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[TF2] 3Dnj's artpass contest thread

  • ElectroSheep
  • September 4, 2010 at 4:12 PM
  • ElectroSheep
    • September 4, 2010 at 4:12 PM
    • #1

    Ok so now I think I got enough pics to post a thread here. Still 3 weeks before the end of the contest but I feel a bit late compared to any other participants.

    I use the alpine storm theme for the outside (with a lot of content from the swamp theme) and a spytech environement for the red base.

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040014.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040016.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040012.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040013.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040018.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040017.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040010.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040009.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a040007.jpg]

    Btw, I have some trouble to convert some giant brush into decent buildings .

  • Minos
    • September 4, 2010 at 7:27 PM
    • #2

    Very nice! The interiors look pretty good.

    My only complaint is that the level feels rather oppressive and scary. I don't think this kind of feeling is desirable in a TF2 map and maps like this (sawmill, doublecross) are often skipped by less experienced players.

    Some other points I'd change:

    - Light sources (on the exteriors) need to be stronger, in a way to help players navigate through the map.

    - Since the map is so gray and dark your lights could be more saturated. That would create interesting contrasts and make areas lit by these lights more comfortable.

    - Since you are going for a darker atmosphere you could try to have strong angled spot lights showing the player where to go. Valve does that a lot in HL2 maps. Example: Notice how this entire room is lit by only one strong light source.

    - You could try to move the fog nearer the camera, to create interesting variations between foreground and background.

    Hope it helps and good luck!

  • ElectroSheep
    • September 4, 2010 at 10:34 PM
    • #3

    Thanks, mino, i'll try some lighting changes asap. For the fog, there is no fog on the map, only on the skybox, because I had some trouble to match both correctly.

  • Minos
    • September 5, 2010 at 6:48 PM
    • #4
    Quote from 3Dnj

    Thanks, mino, i'll try some lighting changes asap. For the fog, there is no fog on the map, only on the skybox, because I had some trouble to match both correctly.

    Try to set its initial position near the camera and the end position really far away, so the player never sees where the fog ends. Or you can set a lower global alpha value for the fog (0.7 or so). I think Source has that option

  • Warby
    • September 17, 2010 at 12:22 PM
    • #5

    maybe its just me but the dark rainy night outdoor envs in tf2 dont appeal to me at all is it too late to switch it to a "high saturaton midday lots of GI fairtale color"- light setup ?

  • Skjalg
    • September 17, 2010 at 4:00 PM
    • #6

    Yeah I think i mentioned this in another thread. Rainy levels doesnt work so well in MP I'm afraid.

  • ElectroSheep
    • September 17, 2010 at 6:39 PM
    • #7

    Unfortunately, still only 9 days for the contest and a lot of work to finish. If I have some time, I'll probably try some new lighting ambience.

    I have some new wip pics (with some light trouble)

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a060006.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a060004.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a060007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a060005.jpg]

  • -HP-
    • September 18, 2010 at 1:03 AM
    • #8

    I'm really digging it.

    Loving the vegetation you added, (I'd even add some more, like some trees on top of that tunnel, etc.) It goes along with the wet look really nicely, gives the map a "moss" look while the green gives a really nice color contrast.

  • ElectroSheep
    • September 18, 2010 at 11:49 AM
    • #9

    Thanks Hp, Most of the vegetation is from the swamp theme pack, i really like it and I will probably put more vegetation after.

    But thanks to Warby I finally try a new ambience, more personal I think because the last one was just a copy paste from ctf_sawmill. I keep the rain because it's something I love but now the map is more bring with some shadow area you can at the end of a day so I can keep my lamp and other light source and people will not say anymore that the map is to dark

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070002.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070003.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070004.jpg]

    maybe the forest cardboard are too pink, I don't know.

  • Em'
    • September 18, 2010 at 12:53 PM
    • #10

    Really nice new lighting, better than the precedent ^^

  • dux
    • September 18, 2010 at 1:05 PM
    • #11

    I actually preferred the atmosphere of the previous shots. If you do daytime you're just going to look like all the other maps. At least the gloomy look set it apart.

  • Skjalg
    • September 18, 2010 at 5:07 PM
    • #12
    Quote from dux

    I actually preferred the atmosphere of the previous shots. If you do daytime you're just going to look like all the other maps. At least the gloomy look set it apart.

    I disagree. The sunlight sprinkled with rair/mist already does it, it just also looks more appealing while doing it.

  • Jenn0_Bing
    • September 18, 2010 at 5:45 PM
    • #13

    I too think that looks much better, is a perfect balance between uplifting warm tones, and a rainy evening.

    I do think your tree-cards are way too pink though, try fading them a more salmon colour, like in the skybox around the sun.

  • ElectroSheep
    • September 19, 2010 at 6:05 PM
    • #14

    I decide to keep this new atmosphere. Still only 1 week before the end of the contest so I hace to work harder, there is some new wip shots :

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070015.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070016.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070013.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070012.jpg]

  • Psy
    • September 19, 2010 at 7:11 PM
    • #15

    Fantastic work.

  • ElectroSheep
    • September 19, 2010 at 8:58 PM
    • #16

    Thanks psy

    I just made a full final compil and that's look much better :

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070019.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070020.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070021.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a070022.jpg]

  • Pampers
    • September 19, 2010 at 11:17 PM
    • #17

    that looks sweet

  • TermInator525
    • September 20, 2010 at 2:17 PM
    • #18

    oh my, yes. cool stuff

    the lighting is a big plus in this map.

    It looks cool even with the 0815 standard materials / models.

  • arhurt
    • September 20, 2010 at 4:12 PM
    • #19

    Very nice!

    This final lightning looks gorgeous, very nice work!

  • Skacky
    • September 20, 2010 at 4:51 PM
    • #20

    It looks much better now, awesome work!

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