I went back and beat Singularity last night. It was kinda eh. It seemed like Raven had a really good idea for a game, extremely limited by demands and time limitations from Activision. The art stuff is fantastic, and the gameplay's ok, but it's so extremely on rails with no real opportunity for player expression, the weapon/player upgrade system seems like it didn't get any balance or attention to it, and the game's flow from beginning to end feels like it goes nowhere. Yet another "Hey, this Activision game sure could've used another six months, huh" game.
And those fucking ticks! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] Terrible. The second stretch of gameplay that had them in it lacks a weapon locker in front of it and I went in with a sniper rifle and grenade launcher. It took me goddamn forever to just barely manage to get by. It didn't help that the section's like half an hour long without save points, even though there are a ton of "Checkpoints" where you progress through a chokepoint and then a door slams shut behind you.