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The Illusion of Distance and its Consequences - Article

  • Henrik Alfredsson
  • August 27, 2010 at 9:05 PM
  • Henrik Alfredsson
    • August 27, 2010 at 9:05 PM
    • #1

    Hello there!

    I wrote an article about the "illusion of distance" in games. In other words; how the context of, for example, NPCs make you act in certain situations. The idea for this article came about when I read a book for a usability course at the University, and I thought it was interesting to apply in games.

    You can read the full article at http://%7boption%7d

    I'd love to discuss it with you guys, if you have something to add

    I'm new around here, but I don't see all that many game design threads going, so let's try this!

    Cheers!

  • mjens
    • August 27, 2010 at 9:50 PM
    • #2

    Well, it's not the article that I expect. There's a lot of articles on the net that just start the topic and show a curiosity. Good luck with the articles, try to make them saing something more that just "it's cool, nice...".

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