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Now playing 2010

  • D3ads
  • August 12, 2010 at 9:44 PM
  • Buddy
    • August 13, 2010 at 9:30 AM
    • #21

    Trying to finish RE5 in my limited time, other than that Mafia2 demo (lol).

  • -HP-
    • August 13, 2010 at 9:59 AM
    • #22

    Ahhh.. forgot about this thread! Why did it die? Don't we have time to play anymore?

    I'm playing God of War 1 and 2 now! epic

  • ElectroSheep
    • August 13, 2010 at 10:01 AM
    • #23

    =>> Team fortress 2 again and again And with my group of friends sometimes : L4D 1 and 2, Alien swarm, Killing Floor, Serious sam HD... co'op games will rules the world)

    =>> This Summer :

    - Alan Wake, re5 and the 2 obscure with a friend (every summer we play some suvival game, last year that was re2 and 5, silent hill 1 and 3)

    - Just playing Uncharted 1 too even if it's a punishment to play it.

    =>> And recently :

    - Crysis, I didn't find it totally cool but the last part with aliens <3

    - Wipeout HD Fury (I miss Rollcage but Wipeout is fun too)

    - Mirror's edge (OMG it was good)

    - Stalker Call of Pripyat (that was very hard to stop playing it)

    - The last silent hill.

  • Taylor
    • August 13, 2010 at 1:07 PM
    • #24

    I'll list what I'm playing right meow.

    BlazBlue: Continuum Shift: To be honest I’d rather be playing Guilty Gear, but that (except #R) has no netplay and even if I travel to the arcade these days everything but Tekken is dead. It’s hard to balance a game like this, where characters can actually do stuff, but some of the matchups are rather silly. But the main problem is the characters are all anime tropes, though I quite like Tsubaki and her story (spoiler tags for no real reason):

    Quote

    She joins a military academy and is the quiet studious one, she becomes a kind of paladin and is forced to wield a sentient light sealing weapon because of the creed of her incestuous family, gets ordered to kill all her friends and her childhood crush, and just after she’s been told she was a pawn the weapon takes her eyesight and makes her blind

    . lol.

    Scott Pilgrim vs. the World: The Game: Don't really care for Scott Pilgrim, but a retro brawler with Paul Robertson's art direction? Yes please. Dash punch for infinites and currency. Winners don't eat meat.

    Half-Minute Hero:

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  • Minos
    • August 13, 2010 at 1:57 PM
    • #25
    Quote from insta

    The Saboteur (good stuff, can never kill enough nazis)

    Yes! This game never interested much but then I saw a friend playing and was quite impressed. EA has done a horrible job marketing this game!

  • sarge mat
    • August 13, 2010 at 2:21 PM
    • #26

    Mostly Starcraft 2 and a bit of wow each evening. Also been playing Rainbow 6 Vegas in coop with three friends, quite a good game that. Though the coop is very basic no mission narrative what so ever, you just hit a point where it says "mission complete".

  • ⌐■_■
    • August 13, 2010 at 4:23 PM
    • #27

    diablo 3

  • dux
    • August 13, 2010 at 4:46 PM
    • #28
    Quote from n8braker

    diablo 3

    Are there still WoW's in my Diablos?

  • ⌐■_■
    • August 13, 2010 at 11:43 PM
    • #29

    Well, apparently all of your stats get distributed automatically now just like WoW. So you have no choice in how you develop your character other than skill points...

  • Skjalg
    • August 14, 2010 at 9:37 AM
    • #30

    Thats a good change imo

  • Taylor
    • August 14, 2010 at 12:07 PM
    • #31

    It's true that most people are going to dump the same stats for each class and it can confuse newbies into either checking the internet or ruining their class. Though removing it outright is extreme, the dialog could've just offered good suggestions. And isn’t WoW dumbing down simplifying talent trees (aka skill points) for the expansion? Less talents to learn, only one tree at a time, etc.

    No customisation, no experimentation, cookie cutter only.

  • D3ads
    • August 14, 2010 at 1:18 PM
    • #32
    Quote from Serenius

    It was originally designed for the PS2, and it shows in a lot of the areas. It gets a lot better towards the end. The second one on the other hand, is fucking gorgeous.

    I didn't know it was supposed to be a PS2 game first, definately explains some things lol. It's definately got better, really got into it now, kinda shows what one of the combine cities would look like in England...

    I've got Resistance 2 as well but I'll delaying that playthrough until I've beat Uncharted 2

  • Jetsetlemming
    • August 14, 2010 at 2:14 PM
    • #33
    Quote from Taylor

    Scott Pilgrim vs. the World: The Game: Don't really care for Scott Pilgrim, but a retro brawler with Paul Robertson's art direction? Yes please. Dash punch for infinites and currency. Winners don't eat meat.

    Bought this myself after seeing the Giant Bomb quicklook. Actually my first purchase on PSN.

  • Skjalg
    • August 14, 2010 at 2:37 PM
    • #34
    Quote from Taylor

    It's true that most people are going to dump the same stats for each class and it can confuse newbies into either checking the internet or ruining their class. Though removing it outright is extreme, the dialog could've just offered good suggestions. And isn’t WoW dumbing down simplifying talent trees (aka skill points) for the expansion? Less talents to learn, only one tree at a time, etc.No customisation, no experimentation, cookie cutter only.

    I dont agree that its extreme, and yes; WoW is simplifying everything.

    But what I think you dont get is the fact that simplifying is good. 100's of options only confuses a player and makes him want to do something simple (aka play another game).

  • Taylor
    • August 14, 2010 at 4:00 PM
    • #35

    I think losing half the customisation from a level up is extreme, though it's a given that late game your underlying stats were a drop in the ocean.

    "Simplifying is good" does not work as general statement, it all depends what you’re simplifying. Not everyone is the lowest common denominator. I just had a go on the new talent calculators for Cataclysm and each tree makes you learn everything but 2-3 talents before you hit the 31-spot and can branch out. Why even bother having a tree at this point?

  • -HP-
    • August 14, 2010 at 5:37 PM
    • #36
    Quote from Taylor

    "Simplifying is good" does not work as general statement, it all depends what you’re simplifying.

    yeah, everytime I see this quote I remenber of DeusEx2 and the system where you had a single type of ammo for every single weapon in the game. You all know how that ended up.

  • AlexM
    • August 14, 2010 at 6:46 PM
    • #37

    Alien Swarm is pretty damn fun

  • dux
    • August 14, 2010 at 7:20 PM
    • #38
    Quote from Skjalg

    I dont agree that its extreme, and yes; WoW is simplifying everything.

    But what I think you dont get is the fact that simplifying is good. 100's of options only confuses a player and makes him want to do something simple (aka play another game).

    Whatever happened to choice? Aren't we allowed that in a game anymore in case some people don't want to take the time to understand?

  • mjens
    • August 14, 2010 at 9:03 PM
    • #39

    I've almost finished playing Singularity - the start of the game (docks) were nice, sad that next chapters are a bit boring interiors with few cool scenes...

  • Taylor
    • August 15, 2010 at 12:13 PM
    • #40

    I certainly think it’s a good thing that PC games no longer come with an inch-thick manual as required reading, nor ask you to play with the A5 cardboard "cheat sheet" that tells you what each key does (I believe this evolution is called "bloody consoles"). But when it comes to removing choice and depth, I think a lot of modern games severely underestimate the average gamer.

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