afghancity/AfghanCity_Kabul_Realtime_pure3d_big_2.jpg]
[Blocked Image: http://pure3d.de/gfx/echtzeit/afghancity/AfghanCity_Kabul_Realtime_pure3d_big_3.jpg]
[Blocked Image: http://pure3d.de/gfx/echtzeit/afghancity/AfghanCity_Kabul_Realtime_pure3d_big_4.jpg]
[Blocked Image: http://pure3d.de/gfx/echtzeit/afghancity/AfghanCity_Kabul_Realtime_pure3d_big_5.jpg]